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Railroad Tycoon 3

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Title Screen

Railroad Tycoon 3

Developer: PopTop Software
Publisher: Gathering of Developers
Platform: Windows
Released internationally: October 27, 2003


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Railroad Tycoon 3 is the third installment in the series, adding 3D graphics and a greatly improved economic simulation.

Hmmm...
To do:
  • Tiger tank and other military vehicles, Eurostar, ICE, and placeholder locomotives.
  • Customs House building.
  • Unused text (see article section).
  • Parts of texture sheets cut off/not used in the game. Some of the textures (especially the 1024×1024 ones) might be unused as well.

Unused Events

Several events in campaign scenarios go unused because they are incorrectly set to be checked at the beginning of a year instead of at the beginning of a month.

Go West!

In addition to the aforementioned issue, this newspaper article is also set to fire in September 1950.

California becomes the 31st state!
September 9, 1850, Peter H. Burnett first governor

Germantown

This newspaper article is meant to fire in May 1876.

CUSTER DEFEATED!
Custer loses battle of Little Big Horn to the Cheyenne and Sioux.

Central Pacific

This event is meant to fire in March 1856.

A young inventor approaches you with a design for improving acceleration of your locomotives. The improvements will boost acceleration by 25% but the cost for fuel will increase 25%.
* Pay him $100k for the design and make the change
* Sorry, not interested

If the player selects the first option, $100,000 is deducted from their company's cash and both steam engine fuel cost and acceleration are increased by 2.

The Third Republic

This newspaper article is meant to fire in April 1880.

Tensions in Europe.
Government alliances causing friction. Weapons and Ammunition at all time high prices, up 50%!

When this event fires, both weapons and ammunition prices are increased by 50% permanently.

Unused Text

Hmmm...
To do:
Document the unused descriptions for the campaign scenarios.

The failure text for the campaign scenario "The Flying Scotsman" is slightly too long for the text box, and the final sentence, "Try again?", is cut off.

Developer Notes

Hmmm...
To do:
There are more notes in RT3.lng, along with some possibly unused text strings.

RT3.lng starts out with a long message to translators of the game:

; Language file for Railroad Tycoon 3
;
;
; All characters, including all the vowels with umlauts, graves, and other
; accents, should be supported
;
; All strings should begin and end with a quote "
; You may not use the following types of brackets []{}
; in the text, as they are used internally by the game for other purposes
;
; \n is a carriage return
;
; DON'T CHANGE ANY OF THE INITIAL NUMBERS (the string IDs).  
; They're used by the program
; to match up strings.  That way, more strings can be added later, and 
; foreign language versions can be easily updated
;
;
; semicolons at the start of a line are comments, these
; lines won't be processed 
;
; Some lines are empty, containing only a double quote "" 
; Those are placeholders, ignore them.  
;
; When you see %1, %2 etc, another string will be copied in there.  You can
; change the order if you like, just make sure you don't delete any of these
;
; The primary windows upon which longer text blurbs are displayed are 
; mostly dynamically resizable
; and will accommodate longer or shorter text easily.  Text meant to go on
; buttons will of course be very restricted in length.  
;
; There should be no place in the game where putting a longer piece of 
; text will cause it to crash.  However, in many instance a longer piece of
; text will be cut off on screen.
;
; To see the available space on screen into which a given piece of text must
; fit, change the game from full screen to windowed mode.  Press <F9>
; On the menu bar at the top, select 'Debug', then 'Show Text Rectangles'
; You should see green rectangles around all the text on the screen.
;
; There are a few gaps in the text id sequence - don't worry about them.
;
; As of 07/17/03, this text is incomplete, the game still has a fair bit to add.  
; However, all new text (or modifications to old text) will occur at the bottom 
; of this file, and will be clearly marked.  It should be very easy to continue 
; localization as new text versions come in - just copy anything new that was added
; at the bottom of the English file to the bottom of the localized file, and translate
; the localized file.  The main body of text WILL not change (except to fix 
; English-only typos, grammar-errors, etc.)  If any individual piece of text 
; needs to be changed, it will be included in the batch of new text at the 
; bottom of the file
;

; Here's the text... translate away!
;