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Proto:Minecraft: Java Edition/Infdev/February 27th, 2010 build

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This is a sub-page of Proto:Minecraft: Java Edition/Infdev.

When referring to Infdev's "February 27th, 2010 build", we are actually referring to 2 versions, as 2 Infdev versions were published on the same day. The first one, 20100227-1, is lost, and was superseded 14 minutes later by 20100227-2. This first version lowered the height limit from 256 blocks to 127 blocks. This resulted in a massive portion of the brick pyramids, which still obeyed the 256 limit, to be cut off.

General Changes since Indev

  • Due to much of the code needing to be rewritten, many features from previous versions (including entities, block updating on their own, lighting, caves, trees, and other things) are now missing.
  • Terrain generation is much more like Classic, being more rigid and chaotic. A quirk of the terrain generation is that dirt will always generate 1 block under grass, and stone 1 block under dirt. This leads to large swaths of stone being exposed to the sun.
  • Apples now use their correct texture instead of the texture for a gold helmet.
  • Paintings now use sticks instead of planks for their recipe.
  • Although the options to customize the map are still present, they have no effect.
  • Height limit lowered from 256 blocks to 127 blocks.

Additions

  • Infinite worlds have been added, however they have several quirks:
    • Saving the game is impossible, since it produces an empty level file.
    • At 1,024 blocks out, the sky stops rendering, giving way to a simple blue gradient.
    • At 65,364 blocks out, the game starts to "jitter" as floating point numbers begin to lose their precision; this gets worse for every exponent of two, with it eventually effecting how blocks are positioned.
    • At 16,777,216 blocks out, collision fails completely preventing the player from continuing on unless they are swimming in water.
    • At 33,554,432 blocks out, the first version of the Far Lands appear; unlike later versions, here it is a simple stone wall that continues until the 32-bit integer limit, at which point the game crashes completely.
  • Golden apples have been added, crafted by surrounding a regular apple with eight golden blocks; however, since ore generation was removed in this build, it is technically inaccessable without hacking. They fully heal the player's health bar.
  • At roughly X: 502 Z: 553, a brick pyramid extending to the build limits generates. According to Notch, these were implemented to test how the game could handle generating large structures.
  • Obsidian walls spawns at the center of the world, each one extending out infinitely in all four directions.