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Proto:Syphon Filter/Early Demos
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This is a sub-page of Proto:Syphon Filter.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Screenshots? Videos? Anything that isn't just black text on a white screen? |
These two demos appear to come from pretty early in the game's development.
Demo #1
Released by Toys R Us as part of an Interactive Sampler Demo Disc.
- Different design at the briefing loading screen.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
|
File:Syphon Filter Briefing Loading Final.png |
- The police car does not explode at the beginning of the mission.
- No blue underlay on pop-up labels.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Popup Label Proto.png | File:Syphon Filter Popup Label Final.png |
- No sound effect when receiving checkpoints.
- Different camera angles in the cutscenes use different camera angles.
- When Logan gets shot, he screams differently.
- Terrorists have better aim.
- While failing, Game Over caption appears instead of Mission Failed.
- Headshot caption appears slower.
- The sounds of shots from terrorists are from .45, although they are armed with 9mm.
- When shooting at CBDC, Lian warns "Gabe, hold your fire, he's CBDC!"
- Different terrorist's screams while they are dying.
- Terrorists do not scream if they're fried with a taser.
- Some dialogue sounds different, and some have slightly different content.
- Lian Xing is named Mei-Xing.
- Shotgun has lower fire rate.
- Logan's 3D model disappears more slowly when switching to first-person view.
- Target icon has a completely different look.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Target Icon Proto.png | File:Syphon Filter Target Icon Final.png |
- When the bomb in the bank is triggered, Lian does not report about loss of communication.
- The bank has different lighting and dimming.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Bank Lighting Proto.png | File:Syphon Filter Bank Lighting Final.png |
- All the lighting is different.
- Less responsive movement using L2/R2, as well as all other controls.
- The lids of weapon box crates can only be half-open.
- No "breath effect" while opening weapon box crates.
- The grenade box crate in the bank is located in another corner of the room.
- Small differences in the wall textures of the bank.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Bank WallTexture Proto.png | File:Syphon Filter Bank WallTexture Final.png |
- The roll has no audio effect.
- Music has echo effect.
- Suspense music is not cyclical, ends with a fragment of the ending from Destroyed Subway soundtrack.
- The frame of the glass of the bank and bar is gray, not black.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Bank GlassFrame Proto.png | File:Syphon Filter Bank GlassFrame Final.png |
- Different glass breaking animation.
- Logan can run through frame of a glass.
- When running through a glass, Logan lingers for a split-second.
- There are two additional road signs near the bank on both sides of the road.
- Two trees are visible instead of one behind the brick wall near the bank.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter BankWall Tree Proto.png | File:Syphon Filter BankWall Tree Final.png |
- The texture of the doors on the buildings looks different, and some have stairs.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Building Door Proto.png | File:Syphon Filter Building Door Final.png |
- Near two police cars on the floor are missing two tiles.
- In the alley there is the yellow light bulb above.
- Behind two burning police cars on the first street there are four lampposts.
- Light poles at the entrance to the subway are taller.
- The tree that stood near the entrance to the subway now stands near the left window of the bar.
- The subway has completely different textures, no blackouts and sparks.
- Armor box crate at the gates of the subway is located in another place.
- Terrorists can spawn and run out of the subway.
- Into subway leads two passes instead of one.
- The wall near the bar has an orange texture.
- Kravitch's bar is rather different:
- The top texture of the walls is orange rather than green.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter KravitchBar WallTop Proto.png | File:Syphon Filter KravitchBar WallTop Final.png |
- There is no table with bottles.
- There is no pool table with hanging lamp.
- There are no recessed orange windows.
- Some of the light bulbs are arranged differently.
- A table in the hallway is at the back wall.
- The lamps shine dimmer.
- There are more light bulbs and tables.
- Kravitch himself is also different: he has a unique 3D model, always stands at the bar, cannot move, has reinforcements right away, and speaks different lines during a firefight.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
| File:Syphon Filter Kravitch Model Proto.png | File:Syphon Filter Kravitch Model Final.png |
- The communication array is located on the table next to Kravitch.
- The bar has the window in the section leading to the elevator's alley and the Hotel sign.
- One terrorist spawns in the elevator's alley when you arrive there.
- The upper platforms have the gray rails in the elevator's alley.
- There is no graffiti in the alley on the wall next to the elevator.
- There are no orange boxes in the elevator's alley.
- The M-79 box crate has 10 rounds instead of 5.
- There is no sound effect when climbing on the ledges or while walking on metal surfaces.
- There is no sound effect and a different scream when falling to your death.
- During climbing to the M-79 box crate, two terrorists rush out from the left corner.
- In the elevator's alley there is the Sniper Rifle box crate.
- There's no report about CBDC needed help two blocks east away from Logan.
- The sound of sparks from the subway's switch room cannot be heard from the street.
- The subway's switch room has a different layout, with bulging shutters and pipes. It also has a fixed camera angle.
- The terrorist does not appear when riding on the elevator to the alley.
- The entire street with the theater is absent.
- The pause menu has different sound effects.
- "Briefing" is placed in Options and is called "Review Briefing".
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
|
File:Syphon Filter Pause Briefing Final.png |
- Level map has some differences.
| Toys R' US - Interactive Sampler Demo Disc | Final/Retail |
|---|---|
|
File:Syphon Filter Level Map Final.png |
Demo #2
Found in the Official U.S. Playstation Magazine Demo Disc 18. Practically the same as the Toys R Us demo, but does have a few differences.
- The target icon now has its final design.
- When the bomb in the bank is triggered, the message about loss of communication now arrives.
- The pause menu's sound effects are different from both the Toys R Us demo and the final game.


