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Proto:Um Jammer Lammy/Jan 22, 1999
This is a sub-page of Proto:Um Jammer Lammy.
This prototype is documented on Hidden Palace.
A prototype build of the game was found and dumped on April 17, 2021 as part of the Project Deluge release. dated January 22, 1999, 17 days before the final Japanese build.
Contents
Gameplay Difference
When in COOL Mode, hold down L2 + R2 and press either one of the Triangle, Circle, X, Square, L, or R buttons to activate Fever Mode.
Cutscene Differences
To do: Way more. |
General
- Many cutscenes have slightly different timing, camera angles or textures.
LOGO.IKI
Proto | Final |
---|---|
The NanaOn-Sha logo has a different animation, There is no kaleidoscope effect at the start, revealing that is actually 3 layers of a lowercase "n" and the camera movement is a bit different.
S1B.IKI
Proto | Final |
---|---|
- Different audience members. The bone girl was replaced with the saxophone man, and the pig woman with the accordion man.
- The cog man's mouth was scaled up slightly in the final game.
- Foreground blur on the audience members.
S3.IKI
Proto | Final |
---|---|
- Lammy's hands are incorrectly rendered behind the baby.
Changed Graphics
AL_ER.TIM
Proto | Final |
---|---|
Proto Text | Translation |
---|---|
通信エラーだよ。 | Communication error. |
Final Text | Translation |
---|---|
メモリーカードのアクセスにしっぱいしたよ。 | Failed to access the memory card. |
AL_ER.TIM in COMP0.INT was changed. This was likely done as "communication error" is too vague, making no reference to the source of the problem: the memory card.
Audio Differences
This page or section needs more audio. There's a whole lotta words here, but not enough audio. Please fix this. Specifically: Provide examples. |
Most L and R button notes produce different sounds compared to retail build.