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Spyro the Dragon (PlayStation)/Foil Demo

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This is a sub-page of Spyro the Dragon (PlayStation).

Hmmm...
To do:
This article's information and images were mostly based on an article previously written for a similar demo. Some information may be missing or need verification.

The Foil Demo is a standalone demo of Spyro the Dragon that released after the final NTSC-U and PAL builds of the game. It features the first homeworld along with two of its levels.

On the surface, this demo is nearly identical to the one present in Crash Bandicoot: Warped. Contrary to popular belief, this demo is not a prototype build, and is in fact one of the latest released versions of the game.

General Differences

  • Cheat codes do not work, and similar to other Crash Bandicoot demos, the option to quit the game has been disabled.
  • As with the prototype demos, Argus is not present, likely because he gives you information on reaching Toasty (which cannot be opened in the demo).
  • Marco uses his usual demo text for when you speak to him:
There are many more worlds for you to explore, Spyro. 

I can take you to see them in the full version of Spyro the Dragon.
  • The font size in both versions of the demo matches that of the PAL version of the final game - the smaller font size. Similarly, the balloonist's text is centered and dragons' names are the same size as the word "rescued" as with the PAL version of the game, too. Also there's no ellipsis after the level's name when entering or leaving a level, once again like the PAL release.
  • The blood on the horns of the bulls in Town Square is a brownish colour, unlike the red seen in the full game, possibly to censor the implications of the red horns somewhat.
  • Various quotes from reviewers are shown alongside official renders of several of the characters from the game at the beginning of the demo.

Portals

CrashSpyroDemo-StoneHill.png

The portal to Town Square replaces that of Stone Hill.

CrashSpyroDemo-TownSquare.png

Meanwhile, Town Square's portal does not work and is blocked by a stone wall. You can still hear the portal, but flying in from behind reveals that the portal isn't actually there.

CrashSpyroDemo-DarkHollow.png

This also applies to Dark Hollow.

CrashSpyroDemo-SunnyFlight.png

Sunny Flight is automatically open upon starting the demo, unlike in the full game where you have to leap on the stones in a certain sequence to unlock it.

CrashSpyroDemo-ToastyEntrance.png

Toasty is closed off completely, but...

CrashSpyroDemo-ToastyPortal.png

...If you use hacking tools or glitches to make your way in there, the portal is open! In this squashed state, no name is displayed on the portal.

CrashSpyroDemo-Toasty.png

If you attempt to reach Toasty, Spyro's palette will glitch out, and the game will softlock with him flying.

Review Screens

Below are the reviewer quotes seen in the demo before the game starts loading.