Proto:Wolfenstein 3D (DOS)/Sprite Differences
This is a sub-page of Proto:Wolfenstein 3D (DOS).
To do: Edit images to make them match (cropping, transparency). |
Menus and Messages
Proto | Final |
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The title screen was in the process of being converted from EGA to VGA. B.J.'s eyes were slightly redrawn to make him more focused on the guard, and less focused on the pretty bunnies. The guard has a slightly different pose and was redone to look less awkward. Finally, the shading was changed dramatically.
Proto | Final |
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The demo graphic has also undergone a complete makeover to match the heading text in the final version.
Proto | Final |
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The "Get Psyched!" message is much smaller than the final version, probably because of the size of the loading bar.
Proto | Final |
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The "Options" banner was slightly redrawn.
Proto | Final |
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The high score graphics were shrunk down in the final version.
Proto | Final |
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The credits screen had a bit of reformatting between the prototype and the final. Also, Kevin Cloud and Jay Wilbur are not credited in the prototype.
Treasures
Proto | Final |
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Instead of being in a treasure chest, the jewels are laying out in the open. What a mess.
Proto | Final |
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The final version of the crown adds some shading and shifts the shadow over to the right a bit.
Proto | Final |
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The ammo clip's bullets have significantly less detail and are brighter.
Proto | Final |
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The 1-Up item had its shading reversed and had B.J.'s face redrawn to be less detailed, oddly enough.
Proto | Final |
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The early vase had much more elaborate detailing.
Proto | Final |
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The shoulder and top of the armor's helmet were given a little more shading detail in the final, and the blade of the axe was given noticeably more detail.
Proto | Final |
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In the HUD, the weapons were given some anti-aliasing in the final version to make them look nicer. The knife was moved to be more centered vertically, and the pistol was redrawn to be smaller. The pistol was also moved more toward the bottom, oddly enough.
Proto | Final |
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The machine gun pickup picks up a shadow itself in the final.
Proto | Final |
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The chaingun also does not see its shadow in the proto, but sees it in the final, bumping the game up to six more episodes of gameplay.
Proto | Final |
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The shading on the keys was changed so that it would be shining on the left instead of on the right.
Decorations
Proto | Final |
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The pillar is completely different compared to the final version. The prototype's pillar is made out of brick, whereas the final has it built from stone.
It seems as if the pillar was just starting to get a makeover treatment, as one of the bricks in the pillar has started being converted over to a more detailed version.
Proto | Final |
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Exceedingly nitpicky, but the metallic hanging part just above the green lamp part itself was darkened in the final.
Proto | Final |
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The green lampshade part of the floor lamp is more round-looking and shaded better in the final.
Proto | Final |
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The shading on the bottom of the puddle was shifted down a bit to decrease contrast.
Proto | Final |
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Two pixels were removed from the edges of the second row of the green barrel in the final. Why they did is unknown, the barrel looks fine regardless.
Proto | Final |
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The shading underneath the leaves has been changed drastically in the final, and the shadow has changed to boot.
Proto | Final |
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The skeleton's legs are shifted up one pixel higher in the proto version. The final lowers them and does the necessary shading corrections.
Characters
Proto | Final |
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The player face on the HUD has a different expression in the final version.
Proto | Final |
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The black outline between the brown guard's legs was mistakenly left out in the proto.
Proto | Final |
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The proto version of the SS Guard has the same incomplete shading as the walls. Someone at id really didn't like blue.
Proto | Final |
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The lack of proper shading even continues on the animations in the moving sprites. Also, teeth were added to some of the sprites in the final version.
Proto | Final |
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More different shading! Schutzstaffel! Rat-a-tat-tat! Mein Leben!
Proto Sprite 1 | Proto Sprite 2 |
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Only four sprites make up Hans Grosse in the proto. Most of the slots are filled up by the sprite on the left. Obviously, he's extremely unfinished at this point, since normally he doesn't stand there like that.
Proto | Final |
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The firing sprites are a bit different in the final too. The shadow is missing from the proto, as well as a second frame of gun-blazing animation.