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Proto:South Park: Chef's Luv Shack (Dreamcast)/August 29, 1999 Build
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This is a sub-page of Proto:South Park: Chef's Luv Shack (Dreamcast).
This prototype is documented on Sega Dreamcast Info.
This prototype is documented on Hidden Palace.
The earliest known build of South Park: Chef's Luv Shack for Dreamcast is from August 29th, 1999, which predates the final build by 40 days.
Contents
Gameplay Differences
General
- The top left corner displays debugging information at all times.
Aug 29 | Final |
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- 0GDTEX.PVR, the internal disc artwork for the GD-ROM, is a crude mockup using a low quality screenshot of Eric Cartman, which was later refined to get the obvious joke they were going for across clearer.
Gameplay Differences
Legal Screens
Aug 29 | Final |
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- The main legal screen text is much, much smaller, and was understandably later made much larger and more readable.
- The Comedy Central logo rotates, while in the final game it remains static.
- A screen dedicated to Acclaim is present, but was later removed likely due to being redundant with the proceeding Acclaim Entertainment Austin logo.
- The URL to Acclaim's website was later added to the Acclaim Entertainment Austin logo.
Title Screen
Aug 29 | Final |
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- The title screen lacks legal info and says "PRESS START" in a large font instead of a smaller "PRESS START BUTTON".
- Upon pressing start, the narrator gets abruptly cut off by the next loading screen before he's finished speaking.
Loading
- The loading screen is a black screen with a blue bar that says "LOADING". The size seems to vary. In the final game, it displays an image of a disc in the bottom right corner while loading.
Who's Playing?
Aug 29 | Final |
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- The button prompts at the bottom of the screen are in a grey box with text, while the final game simplifies it to a mere button prompt.
- The women were slightly redrawn by the final game.
How Many Rounds?
Aug 29 | Final |
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- The Luv-O-Meter was moved down slightly.
Trivia
Aug 29 | Final |
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- The prototype completely lacks the intro sequence seen in the final game.
- The category choice screen has a different layout and font.
- Selecting a category plays a repetitive bell sound, while the final game plays a musical stinger.
- Chef is not present on-screen when answering trivia questions.
- The couch and spotlight in the background is incorrectly mirrored, which was later fixed.
Audio Differences
General
- In-game music is for the most part absent outside the minigames.
- All sound effects are completely uncompressed WAV files found in DATA\SOUND\SDC.
- Numerous voice lines use stand-ins that were recorded by the developers.
- None of Chef's lines are yet performed by Issac Hayes.
In-Game
- All minigame music is a significantly shorter loop in the prototype than it is in the final game.
Filename | Aug 29 | Final | Notes |
---|---|---|---|
MU_AS.WAV | The Asses in Space minigame theme is much shorter in the prototype. | ||
MU_AV.WAV | The Avalanche minigame theme is much shorter in the prototype. | ||
MU_CL.WAV | The Chickenlover minigame theme is much shorter in the prototype. | ||
MU_CT.WAV | The music that plays during Chef's introduction is completely different. | ||
MU_ET.WAV | The Eat This minigame theme has a strange audio glitch around 17 seconds in. | ||
MU_FT.WAV | The Frog Toss minigame theme is much shorter in the prototype. | ||
MU_IN.WAV | The intro music, Simultaneously from the Chef Aid album, is at a much higher bitrate in the prototype. | ||
MU_IN.WAV | The Parachute Drop minigame theme is shorter in the prototype. | ||
MU_PR.WAV | The earlier rendition of the Cartman Gets an Anal Probe minigame theme that's still present in the final game as MU_PROLD.WAV. | ||
MU_RD.WAV | The Rodeo minigame theme is much shorter in the prototype. | ||
MU_RU.WAV | The Roundup minigame theme is much shorter in the prototype. | ||
MU_SS.WAV | The Soda Shake minigame theme is much shorter in the prototype. | ||
MU_SY.WAV | The Pizza Patrol minigame theme is much shorter in the prototype. | ||
MU_WZ.WAV | The earlier rendition of the Whack-A-Zombie minigame theme that's still present in the final game as OLDWZ.WAV. |
Unused Music
MU_AN
A short loop that isn't present in any other build.