This is a sub-page of Proto:Manhunt.
This prototype is documented on Hidden Palace.
An early build of Manhunt dated May 14, 2003, 6 months before the game's release.
According to the watermark and an in-game file, this is version 0.69.
Startup and Menus
Legal Screen
Instead of a legal screen, an unusual Rockstar North logo is used.
Prototype
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Final
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Startup Sequence
This version still uses the old DMA intro seen in GTA 3 on PS2.
Main Menu
Before starting the game, we are given the option to choose the difficulty, highlighting that there are 3 difficulties compared to the 2 in the final version.
Prototype
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The main menu.
Prototype
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Final
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Prototype
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Final
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It seems like they already had a Bonus Features section planned at this point in development.
Prototype
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Final
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Level Differences
The levels still did not have a unique name and instead used their internal names, in addition, their order is different.
Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Prototype
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Prototype
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Prototype
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Final
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Loading Screens
Prototype
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Final
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This scene in the prototype was not divided as in the final version.
This scene was originally part of the main scenes and not a bonus scene.
Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Same Loading Screen for both scenes in the prototype.
Prototype
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Final
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Prototype
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Final
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The deleted scene.
Prototype
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Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Prototype
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Prototype
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Prototype
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Prototype
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The next three scenes use the same loading screen in the prototype.
Prototype
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Final
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Prototype
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Final
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Prototype
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Final
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Unused Weapons & Pickups
It seems like they originally wanted to add Power-ups to the game, or maybe it was just for very early testing.
First Aid Green's HUD icon
First Aid Yellow's HUD icon
Audio
Unused Music
In the game files in "AUDIO\PS2\MUSIC\" there are some unused audio files.
TEST1.VB
File dated February 24, 2002. Judging by the sound of it, it was possibly a main theme placeholder for the menu.
COMBAT1.VB
This audio is not used in the game, but based on its name, it should be used in combat.
Curiously, in the PCSX2 console when starting the game, it shows a message that two audio files are missing from the CD, which are COMBAT.VB and COMBAT_A.VB, in the prototype they are named with numbers.
COMBAT3.VB
Another variation of combat audio.
COMBAT4.VB
Another audio that according to its name is for combat. It sounds the same as the main menu theme of the prototype but at a faster tempo.
Unused Sound
In the same location in the files, there are also some unused sound files.
AMBLOOP.VB
A file that, as its name indicates, was probably used as an ambient sound effect in the early stages of development, is dated March 15, 2002.
EXECUTE1.VB
A sound file according to its name, for the executions, but in the prototype it is not used. It is repeated 4 times in the game files.
Placeholder Voicelines
Some of the developers talking.
Dialogues when executing a hunter
Audio File |
Transcription
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"Ok, cut him open. Now!"
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Audio File |
Transcription
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"Ok, I'm rolling, slice him, take him dowm."
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Audio File |
Transcription
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"Cut him open, good. Want see some blood."
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Born Again
Audio File |
Transcription
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"Come on, Cash. if we work together on this we both get the big rewards, so get you shit together, I'll try to direct you as much as I can, but you're my guy on the ground, ok? it's up to you. You ready? Camera, action!"
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Audio File |
Transcription
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"These streets are being patrolled by gangs. They're scum, just like you, and they're here to hunt you down and cut you up. Remember: as far as the world's concerned you're dead already so don't hold back, it's them or you."
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Audio File |
Transcription
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"Hot damn, that's the spirit! Hot stuff, Cash, hot stuff, no wonder you were given the chair. Well, I'll be frank with you, we set that chump up to see if you had what it takes to be our leading man. A little audition, if you will. Hah hah hah."
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Audio File |
Transcription
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"From here on in we're gonna need some fighting skills to get through the action. We're talking toe-to-toe. I know you've got the balls, so just keep give me the best you've got and you'll deal with this pussy no problem."
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Audio File |
Transcription
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"Now take your time, Cash, I see a few Hoods around these vans. Sorry, I should explain. Each gang has their... well, let's just call it their thing. These guys call themselves "The Hoods", but none of that should bother you. As far as you're concerned, they're meat, ok? Ok, on you go."
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Audio File |
Transcription
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"Try reaching the abandoned shops up on the next floor, the stair is right over there. Oh, and give me some more of that cut-throat psycho action you illustrated so beautifully earlier. We're talking the "money shot", you with me?"
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Audio File |
Transcription
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"Ok, there are some more of these shitheads hanging around the exit. Give me some grade-A honest-to-god gore and you'll be buzzed through the door."
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Audio File |
Transcription
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"One of the little freaks is still running around. I told you, you get buzzed through the door when the action's in the can."
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Audio File |
Transcription
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"It's a WRAP!! Attaboy Cash, you're a natural, I swear to god you are! No time to hang around, time is money! Let’s see how you handle the next scene…"
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Doorway Into Hell & Road to Ruin
Audio File |
Transcription
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"Go through that building up ahead to get to the street."
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Audio File |
Transcription
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"That hunter is watching the stairs, lure him downstairs by hitting a wall, then wait in a safe zone."
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Audio File |
Transcription
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"This door is padlocked. You ever want to get outta here alive, you better find a way to bust that padlock!"
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Audio File |
Transcription
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"Okay Cash, nice going. Now head back and smash that padlock."
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Audio File |
Transcription
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"Okayyy, Put on a good show against this hooded fuck for me and it might help you outta here. Watch tho' this guy fights dirty."
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Audio File |
Transcription
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"Your doing really good Cash!, It's almost over. This is the entrance to the cellar, find it."
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Doing Time
Audio File |
Transcription
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"Ah welcome, the idea of this little game is for you to execute all the hunters looking for you, that's if they don't find you first."
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Audio File |
Transcription
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"Well done, you do still have some surprises left in you, make your way to the end of the cellblock, I have a few more for you."
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Audio File |
Transcription
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"If you wanna get out of here, you gonna have to lose that guy and then make your way along the top of the cells to the shower block."
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Audio File |
Transcription
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"If you wanna get in here, you gonna have to lose the attention of those hunters."
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Audio File |
Transcription
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"Get outta my fucking way."
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Audio File |
Transcription
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"Those fucking guys can't get all right."
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Kill the Rabbit
Audio File |
Transcription
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"Follow the White Rabbit! You're one ugly fuckin' Alice though!"
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Audio File |
Transcription
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"Get rid of that screw and get up to that room. The rabbit has left you a gift!"
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Audio File |
Transcription
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"A new meaning for death row! Get yourself up to that control room!"
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Audio File |
Transcription
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"Fine shooting! Head for the door below the control room!"
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Audio File |
Transcription
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"Watch those cells closely! Pick them all off!"
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Audio File |
Transcription
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"Almost there, get through this last section anyway you can!"
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Audio File |
Transcription
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"What can I say? You were a good leading man, the audience will love you... don't expect any royalty cheques where you're going though!"
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Audio File |
Transcription
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"You did well! Very well. But every film has an ending and this is yours."
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Audio File |
Transcription
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"Shit! The punk has survived the final cut! He gets me, he gets out! Get me some backup!"
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Audio File |
Transcription
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"What the fuck? Who messed with the light?"
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Executions
Knife/Glass Shard