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Real Rode (PlayStation 2)

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Title Screen

Real Rode

Developer: HuneX
Publisher: Kadokawa Shoten
Platform: PlayStation 2
Released in JP: December 4, 2008


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Debug Menu

Real Rode - Debugmenu.png

Applying the below code will grant access to this menu when starting a new game. This will let you quickly select events, play music, sounds, and select any game mode of your choice.

Master Code (Only needed for cheat devices)
9010E370 0C043884

New Game = Debug Menu
0016D408 00000018
(Source: Original TCRF research)


Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:

Re-enable Debug printf Messages
2012B9E0 08043762
2012B9E4 00000000
201840C0 08043762
201840C4 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

0 総合評価  2 ( 1,0,0,0,1,0,0)
1 総合評価  1 ( 0,0,1,0,0,0,0)
2 総合評価  2 ( 0,1,1,0,0,0,0)
3 総合評価  2 ( 0,0,0,0,0,1,1)
4 総合評価  3 ( 0,1,0,1,0,1,0)
5 総合評価  2 ( 0,1,0,0,1,0,0)
6 総合評価  2 ( 0,0,0,0,1,1,0)
7 総合評価  2 ( 1,0,0,0,0,0,1)
8 総合評価  3 ( 0,1,1,1,0,0,0)
H3D> ===========================================
H3D>  HuneX Consumer 3D System for PlayStation2
H3D>    Runtime Library Release VER 1.07
H3D> ------------------------------------------
H3D>  WELCOME TO PLEASANT GAME DEVELOPMENT!

H3D> Replace Module [cdrom0:¥MODULES¥SCE¥IOPRP280.IMG;1]
H3D> VU1 Micro Code
H3D>  - Static Model    [.1fKB : 0x]
H3D>  - Dynamic Model   [.1fKB : 0x]
H3D>  - Shadow Model    [.1fKB : 0x]
H3D>  - World Primitive [.1fKB : 0x]
H3D>  - Alpha Primitive [.1fKB : 0x]
H3D> VU1 MicroCode Base [.1fKB]
H3D> ----------------  System Heap Infomation  ----------------
H3D> PS2 SYSTEM HEAP SIZE  = 27MB / 00028430KB / 29112432Byte
H3D> TOTAL ALLOCATED SPACE = 02MB / 00002176KB / 02228664Byte
H3D> TOTAL NON INUSE SPACE = 00MB / 00000009KB / 00009928Byte
H3D> RELEASABLE SPACE      =        00000009KB / 00009384Byte
H3D> SYSTEM MEMORY AREA    = 02MB / 00002186KB / 02238592Byte
H3D> ----------------------------------------------------------
Read Media (DVD) 
Initializing RndomSystem.
Initializing RTC System.
Initializing Task System.
Initializing Memory System.
Initializing LoadInfo System.
Initializing Load System.
Initializing ADV Sprite System.
Initializing Memcard System.
Initializing Pad(Viblation) System.
Initializing Sound System.
Initializing MotherTask System.
Initializing ScriptSeq System.
Initializing Fade System.
Initializing Font System.
Initializing Voice System.
Initializing Rule System.
Initializing BtMem Manager.
Initializing AdvMem Manager.
Initializing SlgMem Manager.
mem_length = 2097088 : 2047KB
mem_length = 1048512 : 1023KB
mem_length = 4718528 : 4607KB
mem_length = 15204288 : 14847KB
(Source: Original TCRF research)