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Proto:Undertale Yellow

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This page details one or more prototype versions of Undertale Yellow.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Rewrite blurb
  • v1.0 - v1.1 differences
  • Potentially unused enemies, obj_messenger (has battle room) and obj_cactony
  • A lot of the sprites, dialogue, as well as the background in Dalv's fight is different (and Handshake isn't highlighted yellow)

The Demo of Undertale Yellow was released on November 30th, 2016. It only covers the Dark Ruins, but as the release dates of this and the final version are 8 years apart, there are still plenty of differences to unpack here.

General Differences

  • The Demo uses an engine created by then-head programmer Spasco. The combat portion was previously released as a part of Annoying Dog fight, another fangame "made by Spasco in 3 weeks in 2015 for fun".
    • The final game was partially recoded with mysteryracer's engine from Undertale Customs; some code such as UI objects and cutscenes from the Demo remained mostly intact.
    • The Demo's GameMaker version was, according to the general info chunk, Studio 1.4.1760, while the final version bumps it to at least 2023.4.

Cutscene Differences

Intro Slides

Most slides were redrawn, and the wording got slightly refined.

Demo Final
UTYellow Demo intro 1.png UTYellow intro 1a.png
UTYellow intro 1b.png
UTYellow intro 1c.png

Here, the Demo has a primitive animation where both sides move a bit behind slowly; in the final version, the 3 sub-slides shown above are revealed gradually.

Demo Final
UTYellow Demo intro 2.png UTYellow intro 2.png
UTYellow Demo intro 3.png UTYellow intro 3.png
UTYellow Demo intro 4a.png
UTYellow Demo intro 4b.png
UTYellow intro 4a.png
UTYellow intro 4b.png
UTYellow Demo intro 5a.png
UTYellow Demo intro 5b.png
UTYellow intro 5a.png
UTYellow intro 5b.png
UTYellow Demo intro 6.png UTYellow intro 6.png
UTYellow Demo intro 7.png UTYellow intro 7.png
UTYellow Demo intro 8.png UTYellow intro 8.png
UTYellow Demo intro 9.png UTYellow intro 9.png
UTYellow Demo intro 10.png UTYellow intro 10.png

Audio Differences

All music has a sample rate of 44100Hz in the Demo; it's (mostly) reduced to 32000Hz in the final version.

Hmmm...
To do:
Others
Early Final

The instrumentation of "Once Upon a Truthful Time" is closer to Undertale‍ '​s "Once Upon A Time" in the final version.

Early Final

"Fallen Down (Yellow)" has slightly different instrumentation and is shorter.

Early Final

"Ruins (Yellow)" has different instrumentation as well.

Early Final

"Enemy Retreating" has much less refined mixing, different drumming, extra wind and cymbal sounds, and missing pitch bends.

The way it speeds down is different, and it also plays on the But Nobody Came screen.

Kill Count Demo Final
13 1x 1x (7/7)
14 0.9x ~0.86x (6/7)
15 0.8x ~0.71x (5/7)
16 0.7x ~0.57x (4/7)
17 0.6x ~0.43x (3/7)
18 0.5x ~0.29x (2/7)
19 0.4x ~0.14x (1/7)
20 (But Nobody Came) 0.2x nobodycame_yellow plays instead

The Demo has a unique medley for its credits screen, known as "To Be Continued." For some reason, it was apparently rendered with Adobe Premiere Pro.