Proto:Shadowrun (SNES)
This page details one or more prototype versions of Shadowrun (SNES).
Two prototypes of Shadowrun exist: No-Intro lists both "Shadowrun (USA) (Beta)" and "Shadowrun (Europe) (Sample)", though it's not known what differences exist between them.
To do: Make a list of all differences from prototypes to final. |
Contents
US Prototype
A prototype with the following MD5: 8d528aa61d9cc23f945336cd0540d416
Items
DGC Portable Phone
US Prototype | Final |
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The DGC portable phone (which lets you make calls anywhere) is present in the prototype Debug Room and marks the location of the invisible exit. It can be picked up if you can get close enough without getting booted out.
Graphical Differences
Caskets
US Prototype | Final |
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The crosses were changed in the final version. There was also a subtle modification to the dimensions of the casket lids.
Europe (Sample) Prototype
An (English?) PAL prototype with the following MD5: dba53fe4c2b411afe6f28f40988ddc2d
Dialogue
To do: File under correct prototype section above. |
There are occasional instances of "uncensored" dialogue which were cleaned up for the final, presumably at the behest of Nintendo.
Prototype | Final |
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"Chop shop" was changed to "morgue", and the bold font on Grinder's name (signifying a topic to ask about) was removed.
Prototype | Final |
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The only things held over from the last two lines were "a fox" and a question mark, plus a few letters to help spell "seen" and "before".