Proto:S.T.A.L.K.E.R.: Clear Sky/Build 3436
This is a sub-page of Proto:S.T.A.L.K.E.R.: Clear Sky.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Contents
Script and Logic Differences
- Location music does not get silenced on bases, making ambient and bar themes overlap with each other.
- The non-purchasable non-quest stashes lack location filter, so you are able to get them on any location.
Marsh
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Cordon
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Garbage
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Dark Valley
- It's impossible to start the dialogue with the Commandant while he's speaking.
- In Lingov's second mission to send ammo to the camp, the player receives 540 5.56x45 ammo pieces instead of 240.
- The tunnel blow-up sequence gets started only if the quest on attacking the Killer base is active, so the player sneaking here before the mission might encounter the behind-the-scenes barrels and tunnel being already blown up. In the final game, the sequence starts just as soon as you approach the tunnel, no matter what quests are active.
- The player receives no reward for completing the Chekhov's quest, making flash drive with data on an electronic stabilizer for sniper rifles inaccessible.
Agroprom
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Agroprom Underground
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Red Forest
- The reward from Leshiy consists of scientific medkits and money instead of artifacts:
Amount of mercs survived | Reward (Build 3436) | Reward (Final) |
---|---|---|
4 | 3 Scientific medkits, 5000RU | Kolobok |
3 | 2 Scientific medkits, 3000RU | Fire |
2 | Scientific medkit, 2000RU | Soul |
1 | 1000RU | Eye |
0 (just Leshiy) | — | — |
Stash Differences
- All of non-purchasable and non-quest stashes on every location but Great Swamps and Limansk contain just a medkit. Limansk normal stashes all contain AKM-74/2U and three packs of ammo. GS stashes are unique and have been just a little rebalanced for release.
Music Differences
The Cold's bar music present in Build 3436 seems to be a raw short version of the final theme.
Build 3436 | Final |
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Gameplay Differences
Difficulty level | Hit probability (Build 3436) | Hit probability (Final) |
---|---|---|
Novice | 30% | 20% |
Stalker | 40% | 30% |
Veteran | 50% | 40% |
Master | 100% | 50% |
The hit probability in the build is much worse than final (especially on Master difficulty where enemies seem to hit you 100% of the time). However, these changes do not seem to actually affect anything because of the actual hit probability values lying in another file, defines.ltx.
Text Differences
To do: Check st_dialog_manager.xml. I can't open it with Excel due to some sort of error in formatting, so I can't sort it, so I can't list the differences. |
A lot of text has been changed between this proto and release version of the game.
st_characters.xml
Character names.
Build 3436 | Final |
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Novikov | Gray |
mar_csky_tech_name, text string containing the name for Clear Sky tech, got changed before the game got released due to Cold's voice line where he is called Gray — his prototype nickname. While in Russian the line got revoiced-over, his name got changed in the English localization instead, which later resulted in inconsistency between Clear Sky and Call of Pripyat.
agr_weaponmaster_name is missing in B3436, while only agr_weaponmaster string exists (in release they both are in the files). This results in his technical name being displayed.
st_dialogs.xml
Some generic dialogues and text strings usually not belonging to any specific location.
crowkiller_game_crows_killed was called crowkiller_game_сrows_killed instead (with cyrillic С in 'crows') which results in string name being displayed.
Build 3436 | Final |
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I have something: | I need something: |
tm_random_task_1, a phrase used when squad commanders talk about the jobs they need to get done, used to have a slightly different verb.
Build 3436 | Final |
---|---|
ok | OK. |
tm_random_task_21, tm_random_task_22, tm_random_task_24, tm_random_task_43, tm_weapon_up_task_111, tm_weapon_up_task_121, tm_weapon_up_task_131 and tm_weapon_up_task_141, which all seem to share the same text, got capitalized. They are used in various places where the player agrees to take a generic task.
st_treasures.xml
Build 3436 | Final |
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Do trespass | Access Allowed |
st_esc_q6_n, the name for Sid's stash has been changed. The original one in Russian version could be translated as "Do go in — it will not kill you" which mocks a pretty famous phrase "Do not go in — it will kill you" usually written on electrical shields all around CIS countries. The pre-release name had tried to localize the joke by mocking "Do not trespass" sign, while the final version tried to stick to the original meaning.
st_dialogs_garbage.xml
Build 3436 | Final |
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Frankly, I couldn't give a shit about what's going on. So long as there's enough work (and drink!) to go around - it's all good. My life might be crap, but it's too late to change it now. So why should I cram my head full of useless gossip? I mean, all sorts of shit happens around here. You met Kirill yet? He's the lad with the spotty face - we even call him Spotty. Well, if you ain't seen him he's probably at the bottom of a bottle somewhere. Anyway, I spotted Spotty (ha-ha!) going outside the base a few times. I figured the boy's got himself a stash where he hides the loot he don't feel like sharing after raids. Others noticed it too, and it got to Yoga one way or another. He summoned Spotty and ordered him to give up the stash. Spotty was like: "Boss, I ain't no rat, I swear..." so he went and showed him. Turns out the lad picked up a wounded Chernobyl puppy and was feeding him scraps, 'cause he had no one else to talk to - the boys didn't think too much of him. Anyways, Yoga got real pissed about the whole thing - shot the puppy, Spotty got a bad beating and lost his cut. Man, that's life... | Frankly, I couldn't give a shit about what's going on. So long as there's enough work (and drink!) to go around - it's all good. My life might be crap, but it's too late to change it now. So why should I cram my head full of useless gossip? I mean, all sorts of shit happens around here. You met Kirill yet? He's the lad with the spotty face - we even call him Spotty. Well, if you ain't seen him he's probably at the bottom of a bottle somewhere. Anyway, I spotted Spotty going outside the base a few times. I figured the boy's got himself a stash where he hides the loot he don't feel like sharing after raids. Others noticed it too, and it got to Yoga one way or another. He summoned Spotty and ordered him to give up the stash. Spotty was like: "Boss, I ain't no rat, I swear..." so he went and showed him. Turns out the lad picked up a wounded Chernobyl puppy and was feeding him scraps, 'cause he had no one else to talk to - the boys didn't think too much of him. Anyways, Yoga got real pissed about the whole thing - shot the puppy, Spotty got a bad beating and lost his cut. Man, that's life... |
gar_bandit_fixer_questions_131 and gar_bandit_tech_questions_131 that seem to share the same message both got changed slightly. Someone originally took a liberty here with a 'pun unintended' message. Got changed probably due to the original text not having this wordplay. A shame.