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Proto:Sonic Chaos (Sega Master System)/July 13, 1993

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This is a sub-page of Proto:Sonic Chaos (Sega Master System).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
Compare to the June 30 prototype.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Sonic Chaos (Jul 13, 1993 prototype) Title.png

The July 13, 1993 build of Sonic Chaos has many more finalized or near-finalized things, including the title screen. However, there are still a few lingering differences and assets from prior builds.

General/Technical Differences

  • There is no SEGA screen.
  • There is no introduction scene.
  • Demos do not seem to be implemented yet. Sonic will just stand and do nothing when a demo loads up.
  • Pressing Start takes you directly to the level select.
  • Special Stages have been removed from the level select, therefore you cannot access them without hacking.
  • Sonic cannot do the strike dash move.
  • The Speed Shoes powerup still does not appear to work.
  • You start the game with 3 continues, regardless of if you are Sonic or Tails.
  • Crumbling platforms are still incomplete, but work better than they did in the June 30 prototype.
  • You cannot speed up the results screen tallying by holding down a button.

Graphical Differences

  • The player select screen does not animate.
  • The ™️ text is missing from the title screen.
  • Sonic's sprites are identical to the June 30 build, although the different sprites are unused in this build.

Audio Differences

Song ID July 13 Proto Final Name Comments
$93
Aqua Planet Zone Almost like the final, but not as polished.
$8C
Master Robots Much closer to final, but is slower and has different backing.
$94
Continue Lower pitch compared to the June 30 prototype, but still higher pitch compared to the final.
$87
Game Over Similar to the June 30 version, but with slightly different instrumentation.
$90
Intro/Electric Egg Zone Act 3 Similar to the June 30 version, but more polished.
$89
Stage Clear Has been implemented, but is completely different here.
$8B
Final Boss Similar to the June 30 version, but lower pitch and with different backing. Still higher pitch than the final version.
$84
Invincibility Closer to the final, but still higher in pitch and still endlessly loops.
$91
Sleeping Egg Zone Almost like the final, but not as polished.
$95
Electric Egg Zone A near-final version of the Electric Egg Zone music exists, but is only used when Tails collects the final Chaos Emerald after beating the final boss.
  • Sound IDs $96 to $9A are still unimplemented.
  • Like the June 30 prototype, the 1-Up sound does not play when hitting a 1-Up monitor.
  • There is no music for the title screen.
  • Like the June 30 prototype, Speed Shoes still affect the sound engine but do not do anything to the music.

Level Differences

Turquoise Hill Zone

Hmmm...
To do:
Check the behavior in the June 30 prototype.
  • The Emerald Hill Zone-like trail makes a strange noise when you interact with it.

Gigalopolis Zone

  • The boss introduction is different: he just suddenly drops in.

Special Stages

  • Almost identical to the June 30 prototype, except the outside palette and the big ring graphics have been finalized. Though the big rings still don't animate.