Proto:Grand Theft Auto 2 (Windows)/Demo V8.9/Cut Texts
Contents
Tests Seen in game files
The demo will record your gameplay with dates, errors and warnings.
Missing Options
There aren't many options in manager.exe, And the game while it's only appears Play, Options and Quit.
Unused Code and Developer Message
Developer Message
801 GTA2 PREVIEW 802 Hey there, kid. Sorry to break this to you but...
You got a bellyful of explosives and only 6 minutes to live life to the full. Have fun! sales_1 GTA2 - AVAILABLE FRIDAY 22 OCTOBER 1999
Civic Center
Avalon was known as a "Civic Center", Police dispatcher called it with a random area name.
Unused Vehicle Parameters
{Armed Land Roamer} 22 {model} 0 {turbo} 30 {value} 0 {pad} f12.000 {mass} f0.500 {front drive bias} f0.600 {front mass bias} f1.750 {brake friction} f0.550 {turn in} f0.350 {turn ratio} f1.300 {rear end stability} f0.175 {handbrake slide value} f0.130 {thrust} f0.240 {max_speed} f1.000 {anti strength} f0.115 {skid threshhold} f0.550 {gear1 multiplier} f0.600 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.152 {gear3 speed} {Land Roamer} 30 {model} 0 {turbo} 5 {value} 0 {pad} f12.000 {mass} f0.500 {front drive bias} f0.600 {front mass bias} f1.750 {brake friction} f0.550 {turn in} f0.350 {turn ratio} f1.300 {rear end stability} f0.175 {handbrake slide value} f0.130 {thrust} f0.240 {max_speed} f1.000 {anti strength} f0.115 {skid threshhold} f0.550 {gear1 multiplier} f0.600 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.152 {gear3 speed} {Stretch Limousine} 32 {model} 0 {turbo} 50 {value} 0 {pad} f24.000 {mass} f0.500 {front drive bias} f0.500 {front mass bias} f2.000 {brake friction} f0.250 {turn in} f0.650 {turn ratio} f0.800 {rear end stability} f0.200 {handbrake slide value} f0.210 {thrust} f0.275 {max_speed} f0.750 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.800 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.215 {gear3 speed} {Sports Limousine} 33 {model} 0 {turbo} 50 {value} 0 {pad} f24.000 {mass} f1.000 {front drive bias} f0.500 {front mass bias} f2.000 {brake friction} f0.200 {turn in} f0.600 {turn ratio} f0.750 {rear end stability} f0.200 {handbrake slide value} f0.220 {thrust} f0.295 {max_speed} f0.750 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.800 {gear2 multiplier} f1.000 {gear3 multiplier} f0.135 {gear2 speed} f0.230 {gear3 speed} {Special Agent Car} 84 {model} 0 {turbo} 70 {value} 0 {pad} f15.000 {mass} f1.000 {front drive bias} f0.600 {front mass bias} f2.000 {brake friction} f0.155 {turn in} f0.450 {turn ratio} f1.200 {rear end stability} f0.350 {handbrake slide value} f0.165 {thrust} f0.300 {max_speed} f0.800 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.700 {gear2 multiplier} f1.000 {gear3 multiplier} f0.130 {gear2 speed} f0.195 {gear3 speed}
Mission Names
In the demo, mission names such as "Who's Mad" and "Dimentia To Go!" share their PlayStation version counterparts, with the former being "Who's Behind You!", and the latter being "Getta Isetta!". These were possibly placeholder titles used in an earlier version of the game before the final titles were decided.
Unused High Score System
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Another "breakable brick wall". This doesn't work in any way seemingly, but it could be "revived". |
From looking inside the game's files, there are seven "slots" that would hold your high scores. These scores would have been uploaded to a currently-unknown website by an application in the game which connects to the internet.
The function of saving high scores when exiting is defunct, sadly.
(Not related to regularly saving high scores without external communication).