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Proto:Jak II/August 18 2003 Build

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This is a sub-page of Proto:Jak II.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
  • Many music differences.
  • Different enemy death sound.
  • Some pause menu sounds are absent.

A review build which is exactly one week older than the final build. Therefore, most differences are minor.


  • The Secrets Menu has three Scrap Books whereas the final build has two.
Prototype Final
Jak II Aug Proto Secrets Menu.png Jak II Final Secrets Menu.png
  • Hero mode is accessible from the start of the game.
  • The Blaster's firing sound is used as a placeholder sound effect for Dark Blast.
  • The mission timer has seconds pushed slightly to the right.
  • The Health/Dark Eco meter is different. This version of the meter exists in the final build, but Jak's head covers it.
Prototype Final
Jak II Aug Proto Health.png Jak II final Health.png
  • The Whack-A-Metal minigame is called "Wak-A-Metal" in the High Scores menu.


  • The metal-pede escape segments of the mission "Escort Sig in Underport" use the track DANGER1.MUS which is unused in the final game.
  • The Missions "Blow up Strip Mine Eco Wells" and "Destroy Ship at Drill Platform" use STRIP.MUS, rather than DANGER10.MUS and DANGER4.MUS respectively.
  • The Tank segments in "Blow up Ammo at Fortress" do not use DANGER11.MUS, instead a variation of SEWER.MUS is used.
  • The spider chase in "Pass the Second Test of Manhood" uses DANGER2.MUS, which is unused in the final game.
  • The mission "Intercept Tanker" uses BATTLE.MUS instead of DANGER9.MUS.

Debug Functions

Cheat Mode

Cheat mode includes the same features as the final build, but has a shorter activation sequence:

  • First part: while holding down L3 press (using the D-Pad): Up, Up, Down, Down, Left, Right, Left, Right.
  • Second part: while holding down L3 press (using the D-Pad): Left, Left, Right, Right, Up, Down, Up, Down.