We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:The Sims 2 (GameCube, PlayStation 2, Xbox)/Alpha 814 (PlayStation 2)
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This is a sub-page of Proto:The Sims 2 (GameCube, PlayStation 2, Xbox).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Quite a few things.
|
In mid-2018, a listing on Ebay for a PlayStation 2 disc of the game dating to the 14th of August 2005 surfaced. The disc was later bought in July 2018, and a couple days later a download to that alpha build appeared.
Main Differences
- Uses cheat codes from The Sims.
- Pressing Select + L3 toggles the HUD.
- Freeplay Mode is bugged. The houses cannot be checked since there are no families and bulldozing lots causes them to have a weird glitch in the road.
- Story Mode starts at 1:00AM rather than 7:00AM.
- The Team Photo is now changed to the final graphic.
Cinematics
| Early | Final |
|---|---|
- The intro video is an earlier version of the one from the final game. In Alpha 814, it's stored inside MOVIES.ARC named urbz_intro. In the final build it's been renamed to s2c_intro.
- If you try to play freeplay, there are no families and if you create a family it won't have enough money to move into any of the lots. You are able to bulldoze the lots so they only cost $0, however this causes the lot to be *bugged and the floor to glitch into the road.
- There are no thumbnails/icons for the options in CAS (like personality, fashion and body).
- Some of the hairstyle thumbnails in CAS are in different colours compared to the final verison.
- The background outside of the window in CAS slightly changed (left is alpha, right is final).
- The alpha starts at 1AM in the game's campaign whereas the final versions starts at 7AM.
Unused Clothing
- (check discussion)
Unused Objects
- Shrub object was slightly changed, in the final game (left alpha, right final) the hedge actually uses the 'shrub' title and description.