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Proto:Rise of the Triad (1994)/September 1993 Prototype/Test Maps

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This is a sub-page of Proto:Rise of the Triad (1994)/September 1993 Prototype.

Hmmm...
To do:
Some in-game screenshots, maybe? And better analysis than "it's good" or "it's empty"?

A handful of maps were included in the September 1993 build of Rise of the Triad. About half of them are test maps while the other half seem professionally designed.

Note: All screenshots were taken with Apogee's official Tile Editor 5.0 (or TED5) and the third-party ChaosEdit tool.

mark1

Tile Editor 5.0 ChaosEdit v1.27
RiseoftheTriad-DOS-Proto9309 Map-mark1-TED5.png RiseoftheTriad-DOS-Proto9309 Map-mark1-ChaosEdit.png

Judging by the name, this map was likely made by Mark Dochtermann, one of four programmers for the final game. This replaces Episode 1, Floor 2.

This is a tiny map consisting of a linear passageway, a handful of Guards, and a pushwall that leads into an empty room. Also, there's a group of four guards completely off the playable map, as well as one more toward the edge. Weird place for guards to hang out...

ChaosEdit reports the use of an unknown object in a few spots (the green squares). These don't have an icon in TED5, but a right-click on them their object ID as 18 (or hex $0012). In game, however, they are absolutely nothing. And speaking of nothing...

william1

This has an entry in the MAPTEMP.WL6 as Map 61, making it accessible through normal means. However, it's actually... nothing. Literally nothing. Not even a single wall tile.

Presumably, this was to be mapped by William Scarboro, another of the four programmers for Rise of the Triad. However, he hadn't placed even a single tile, so we may never know.

william2

Tile Editor 5.0 ChaosEdit v1.27
RiseoftheTriad-DOS-Proto9309 Map-william2-TED5.png RiseoftheTriad-DOS-Proto9309 Map-william2-ChaosEdit.png

Another map probably made by William Scarboro, placed at Map 62. This one actually has stuff in it!

Much like Mark's map, this is basically a funky little test map. There's a single Officer near the start and a whole lot of nothing all around. Curiously, there's a large room just south of the area which houses four "Aardwolf" contest objects and a few tables with chairs. There's no way to actually get inside the room, though.

wolf21

Tile Editor 5.0 ChaosEdit v1.27
RiseoftheTriad-DOS-Proto9309 Map-wolf21-TED5.png RiseoftheTriad-DOS-Proto9309 Map-wolf21-ChaosEdit.png

A random entry placed as Map 66. (Episode 1, Floors 2 through 4 are Maps 63, 64, and 65.)

This is a rather large map with some interesting rooms and areas such as the room of horrors in the northwest and long corridor leading to a sub-machine gun. This was clearly intended to be a playable level.

wolf22

Tile Editor 5.0 ChaosEdit v1.27
RiseoftheTriad-DOS-Proto9309 Map-wolf22-TED5.png RiseoftheTriad-DOS-Proto9309 Map-wolf22-ChaosEdit.png

Another fleshed-out map of unknown origin replaces Episode 1, Floor 3.

This one has a lot of secret pushwalls, a smattering of Guards, and even a couple of Officers. It's a very nice level to play and feels right at home for a mission pack.

wolf23

Tile Editor 5.0 ChaosEdit v1.27
RiseoftheTriad-DOS-Proto9309 Map-wolf23-TED5.png RiseoftheTriad-DOS-Proto9309 Map-wolf23-ChaosEdit.png

One last good map of unknown origin replaces taking a spot at Episode 1, Floor 4.

This one's a bit shorter and more straightforward than the others, but no less dangerous.