We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Pyramid (Watara Supervision)
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| Pyramid |
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Developer:
Sachen
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Function Names
A bunch of function names are present at 7A00, along with their address locations:
01:get_scr_adr 9909/001909/01:draw_sprite_all 99C8/0019C8/01:draw_sprite 9BEB/001BEB/01:inc_sou_adr 9BF2/001BF2/01:inc_sou2_adr 9BF9/001BF9/01:xor_sprite_all 9C80/001C80/01:xor_sprite 9D90/001D90/01:hori_inverse 9E90/001E90/01:minsert_channel 9E9F/001E9F/01:meffect 9EF6/001EF6/01:pausemusic 9F29/001F29/01:replaymusic 9F44/001F44/01:mwaitsong 9F4C/001F4C/01:mdismusic 9F5E/001F5E/01:mplaymusic 9F8F/001F8F/01:music A308/002308/01:p_game A498/002498/01:d_game A768/002768/01:spr_pic A878/002878/01:p_title AA08/002A08/01:d_title B308/003308/01:p_sachen B698/003698/01:action_block B72D/00372D/01:set_block B7AA/0037AA/01:print_next_block B81A/00381A/01:draw_block B8A1/0038A1/01:blk_xsize BA68/003A68/01:get_block_type BB30/003B30/01:clear_block_buffer BB3B/003B3B/01:check_drop BBEA/003BEA/01:check_line_finish BD1E/003D1E/01:add_bonus BDA0/003DA0/01:print_block_all BDAC/003DAC/01:print_single_block BDCD/003DCD/01:set_bomb BDEE/003DEE/01:action_bomb BED4/003ED4/01:check_bomb BEF7/003
(Source: AttackedByGlitch)
