This is a sub-page of Proto:Undertale.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|
| To do:
- Try to find the original zip for this version.
- Look for more differences. Add Krispy's discoveries starting from here.
- Cleanup.
|
General Differences
- The (ultimately unused) Doge encounter and monster doesn't exist yet.
- The player's name is set as
Mugsy
in SCR_GAMESTART. The June 8th demo just sets the variable to a single space, and the final game sets it to CHARA
.
- The game has no name in windowed mode.
- The name entry screen doesn't allow you to quickly move to the bottom of the screen by pressing Up when on the top row, unlike the June 8th demo and final game.
- The exclamation mark bubble sprite is named spr_!. From June 8th onwards, the name is spr_exc.
- The game gives you EXP when you defeat a monster without killing it. The related code was commented out in the June 8th demo.
- Killing Napstablook removes 10 EXP instead of just 1, though that doesn't affect your EXP anyway in the final version.
- You can't hold ESC to quit in this build. Pressing ESC causes the game to close instantly. Additionally, the window's close button works here, which isn't the case in later versions.
- The population factor cap is 10 instead of 8.
- The "Where are the knives." text in Toriel's kitchen during a Genocide Route has only "knives" highlighted in red.
- The Genocide Route doesn't seem to have been implemented yet. You can still kill everyone and get the "But nobody came." screen, but the game will just act like you're on the Neutral Route.
- There are differences in the code for the Toriel battle.
- The condition that makes the fire in Toriel's house go out and the "no one will use this anymore" text appear in Toriel's kitchen is
global.flag[45] == 1
. From June 8th onwards, the condition is global.flag[45] == 4
. These don't trigger in this version of the demo, which explains why it was changed.
- The test dialogue that's supposed to be in room_ruins7 doesn't exist.
- The Annoying Dog's sprites don't exist yet.
Graphical Differences
May 23rd |
June 8th |
---|
![UndertaleDemoMay23FloweyArrows.png](/images/thumb/0/08/UndertaleDemoMay23FloweyArrows.png/320px-UndertaleDemoMay23FloweyArrows.png) |
![UndertaleDemoJune8FloweyArrows.png](/images/thumb/7/7e/UndertaleDemoJune8FloweyArrows.png/320px-UndertaleDemoJune8FloweyArrows.png) |
The arrows that appear during Flowey's tutorial are further apart from each other and surround the SOUL instead of being under it.
Room Differences
May 23rd |
June 8th |
---|
![UndertaleDemoMay23SwitchRoom1.png](/images/thumb/a/a8/UndertaleDemoMay23SwitchRoom1.png/320px-UndertaleDemoMay23SwitchRoom1.png) |
![UndertaleDemoJune8SwitchRoom1.png](/images/thumb/e/ef/UndertaleDemoJune8SwitchRoom1.png/320px-UndertaleDemoJune8SwitchRoom1.png) |
May 23rd |
June 8th |
---|
![UndertaleDemoMay23SwitchRoom2.png](/images/thumb/f/fe/UndertaleDemoMay23SwitchRoom2.png/320px-UndertaleDemoMay23SwitchRoom2.png) |
![UndertaleDemoJune8SwitchRoom2.png](/images/thumb/f/fe/UndertaleDemoJune8SwitchRoom2.png/320px-UndertaleDemoJune8SwitchRoom2.png) |
May 23rd |
June 8th |
---|
![UndertaleDemoMay23SwitchRoom3.png](/images/thumb/c/c5/UndertaleDemoMay23SwitchRoom3.png/320px-UndertaleDemoMay23SwitchRoom3.png) |
![UndertaleDemoJune8SwitchRoom3.png](/images/thumb/3/3f/UndertaleDemoJune8SwitchRoom3.png/320px-UndertaleDemoJune8SwitchRoom3.png) |
May 23rd |
June 8th |
---|
![UndertaleDemoMay23SwitchRoom4.png](/images/thumb/f/f8/UndertaleDemoMay23SwitchRoom4.png/320px-UndertaleDemoMay23SwitchRoom4.png) |
![UndertaleDemoJune8SwitchRoom4.png](/images/thumb/8/8a/UndertaleDemoJune8SwitchRoom4.png/320px-UndertaleDemoJune8SwitchRoom4.png) |
The switch rooms are missing the path and leaves around the entrances.
May 23rd |
June 8th |
---|
![UndertaleDemoMay23CandyRoom.png](/images/thumb/1/1c/UndertaleDemoMay23CandyRoom.png/320px-UndertaleDemoMay23CandyRoom.png) |
![UndertaleDemoJune8CandyRoom.png](/images/thumb/7/70/UndertaleDemoJune8CandyRoom.png/320px-UndertaleDemoJune8CandyRoom.png) |
The Monster Candy room has a missing tile in the leaves.
There's a gap in the collision in the spike room, allowing you to go in the water and inside a wall.
Text Differences
There are a handful of typos in this version of the demo that were fixed in the updated version.
May 23rd |
June 8th onward |
---|
You are the last
human to come here
in a long time. |
You are the first
human to come here
in a long time. |
May 23rd |
June 8th onward |
---|
You have done
excellently this
far, my child. |
You have done
excellently thus
far, my child. |
Part of Flowey's dialogue is different.
May 23rd |
June 8th onward |
---|
Get as many as
you can! |
Move around!
Get as many as
you can! |
The text for equipping the Stick is different.
May 23rd |
June 8th onward |
---|
You equipped the stick. |
You threw the stick away.
Then picked it back up. |
Unused Graphics
There are two unused faces for Toriel present in this version of the demo. Strangely, these sprites are present in the final game, despite not being in the June 8th version of the demo.