We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Need for Speed: High Stakes (PlayStation)
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This page details one or more prototype versions of Need for Speed: High Stakes (PlayStation).
| This page sucks. If you could make it suck less, that would be awesome. Specifically: There really is barely any info to list on this build. Perhaps spice it up with some screenshots or something? |
There is only one prototype known to the public, known as "9.0". It is dated Feb 23, 1999, which is just one day before the final build. Obviously, there are barely any differences between this prototype build and the final game, although this doesn't make this build any less valuable.
Known Differences From The Final Build
- Debug info is shown during gameplay
- Despite this being a NTSC-U/C build, all cars exclusive to the Australian release and their data are present on this build and can be driven without hacking the game (except, perhaps the HSV police car, as Durham road is still listed as English track here).
- Gameplay is somewhat less stable (at least in emulators).
- Title screen is missing or not showing up.
...oops
But perhaps the biggest jewels of this build are NFS4.MAP and NFS4.SYM files. These two files can be given to a disassembler tool and their existence basically allows the entire game's decompilation to its source code.