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Proto:Jak II/August 18 2003 Build
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This is a sub-page of Proto:Jak II.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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A review build which is exactly one week older than the final build. Therefore, most differences are minor.
Contents
General
- The Secrets Menu has three Scrap Books whereas the final build has two.
Prototype | Final |
---|---|
- Hero mode is accessible from the start of the game.
- The Blaster's firing sound is used as a placeholder sound effect for Dark Blast.
- The mission timer has seconds pushed slightly to the right.
- The Health/Dark Eco meter is different. This version of the meter exists in the final build, but Jak's head covers it.
Prototype | Final |
---|---|
- The Whack-A-Metal minigame is called "Wak-A-Metal" in the High Scores menu.
Music
- The metal-pede escape segments of the mission "Escort Sig in Underport" use the track DANGER1.MUS which is unused in the final game.
- The Missions "Blow up Strip Mine Eco Wells" and "Destroy Ship at Drill Platform" use STRIP.MUS, rather than DANGER10.MUS and DANGER4.MUS respectively.
- The Tank segments in "Blow up Ammo at Fortress" do not use DANGER11.MUS, instead a variation of SEWER.MUS is used.
- The spider chase in "Pass the Second Test of Manhood" uses DANGER2.MUS, which is unused in the final game.
- The mission "Intercept Tanker" uses BATTLE.MUS instead of DANGER9.MUS.
Debug Functions
Cheat Mode
Cheat mode includes the same features as the final build, but has a shorter activation sequence:
- First part: while holding down L3 press (using the D-Pad): Up, Up, Down, Down, Left, Right, Left, Right.
- Second part: while holding down L3 press (using the D-Pad): Left, Left, Right, Right, Up, Down, Up, Down.