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Proto:Kameo: Elements of Power/October 1st, 2004 Build

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This is a sub-page of Proto:Kameo: Elements of Power.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

An Xbox prototype of the game was leaked to the public, with several differences from the final. Notably, the game can be played from start to finish.

Running the Game

The prototype runs on debug kits, along with retail concoles that have been modified to run unsigned code. However, retail consoles have less RAM (64MB) than debug kits (128MB), causing the game to occasionally freeze on retail hardware. This can be remedied by adding more RAM chips (the 128MB RAM upgrade is a common mod, with many details and tutorials available online).

An Xbox 360 that has been modified to run unsigned code can run this prototype and has more than enough RAM to avoid the aforementioned freezing. However, the 360 uses software emulation, which may cause other issues.

General Differences

  • The debug menu level select can be accessed with L + R + Start.
  • The Rare intro logo is different.
  • No multiplayer mode.
  • Originally you would find the Wotnot book outside on the ground as a small book item
  • In this prototype, the Badlands hadn't been conceptualized yet, so Kameo instead unlocks different gates on each side of the Enchanted Kingdom, their function remains the same in the final game however.
  • Elemental Warriors in the prototype alter the screens visuals and add shaders as well as overlays when viewing the world in first person through them.

Collecting Warriors

In this prototype, Elemental Warriors don't appear as babies after fighting a shadow troll, instead they stand imposingly until the player walks up to them and presses A to absorb them.

Prototype Retail
Prototype Retail


Warrior Food

Before it became "Elemental Fruit" the player originally upgraded their warriors with Warrior Food, which is meat that has been blessed.

Prototype Retail
Prototype Retail

Dungeon Of Eternal Life

The Dungeon of Eternal Life was changed greatly, originally having enemy Trolls and a small side quest to free a trapped goblin

Prototype Retail
Prototype Retail

Cutscene Differences

The Rare Logo was more unique to Kameo initially.

Prototype Retail
Prototype

Death

The death cutscene resembles the retail version but with visual differences.

Prototype Retail

Rolling Demo

The demo that plays when idle at the menu was changed to reflect the final game.

Prototype Retail
Prototype Retail

New Game Intro

The intro of the game went through very minor changes, curiously the models of Kameo's family are all much earlier versions, possibly dating back to the game's development on GameCube.

Prototype Retail
Retail

Ending

The ending wasn't entirely complete at this point and is mostly animatics.

Prototype Retail
Retail

Major Ruin Evolution

Major Ruin's evolution cutscene appears to depict a slightly earlier version of the character.

Prototype Retail
Retail
  • There's a cut monologue before Kameo wakes up in The Mystic's hut.
  • Several pieces of dialogue were rewritten.
  • Kameo has a different voice.


Kameo's Costumes

The 'Classic costume' for Kameo uses an earlier model of Kameo, instead of a costume themed around it.

Kameo's Classic costume has ear rings in the prototype, and they have very exaggerated, almost broken physics whereas in the retail version they are completely absent. Her headband is also a bit larger in the prototype version, her white armband is also on the other arm in the final game. Her gloves seem to be fingerless in the retail game, as a whole the entire costume was slightly simplified.

Prototype Retail
Prototype Retail

Kameo's normal model differs slightly from the retail game as well.

Attract Screens

In the retail game there are several different iterations of the attract/title screen included as well as the one featured in the prototype.

2003 2004 Prototype Retail
File:FrontendBackground2003.mp4 File:FrontendBackground2004.mp4
File:FrontendBackground.mp4


Goblins

In the prototype goblins are (erroneously?) referred to as elves, whereas in the retail version they are called goblins.

Prototype Retail
Prototype Retail
NPCs also had sprites to show their emotions!

Flumps

A cut type of creature referred to as Flumps appear in the intro and a few other parts, they were replaced by Magmites.

Flump

Thorn's Castle

Flumps can be encountered almost instantly when starting a game, they are on the left and right sides of where Kameo starts in Thorn's Castle, they don't seem to pose any threat to Kameo and look slightly out of place.

Flumps1.png

(Editor's note: I forgot the name of this place)

Larger and lower poly than Kameo!

Lord Drok Battle

Interestingly, the flumps and this boss have a long history as they have been part of the same encounter since their inception on the GameCube.

BossFlump.png


40 Below

Most pre rendered in-game material surrounding 40 below indicates that his entire design was changed relatively recently to the build's compile date. In these clips he has a completely different take on his design, he more resembles a plucky potbellied snowman than his more edgy and angular form in the retail game.

Prototype Retail
Retail
Prototype Retail
Retail

Meepo

Found in the Enchanted Kingdom, there is a curious relic from an earlier iteration of the game, the statue is of Kameo's removed sidekick known as 'Meepo'

Prototype Retail
Prototype Retail

Halis

Halis uses a rather early model, most likely from when the game was being developed for the Gamecube.

Prototype Retail
Prototype Retail