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Proto:Sonic Chaos (Sega Master System)/July 13, 1993

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This is a sub-page of Proto:Sonic Chaos (Sega Master System).

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Hmmm...
To do:
Screenshots.

The July 13, 1993 build of Sonic Chaos has many more finalized things. However, there are still a few lingering differences and assets from prior builds.

General/Technical Differences

  • There is no SEGA screen.
  • There is no introduction scene.
  • Demos do not seem to be implemented yet. Sonic will just stand and do nothing when a demo loads up.
  • Pressing Start takes you directly to the level select.
Hmmm...
To do:
Screenshots and comparisons to the June 30 prototype.
  • Special Stages have been removed from the level select, therefore you cannot access them without hacking.
  • Sonic cannot do the strike dash move.
  • The Speed Shoes powerup still does not appear to work.
  • You start the game with 3 continues, regardless of if you are Sonic or Tails.
  • Crumbling platforms are still incomplete, but work better than they did in the June 30 prototype.
  • You cannot speed up the results screen tallying by holding down a button.

Graphical Differences

  • The player select screen does not animate.
  • The ™️ text is missing from the title screen.
  • Sonic's sprites are identical to the June 30 build, although the different sprites are unused in this build.

Audio Differences

Song ID July 13 Proto Final Name Comments
$93
Aqua Planet Zone Almost like the final, but not as polished.
$8C
Master Robots Much closer to final, but is slower and has different backing.
$94
Continue Lower pitch compared to the June 30 prototype, but still higher pitch compared to the final.
$87
Game Over Similar to the June 30 version, but with slightly different instrumentation.
$90
Intro/Electric Egg Zone Act 3 Similar to the June 30 version, but more polished.
$89
Stage Clear Has been implemented, but is completely different here.
$8B
Final Boss Similar to the June 30 version, but lower pitch and with different backing. Still higher pitch than the final version.
$84
Invincibility Closer to the final, but still higher in pitch and still endlessly loops.
$91
Sleeping Egg Zone Almost like the final, but not as polished.
$95
Electric Egg Zone A near-final version of the Electric Egg Zone music exists, but is only used when Tails collects the final Chaos Emerald after beating the final boss.
  • Sound IDs $96 to $9A are still unimplemented.
  • Like the June 30 prototype, the 1-Up sound does not play when hitting a 1-Up monitor.
  • There is no music for the title screen.
  • Like the June 30 prototype, Speed Shoes still affect the sound engine but do not do anything to the music.

Level Differences

Turquoise Hill Zone

Hmmm...
To do:
Check the behavior in the June 30 prototype.
  • The Emerald Hill Zone-like trail makes a strange noise when you interact with it.

Gigalopolis Zone

  • The boss introduction is different: he just suddenly drops in.

Special Stages

  • Almost identical to the June 30 prototype, except the outside palette and the big ring graphics have been finalized. Though the big rings still don't animate.