Proto:Spelunky (2012)/Mar 30, 2012 prototype
This is a sub-page of Proto:Spelunky (2012).
A prototype of Spelunky for Xbox 360 which predates the final build by almost three months.
This prototype is documented on Hidden Palace.
To do: LOTS of differences |
Contents
General Differences
- All text in menus is glitched and unreadable.
- Player dropping an item shows a throw animation.
- The ingame HUD is slightly offset.
- Emeralds look more squished.
Level Differences
Title screen
- The debug menu can be opened by pressing Back in the title screen.
Normal Ending
Prototype | Final |
---|---|
- The ending is missing all the palm trees and rocks on the ground.
Music
There are 7 less music tracks in this prototype compared to the final. Some tracks have slight differences:
Lobby
lobby.ogg
The bassline is slightly different for about half a second.
Credits 2
Credits_2.ogg
This version is an "extended mix", being twice as long as the original and featuring drums later in the track.
Sound Effects
Journal Page Turning
pageturn.wav
This version is a lot louder and slower
Mines Ambience
amb_mines.ogg
This one is completely different
Damsel
damsel_dog.wav
damsel_female.wav
alltex.wad
The large archive containing most of the game's assets is missing a valid PNG header, it's possible the game uses some kind of compression to load the images.
ArcadeInfo.xml
projectVersion="1.0.158.0"