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Proto:Rayman 2: The Great Escape/2D Prototype

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This is a sub-page of Proto:Rayman 2: The Great Escape.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Rayman 2 was originally developed as a 2D platformer like the first game, but this idea was scrapped early on. The work that had been done was included as a minigame in the PlayStation version of the released game, unlocked by collecting at least 90% of the Yellow Lums and beating the final level.

Hmmm...
To do:
Include some images from the unused graphics and debugging stuff.

Rayman Carryovers

Some elements were copied from the first game, including:

  • Life counter HUD.
  • Rayman sprites (albeit edited to look more detailed).
  • Some unused stuff (like Hunter's gun and the Blue Elf).

Unused FMV

Present on the disc. The clip shows an unnamed purple rabbit-like creature stalking an unseen creature with a devilish smile of his. He stops and notice a shadow below him: a TV falling from the sky. He dodges it and unfortunately gets crushed by a chair. Unknown on what's the whole purpose for this clip but it's anyone guess.

Unused Object

GameShark code 3005FC2C 0000 makes a giant platform (one of those scared types which you can grab with your fist) appear in the background at the beginning of the level. You can't interact with it, though, as it doesn't have any collision set.

Unused Graphics

GameShark code 30060A60 00?? (where "??" is one of the below) will replace the red health item with one of the following unused graphics:

00 = Fist
12 = Unknown Enemy
15 = Unknown Enemy
1F = Spiky Turn Block
21 = Unknown Enemy
25 = Life Power Up
2C = Unknown Enemy
33 = Moving Spiky Turn Block
3B = Weird Invisible Thing (makes game speed faster)
40 = Unknown Enemy
45 = Unknown Enemy
54 = Unknown Enemy
5E = Unknown Enemy

Unused Sounds

Hmmm...
To do:
Extract these.

Several sound file descriptions are left over for the chainsaw enemy.

  • T-Man coupe un arbre
  • T-Man tronconneuse au repos
  • T-Man chute d'un arbre
  • T-Man baffe sur le robot
  • T-Man collision robot
  • T-Man mort

Unused Abilities

Rayman was originally supposed to run like in the first game and have a few new abilities, such as creating platforms with his fist and grappling with the hook.

Some of these animations have a wrong framerate speed.

Unused R2 Proto Anim - Fist Platform.gif

Unused R2 Proto Anim - Wall Climb 1.gif

Unused R2 Proto Anim - Wall Climb 2.gif

Unused R2 Proto Anim - Wall Climb 3.gif

Debugging Stuff

Enabled with the following GameShark codes:

Normal Mode
30145B20 0001
Level View Mode
30145B20 0007
Debug Function (crashes game)
30145B60 0001
Pause Menu Control
30145A2A 0001
Language Gibberish
30145974 0005
Try Again Menu
30145AC0 0002
Try Again Menu Selection
301459C1 0003
  • Display Collision Zones (30145A58 0001) - Activates a debug mode in which the collision zones for all the sprites in the level are displayed on-screen as red boxes.
  • No Clip Mode (30145B20 0000) - Works just as it did in Rayman 1. You can fly around the level with the D-Pad and press X to move faster.
  • Slippery Jumping (30145AC6 0001) - Makes it hard to change direction while jumping, similar to how Rayman behaves when jumping on slippery ground in Rayman 1. You gain some forward thrust if you shoot your fist while in the air, which can allow you to fly over huge parts of the level from the huge mountain at the beginning.
  • Auto Walking (30145A4F 0001) - Makes Rayman walk by himself. This might be related to the Always Running spell effect from Rayman 1.