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Title Screen

Legend Consumer Series: Summer Carnival '92 Recca

Developer: KID
Publisher: Naxat Soft
Platform: NES
Released in JP: July 17, 1992
Released in US: September 5, 2013 (3DS Virtual Console)
Released in EU: August 15, 2013 (3DS Virtual Console)

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

To do:
Specify which Levels are which in Level Select, sound test Track Listing, include secret gameplay modes, etc

Recca is a self-described "super hard shooting game" that's very modest in describing itself. It's also very impressive for being an NES game, but they don't mention that.

To everyone's surprise, it was released on the 3DS Virtual Console service in North America in 2013.

Disabled Intro

Game Genie codes IEUSTGAA AXUSYKGG NKKIAGEI KSKIPGUI will enable an interesting intro sequence by holding Start before the animated "naxat soft" logo appears.

The intro shows the Sega logo appearing with its usual sound effect, then blowing up. Its replacement, a Nintendo logo, moves down the screen much like the Game Boy startup (complete with sound effect upon stopping). Both logos have the "e" replaced by a "?".

(Source: BMF54123)

Unused Music

This music is unused by the game (except for the sound test below). The official soundtrack lists its name as "AD 2302 (Opening Demo [Unused])".

Change Time Attack Limit


Usually, Time Attack ends after five minutes or when you exceed the score limit of 10,000 points. If you hold Select when the intro starts up then press any button to proceed to the Mode Selection screen, though, you can change the limit to anything from 9 points to 9,000,000 points.

Of course, the mode will still end if you lose all of your lives or run out of time.

Sound Test

Recca-chan really likes Track #18.

Choose "Normal Game" and hold Select before the screen fades out. When the Sound Test screen appears, one of three otherwise unused songs will play at random. According to an interview with the game's composer, these tracks were created as a joke to fit the bizarre "Recca-chan" illustration the artist created for this screen.

Track 16 (Lovin' You)

Track 17 (Dreamin' You)

Track 18 (Throbbin' You)

Level Select

To access Level Select, the Sound Test must be entered by holding Select and Start after choosing Normal Game. Once in the Sound Test mode release Select, but keep holding down Start. Next, hold A + B, then each time you press Select it will increase a hidden level counter in the bottom right corner from 1-12, which includes the second quest stages (starting from Level 4). Once you choose which level you want, release all the buttons, and press Start to exit the Sound Test. Starting a new game will now take you to the selected level number.

Virtual Console Changes

In the original version of the game, the background will flash red whenever you land a hit on a boss, and it will flash white when the boss explodes upon defeat. In the 3DS Virtual Console version, the background will instead alternate between blue, purple, and black at a much slower rate in both cases. This goes with Nintendo's policy of toning down potentially epileptic elements in Virtual Console releases.

(Source: Official trailer, at about 0:21)