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Proto:Jonny Moseley Mad Trix (PlayStation 2)/IGN Build
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This page or file is awaiting consideration for deletion. Please make sure it is not linked anywhere before deleting it! Reason for deletion request: Undumped Prototype, not appropriate for this page. Move info over to a prerelease page instead if you wish to cover this. |
This is a sub-page of Proto:Jonny Moseley Mad Trix (PlayStation 2).
IGN Build
An early beta build of the game sent to IGN for review. No known copies have surfaced, and as a result, it remains undumped. The gameplay does show some interesting differences, as it had been developed noticeably further than the First Look Demo.
General Differences
- The controls, rider handling, and grinding mechanics appear to be identical to the First Look Demo.
- Bailing has been implemented, but uses a very rough, repeating animation.
- The entire soundtrack has been added.
- The course layouts appear to be much closer to their final designs.
- A simplified Moseley Cookie is present, which the player collects. It plays the same sound effect as it does in retail copies.
- Other collectibles are present, including 2x and 4x Multipliers with updated designs, and the sound effects they play in retail copies.
- A large breakable mirror is on the ground, which likely an incorrectly-placed billboard.
- A HUD has been implemented with a trick point display, a trick name display, a timer, a medal display, and a speedometer.
- The San Francisco track had its lighting changed and corrupted textures replaced. Its collectibles have been placed in their final positions, and rails have had splines added to them, making them grindable.
Gameplay