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Proto:Rayman (Jaguar)/Later Version

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This is a sub-page of Proto:Rayman (Jaguar).

Download.png Download Rayman_(early_prototype)
File: Rayman_(early_prototype).zip (1,38 MB) (info)


Differences From Final Game

Level selection screen.

The game begins with no title screen. Instead, it goes straight to the world map, which is small enough to fit on-screen all at once. Instead of Rayman, an electoon pinpoints his position.

  • The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.
  • When Rayman is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
  • When Rayman runs up to an exit sign, he does not pose.
  • The lives counter displays a single digit.
  • The bullets shot by the hunters do not withdraw a hammer.
  • Rayman's body moves differently when he receives a power from Betilla the Fairy.

Unused Animation

An unused Mr. Stone animation.

Left

Unused Levels and Minigame

Changing value of 0x92 in the ROM will make the game start at the following levels:

Value to change Level
00 01 00 00 Dream Forest level 1
00 04 00 00 Unused Band-Land level 1
00 04 00 01 Unused Band-Land level 1
00 04 00 02 Unused Band-Land level 2
00 07 00 00 Level selection screen
00 07 00 01 Unused minigame

Unused Levels

There are 2 unused (and unfinished) levels for Band-land. Some of their elements like clouds are buggy.

Unused Minigame

The Arkanoid minigame present in the final version is also present in this prototype, but it's inaccessible without hacking and has no sound.