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Proto:Sonic Chaos (Sega Master System)/July 13, 1993
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This is a sub-page of Proto:Sonic Chaos (Sega Master System).
This prototype is documented on Hidden Palace.
To do: Compare to the June 30 prototype. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
The July 13, 1993 build of Sonic Chaos has many more finalized or near-finalized things, including the title screen. However, there are still a few lingering differences and assets from prior builds.
Contents
General/Technical Differences
- There is no SEGA screen.
- There is no introduction scene.
- Demos do not seem to be implemented yet. Sonic will just stand and do nothing when a demo loads up.
- Pressing Start takes you directly to the level select.
- Special Stages have been removed from the level select, therefore you cannot access them without hacking.
- Sonic cannot do the strike dash move.
- The Speed Shoes powerup still does not appear to work.
- You start the game with 3 continues, regardless of if you are Sonic or Tails.
- Crumbling platforms are still incomplete, but work better than they did in the June 30 prototype.
- You cannot speed up the results screen tallying by holding down a button.
Graphical Differences
- The player select screen does not animate.
- The ™️ text is missing from the title screen.
- Sonic's sprites are identical to the June 30 build, although the different sprites are unused in this build.
Audio Differences
Song ID | July 13 Proto | Final | Name | Comments |
---|---|---|---|---|
$93 | Aqua Planet Zone | Almost like the final, but not as polished. | ||
$8C | Master Robots | Much closer to final, but is slower and has different backing. | ||
$94 | Continue | Lower pitch compared to the June 30 prototype, but still higher pitch compared to the final. | ||
$87 | Game Over | Similar to the June 30 version, but with slightly different instrumentation. | ||
$90 | Intro/Electric Egg Zone Act 3 | Similar to the June 30 version, but more polished. | ||
$89 | Stage Clear | Has been implemented, but is completely different here. | ||
$8B | Final Boss | Similar to the June 30 version, but lower pitch and with different backing. Still higher pitch than the final version. | ||
$84 | Invincibility | Closer to the final, but still higher in pitch and still endlessly loops. | ||
$91 | Sleeping Egg Zone | Almost like the final, but not as polished. | ||
$95 | Electric Egg Zone | A near-final version of the Electric Egg Zone music exists, but is only used when Tails collects the final Chaos Emerald after beating the final boss. |
- Sound IDs $96 to $9A are still unimplemented.
- Like the June 30 prototype, the 1-Up sound does not play when hitting a 1-Up monitor.
- There is no music for the title screen.
- Like the June 30 prototype, Speed Shoes still affect the sound engine but do not do anything to the music.
Level Differences
Turquoise Hill Zone
To do: Check the behavior in the June 30 prototype. |
- The Emerald Hill Zone-like trail makes a strange noise when you interact with it.
Gigalopolis Zone
- The boss introduction is different: he just suddenly drops in.
Special Stages
- Almost identical to the June 30 prototype, except the outside palette and the big ring graphics have been finalized. Though the big rings still don't animate.