Proto:Lethal Company/Version 4.2
This is a sub-page of Proto:Lethal Company.
Version 4.2, as it's been unofficially termed to distinguish it from the earlier build, is a somewhat unusual prototype. It still identifies as V4 on the main menu and bears several of V4's traits. However, it almost feels like a slightly later build of V4 that's had elements grafted onto it and repurposed into a prototype for the revised gameplay loop, which would end up forming the basis of the released version of the game.
Contents
Gameplay
The biggest change by far is that the interior section of the level and the entire lift mechanic have been removed and replaced with the system and gameplay loop that'd go on to be used in the released game. Rather than landing the ship, going inside and then descending into the facility via the elevator, the elevator has been cut and you go in and out of the facility directly. The ship also does actually land now rather than simply loading the environment around it though it functions somewhat unusually - the start game lever is used to land it, and a red trigger square near the doors must be used to take off again (though, there isn't much reason to take off right now.)
The level generation and style of the interior also now resemble the released game's much closer than before, even featuring the iconic fan room at the start of the facility.
Scrap generation and enemy spawning have actually been implemented in this release.
While already resembling the final game the implementation of the new gameplay loop comes across as something of a rush job and may have been implemented into this build as a quick prototype of the new concept. For instance, the concept of fire exits has not been implemented yet and so it's still possible to enter the interior space via the back entrance. Everything except the elevator still exists inside, including the first Lung Apparatus usually used to power said elevator. It's even possible to head over to the would-be entrance and open the doors as the trigger for entering and exiting floats in front of them.
Scrap
Scrap now actually spawns in the facility's interior but unfortunately the physics on it has already been removed and replaced with fake physics similar to the released game. Unlike the released game, scrap usually spawns floating in the air or inside other scrap.
Terminal
The terminal has now been implemented and is functional. The only function it has in this build is to buy items. It does also list a "status" command purported to print information about teammates but it's non-functional. The terminal in this version is far more strict about syntax than it would be later.
Dropship
Alongside the ship, the item dropship is now implemented. It is practically identical in functionality to the release version though does sound different.
Bracken
The bracken has been worked on since Version 4 and is now capable of actually killing the player. It works similarly to the released game but lacks the "anger" mechanic that makes it kill players who look at it too long, meaning that it's far less dangerous.
Quota
The concept of a quota that must be filled has been implemented but no real win or lose condition yet exists. The quota is displayed constantly at the top of the screen (taking the place of the in-game clock in the released game) and it is tracked, but there is no deadline. Since scanning has not yet been implemented, it's also impossible to see how much scrap is worth.
Locked Doors
Locked doors have been implemented and are quite common. Keys don't exist so the only way to open them is via the lockpicker (referred to as the auto-picker in this build).
Changed Audio
Most sounds are carried over from V4 and are the same. Some sounds were changed and others were added but differ from their final counterparts.
File | V4 | V9 and onwards | Notes |
---|---|---|---|
Aluminum1.ogg Aluminum2.ogg Aluminum3.ogg Aluminum4.ogg |
The aluminum step sounds were pitched down in the release version of the game. | ||
Found1.ogg | The bracken's alert sound lacks some of the higher pitched rustling in this version. | ||
HangarDoorOpening.ogg | The ship door sound has been updated from the strange, long sound that was present in V4. The very start of this sound was re-used to create the final version. | ||
IcecreamTruck.ogg IcecreamTruckFar.ogg |
The item dropship's jingle is significantly... crunchierin its first iteration heard here. From V9 and onwards it was replaced with the lighter version we know and love today named IcecreamTruckV2.ogg. The far version's filename didn't change but naturally that was replaced as well. |