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Proto:Ratchet & Clank: Going Commando/August 15, 2003 build

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This is a sub-page of Proto:Ratchet & Clank: Going Commando.

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A preview build of Ratchet & Clank: Going Commando, which unfortunately lacks a debug menu.

With a build date of August 15, 2003, it predates the final build date of September 30, 2003 by 45 days.

General Differences

Main Menu

The HUD in this prototype is differently positioned, gray Alpha Preview Disc text is at the bottom of the screen, the logo is on the top right corner and the background is different than the final version of the background.

Prototype Final
RaC2Aug-MainMenuScreen.png RaC2-FinalMainMenuScreen.png

Options Menu

The options screen is just a language selection in this prototype. In the final, you have more options.

Prototype Final
RaC2Aug-MainMenuOptionScreen.png RaC2-FinalMainMenuOptionScreen.png

Pause Screen

The pause screen in this prototype is slightly different from the final, it is interesting that the HUD in an earlier demo from June resembles the final pause screen more closely.

Prototype Final
RC2August-HUD.png RaC2-FinalPauseMenuScreen.png

Vendor

The Megacorp Vendor in this prototype is almost identical to the final, except that the floating text saying "Megacorp" around it is blue in this prototype, unlike the final game where it is white.

RC2August-Vendor.png

Missing Levels

Eight planets, two space battles and a Ship Vendor level are available in this preview build, with Tabora being the last accessible level. Attempting to visit planet Dobbo causes the game to crash, as the level files are not present on the disc. A list of accessible planets are on the list below, which includes some early names for some planets.

Level Differences

Oozla

Early Megacorp Outlet Theme

The theme for the Megacorp Outlet is an entirely different track, which sounds much more intense compared to the peaceful elevator music heard in the final game.

Proto Final