If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto talk:Tempo

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Proto:Tempo.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

For those looking into the debug in the final, from the guide I found: http://www.angelfire.com/games2/codehut/Tempo32xDebugger.txt it seems that the address $07D578 has a RTS (ReTurn from Subroutine) so changing it to 4E71(NOP) is just plain wrong. Is there more than one version of the rom?


Also there are tons of layout differences in the proto, it would probably be a good idea to make level maps as those that the Sonic the Hedgehog megadrive scene has. Does anyone has some insight in how to do it?


One more thing, this is something that is related to debug behaviour so I don't know if it should be added:

http://imgur.com/a/K8Yax

There this teleporter in pic 1 which leads you to the room in pic 2, which in turn has another teleporter to the right which will lead you back to pic 1. But if you debug your way to pic 2 (which means not using the teleporter in pic 1), when you use the other teleporter to leave, you'll end up in pic 3.

Same teleporter, different locations. Here's a savestate for the first teleporter: http://www.mediafire.com/?surzhcich80utj2

Anyone more experienced with asm could possibly explain this?