If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto talk:Klonoa: Door to Phantomile (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Proto:Klonoa: Door to Phantomile (PlayStation).
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Unused maps and maybe more

I've recently been reverse engineering the game and extracting all of the data. I've mostly been focusing on the full version, but had a look in the prototype as well and it has some unused maps in Vision 4-1. One is just an earlier version of an existing map, but the other one is a different version of the cutscene where the house is destroyed. I showed it briefly here. Sadly the textures don't match, which is why I showed it without them. I'm not sure how to best add this to the article. There could also be other unused content (I haven't had a chance to go through all the assets and animations yet). If someone who's more familiar with the game would like to help feel free to let me know. Eventually I'll have the maps up for viewing on ray1map along with the GBA games I added there a few months back. It would be nice though to have the unused content added to this article here as well. --RayCarrot (talk) 17:32, 3 October 2021 (UTC)