Proto:Ratchet & Clank (PlayStation 2)/June 25, 2002 build
This is a sub-page of Proto:Ratchet & Clank (PlayStation 2).
A leaked prototype of Ratchet and Clank, with the most notable difference to other prototypes being the radically different ship HUD. This prototype has a build date of June 25, 2002, and is very similar to the EB Games demo due to their close build dates.
Unlike in the final game, infobot cutscenes can be skipped, but in-game cutscenes cannot.
Many mission images/screenshots contain oddities such as untextured or T-Posing characters.
|Untextured Robot Lieutenant||Batalia Commando in a T-Pose||Batalia Deserter in a T-Pose|
Only eight planets are available in this prototype, with Batalia being the last accessible level. The infobots for Planets Gaspar and Orxon (Levels 9 and 10) can be collected, however attempting to visit these locations causes the game to crash, as the level files are not present on the disc.
Interestingly, it seems these levels did exist at this point in development, and were simply omitted from the build. This is evidenced by mission images/screenshots being present for those two planets. Futhermore, one of the missions on Orxon is already marked as complete, despite being unable to actually visit Orxon to complete it.
|Planet Gaspar||Planet Orxon||Planet Orxon (Completed Mission)|
Galactic Map/Level Select
This build contains an early, unique Ship HUD/Galactic Map to change planets that is not seen in any other leaked prototype or demo. We can even move and zoom around in this version!
This prototype galactic map has a bug where some planets point to the incorrect level. For example, selecting Aridia goes to Kerwan, and vice versa; however, pressing Triangle for the local map shows the correct planet. Presumably, this has something to do with the order in which infobots are obtained.
|Prototype Galactic Map||Prototype Galactic Map (Video)||Final Galactic Map|
Unlike other leaked prototypes of Ratchet and Clank, this build already has debugging cheats (Debug Mode) enabled, meaning you can access the debug menu by pressing R3 at any time during gameplay.
This debug menu is identical to the one in the EB Games Demo, and is missing some of the functionality of the version in the final game.
|June 25th Prototype||Final/Retail|
The Ratchet & Clank series
|PlayStation 2||Ratchet & Clank (Prototypes) • Ratchet & Clank: Going Commando (Prototypes) • Ratchet & Clank: Up Your Arsenal (Prototypes) • Ratchet: Deadlocked • Ratchet & Clank: Size Matters • Secret Agent Clank|
|PlayStation Portable||Ratchet & Clank: Size Matters • Secret Agent Clank|
|PlayStation 3||Ratchet & Clank Collection|
|PlayStation 3||Ratchet & Clank Future: Tools of Destruction • Ratchet & Clank Future: A Crack in Time|