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Proto:Wolfenstein 3D (DOS)/Sprite Differences

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This is a sub-page of Proto:Wolfenstein 3D (DOS).

Hmmm...
To do:
Edit images to make them match (cropping, transparency).

Menus and Messages

Proto Final
Why is he looking at me...you...erm...us? Better keep your guard up

The title screen was in the process of being converted from EGA to VGA. B.J.'s eyes were slightly redrawn to make him more focused on the guard, and less focused on the pretty bunnies. The guard has a slightly different pose and was redone to look less awkward. Finally, the shading was changed dramatically.

Proto Final
Who needs fancy gradients when you can have a glorious three colors? It does look a lot better though.

The demo graphic has also undergone a complete makeover to match the heading text in the final version.

Proto Final
I'm only a little bit psyched. Now I'm really psyched!

The "Get Psyched!" message is much smaller than the final version, probably because of the size of the loading bar.

Proto Final
And we MEAN slightly. Seriously, you gotta squint to see it.

The "Options" banner was slightly redrawn.

Proto Final
High score! Not so high and not so big score.

The high score graphics were shrunk down in the final version.

Proto Final
More glow and gradients please Poor Jason...

The credits screen had a bit of reformatting between the prototype and the final. Also, Kevin Cloud and Jay Wilbur are not credited in the prototype.

Treasures

Proto Final
Wow, that... is not a lot of gold. Now in a convenient treasure chest!

Instead of being in a treasure chest, the jewels are laying out in the open. What a mess.

Proto Final
Sieg Heil to the king, baby! Come get some!

The final version of the crown adds some shading and shifts the shadow over to the right a bit.

Proto Final
Oooh, bright. More gritty and realistic

The ammo clip's bullets have significantly less detail and are brighter.

Proto Final
Seems a little scary... Now a little more pretty.

The 1-Up item had its shading reversed and had B.J.'s face redrawn to be less detailed, oddly enough.

Proto Final
Oh, festive. Yeuuck, drab.

The early vase had much more elaborate detailing.

Proto Final
That axe is quite pointy, but... it needed a bit of an upgrade

The shoulder and top of the armor's helmet were given a little more shading detail in the final, and the blade of the axe was given noticeably more detail.

Proto Final
Nyfe Peeztowl Ryfhel Chayne Gawn Knifes with anti-aliasing are dull Anti-aliasing pistols makes the bullets faster Not much anti-alias It's like BFG9000 except it's not

In the HUD, the weapons were given some anti-aliasing in the final version to make them look nicer. The knife was moved to be more centered vertically, and the pistol was redrawn to be smaller. The pistol was also moved more toward the bottom, oddly enough.

Proto Final
Are you sure it isn't just an illusion? Oh hey, it's real.

The machine gun pickup picks up a shadow itself in the final.

Proto Final
Shadowless Chainguns Shadows now come free with every chaingun

The chaingun also does not see its shadow in the proto, but sees it in the final, bumping the game up to six more episodes of gameplay.

Proto Final
Weird shading... Hmm... ... Flip Horizontal! Bevel! Emboss?

The shading on the keys was changed so that it would be shining on the left instead of on the right.

Decorations

Proto Final
This seems a little familiar... This does look a little nicer though

The pillar is completely different compared to the final version. The prototype's pillar is made out of brick, whereas the final has it built from stone.

It seems as if the pillar was just starting to get a makeover treatment, as one of the bricks in the pillar has started being converted over to a more detailed version.

Proto Final
Oh god, it's so light... Was it really worth bothering with such a minute change?

Exceedingly nitpicky, but the metallic hanging part just above the green lamp part itself was darkened in the final.

Proto Final
Is light coming out of there? Oh, yes it is.

The green lampshade part of the floor lamp is more round-looking and shaded better in the final.

Proto Final
Well if you have to be a dirty puddle... So less contrasted you could drink it!

The shading on the bottom of the puddle was shifted down a bit to decrease contrast.

Proto Final
Hmm...how do I waste 5 minutes of time? Making minute changes...lots of them.

Two pixels were removed from the edges of the second row of the green barrel in the final. Why they did is unknown, the barrel looks fine regardless.

Proto Final
This almost looks like a video game sprite REALISMISM!

The shading underneath the leaves has been changed drastically in the final, and the shadow has changed to boot.

Proto Final
And up! And down! C'mon, work those glutes!

The skeleton's legs are shifted up one pixel higher in the proto version. The final lowers them and does the necessary shading corrections.

Characters

Proto Final
Adrian at the gates again, howling my name...can't greet you today. I have a war to win. Adrian at the gates again, howling my name...come on in, old buddy. Sorry I made you wait.

The player face on the HUD has a different expression in the final version.

Proto Final
You have no balls! You are no threat for me! Sorry... my mistake... But I also got a Chaingun now!

The black outline between the brown guard's legs was mistakenly left out in the proto.

Proto Final
I Can't Take This Stuff Anymore Ahhh Whyyyy He Got The Same Threatment Like Blue Walls

The proto version of the SS Guard has the same incomplete shading as the walls. Someone at id really didn't like blue.

Proto Final
Don't You Dare Replace W In Walls With B If You Do I Will Kill You

The lack of proper shading even continues on the animations in the moving sprites. Also, teeth were added to some of the sprites in the final version.

Proto Final
Oh god Recolor Tool This is the reason why Recolor tool was made

More different shading! Schutzstaffel! Rat-a-tat-tat! Mein Leben!

Proto Sprite 1 Proto Sprite 2
The average Nazi enforcer on his day off. GUTEN TAG!

Only four sprites make up Hans Grosse in the proto. Most of the slots are filled up by the sprite on the left. Obviously, he's extremely unfinished at this point, since normally he doesn't stand there like that.

Proto Final
W3d hansgrosse3.png W3d hansgrosse4.png W3d hansgrossefinal1.png W3d hansgrossefinal2.png W3d hansgrossefinal3.png

The firing sprites are a bit different in the final too. The shadow is missing from the proto, as well as a second frame of gun-blazing animation.