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Proto:Friday Night Funkin'/Ludum Dare prototype

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This is a sub-page of Proto:Friday Night Funkin'.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Friday Night Funkin' was originally a submission for the 47th Ludum Dare game jam submitted on October 5th, 2020. Being a Ludum Dare submission, this version of the game was developed over the course of a few days. As a result this build is very primitive compared to later builds, only consisting of "Fresh" and "Bopeebo" and containing many features and assets that would be changed almost immediately afterwards.

Title Screen

Proto Current
FridayNightFunkin-ProtoTitle.png Friday Night Funkin-title.png

This build features a completely different version of the title screen, where an early (and less legible) version of the logo floats on a background resembling the one seen in Week 1. This logo is still present in the Newgrounds demo unused.

The music playing here is also completely different, as is the sound heard when pressing Enter.

General Differences

While the core gameplay has remained almost identical, there are still several differences present in this build:

  • The window is named "Friday Night Funkin", lacking the apostrophe.
  • Upon pressing Enter on the title screen, "Bopeebo" starts.
  • The speakers Girlfriend sits on are unfinished placeholder purple squares.
  • Boyfriend uses an early icon that wouldn't be replaced until the Week 4 update (but is still toggleable by pressing 9 on the keyboard).
  • Additionally, Boyfriend and Daddy Dearest's icons are a single image instead of being separate.
Proto Current
FridayNightFunkin-ProtoGameplay.png FridayNightFunkin-FinalGameplay.png
  • No scoring system is present. Instead, the game simply judges the player with a rating and shows how long the current note combo is after a set of notes. Boyfriend will also do a V-sign. This is in time with the song in Bopeebo, but not in Fresh. In the final game, this information is displayed after every note input and Boyfriend only does his V-sign in "Bopeebo" after every verse.
  • Held notes are counted as multiple notes instead of a single note.
  • There's a bug where Boyfriend gets stuck in his singing pose after hitting a note. Boyfriend doing a V-sign when the combo is shown is meant to remedy this, but it doesn't always work.
Proto Current
FNF-ProtoBopeebo.png FNF-FinalBopeebo.png
  • The camera is remarkably closer than in later builds.
  • Boyfriend's health can go above 100%, though this is not shown visually.
  • There is no pause menu or any way to pause the game in fact, the only way to pause is by clicking out of the window.
Proto Current
FNF-ProtoGameOverScreen.png FNF-FinalGameOverScreen.png
  • The Game Over screen is entirely different, and lacks a unique track. Instead, the currently playing song continues to play endlessly, though the voice track stops once the screen is loaded in.
  • Pressing R doesn't kill Boyfriend yet.
  • Mapping works completely differently in this build. Here, the location of the notes on the chart is controlled by a series of images instead of the .json file.
  • The debug menu is absent.

Bopeebo

  • Charting is incomplete. The last set of notes are missing, and the game transitions to "Fresh" right before the song ends.
  • The extra long notes around the middle of the song are up notes instead of right notes.
  • The random left note is absent.

Fresh

  • The song + vocals are a little quieter than they are in later versions.
  • Boyfriend still does his V-sign from "Bopeebo" here, unlike the final game.
  • The chorus has a few different notes.
  • There's an extra note at the very end.
  • Upon beating this level, the game automatically boots back to the title screen.

Unused Graphics

grafix.png

FNFgrafix.png

assets/images/grafix.png has earlier versions of the point and ranking graphics along with early icons for Boyfriend and Daddy Dearest. This is still in current versions of the game unused.

bg.png

FNF-bg.png

A sketch of the stage area the first week takes place on. This can be seen in a Tweet from ninjamuffin99, one of the game's developers.

GF Cheer

Friday Night Funkin'-Prototype Girlfriend Cheer.gif

An early version of Girlfriend's cheer animation from the current build's "Tutorial" week.

"WIN!" Graphic

FNFWinAnim.gif

In the .fla files for this build, there is this win graphic. Would have likely been displayed after completing "Fresh" instead of cutting back to the title screen.

"Pause" Graphic

FNFunsuedPause.png

In the .fla file titled UI_assets, there is an unused pause graphic. This was most likely a prototype image for the pause menu which never got finished in time, this would also explain why it is one frame and not fully animated.