Proto:Kameo: Elements of Power/October 1st, 2004 Build
This is a sub-page of Proto:Kameo: Elements of Power.
This prototype is documented on Hidden Palace.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
An Xbox prototype of the game was leaked to the public, with several differences from the final. Notably, the game can be played from start to finish.
Contents
Running the Game
The prototype runs on debug kits, along with retail concoles that have been modified to run unsigned code. However, retail consoles have less RAM (64MB) than debug kits (128MB), causing the game to occasionally freeze on retail hardware. This can be remedied by adding more RAM chips (the 128MB RAM upgrade is a common mod, with many details and tutorials available online).
An Xbox 360 that has been modified to run unsigned code can run this prototype and has more than enough RAM to avoid the aforementioned freezing. However, the 360 uses software emulation, which may cause other issues.
General Differences
- The debug menu level select can be accessed with L + R + Start.
- The Rare intro logo is different.
- No multiplayer mode.
- Originally you would find the Wotnot book outside on the ground as a small book item
- In this prototype, the Badlands hadn't been conceptualized yet, so Kameo instead unlocks different gates on each side of the Enchanted Kingdom, their function remains the same in the final game however.
- Elemental Warriors in the prototype alter the screens visuals and add shaders as well as overlays when viewing the world in first person through them.
Collecting Warriors
In this prototype, Elemental Warriors don't appear as babies after fighting a shadow troll, instead they stand imposingly until the player walks up to them and presses A to absorb them.
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Retail |
Warrior Food
Before it became "Elemental Fruit" the player originally upgraded their warriors with Warrior Food, which is meat that has been blessed.
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Dungeon Of Eternal Life
The Dungeon of Eternal Life was changed greatly, originally having enemy Trolls and a small side quest to free a trapped goblin
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Cutscene Differences
Rare Logo
The Rare Logo was more unique to Kameo initially.
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Prototype |
Death
The death cutscene resembles the retail version but with visual differences.
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Rolling Demo
The demo that plays when idle at the menu was changed to reflect the final game.
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Prototype | Retail |
New Game Intro
The intro of the game went through very minor changes, curiously the models of Kameo's family are all much earlier versions, possibly dating back to the game's development on GameCube.
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Retail |
Ending
The ending wasn't entirely complete at this point and is mostly animatics.
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Retail |
Major Ruin Evolution
Major Ruin's evolution cutscene appears to depict a slightly earlier version of the character.
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Retail |
- There's a cut monologue before Kameo wakes up in The Mystic's hut.
- Several pieces of dialogue were rewritten.
- Kameo has a different voice.
Kameo's Costumes
The 'Classic costume' for Kameo uses an earlier model of Kameo, instead of a costume themed around it.
Kameo's Classic costume has ear rings in the prototype, and they have very exaggerated, almost broken physics whereas in the retail version they are completely absent. Her headband is also a bit larger in the prototype version, her white armband is also on the other arm in the final game. Her gloves seem to be fingerless in the retail game, as a whole the entire costume was slightly simplified.
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Kameo's normal model differs slightly from the retail game as well.
Attract Screens
In the retail game there are several different iterations of the attract/title screen included as well as the one featured in the prototype.
2003 | 2004 | Prototype | Retail |
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File:FrontendBackground2003.mp4 | File:FrontendBackground2004.mp4 | File:FrontendBackground.mp4 |
Goblins
In the prototype goblins are (erroneously?) referred to as elves, whereas in the retail version they are called goblins.
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Flumps
A cut type of creature referred to as Flumps appear in the intro and a few other parts, they were replaced by Magmites.
Thorn's Castle
Flumps can be encountered almost instantly when starting a game, they are on the left and right sides of where Kameo starts in Thorn's Castle, they don't seem to pose any threat to Kameo and look slightly out of place.
(Editor's note: I forgot the name of this place)
Lord Drok Battle
Interestingly, the flumps and this boss have a long history as they have been part of the same encounter since their inception on the GameCube.
40 Below
Most pre rendered in-game material surrounding 40 below indicates that his entire design was changed relatively recently to the build's compile date. In these clips he has a completely different take on his design, he more resembles a plucky potbellied snowman than his more edgy and angular form in the retail game.
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Retail |
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Meepo
Found in the Enchanted Kingdom, there is a curious relic from an earlier iteration of the game, the statue is of Kameo's removed sidekick known as 'Meepo'
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Halis
Halis uses a rather early model, most likely from when the game was being developed for the Gamecube.
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