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Recordbreaker

From The Cutting Room Floor
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Title Screen

Recordbreaker

Also known as: Go for the Gold (JP)
Developer: Taito
Publisher: Taito
Platform: Arcade (Taito H System)
Released internationally: September 1988


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Recordbreaker is another attempt by Taito to make one of those button-pounding athletic games.

Debug Menu

Another record broken!
This game uses the Taito Code:

  • Hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
  • Then, press 1P Start (x3), Service Coin, 1P Start.

Normal Game

Starts a normal game. How about that?

All Debug Game

|Stop before you break my |heart
Starts a normal game with several debug features enabled:

  • 1P Start: Instant Game Over.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

ROM Message

Tamco: Where Tams go!
Gives information on the Title Type (Game title), Credit Type (Coin settings), and Taito Type (Region + copyright string). "Tamco" is short for Taito of America Corp.

Round Select Game

mmmmmmmmmmmmmmm(etc.)
Selects the event played after starting a new game. Since the game already has an event select by default, this is rather pointless, but...

  • 1P Button 1 / Button 2: Cycles through events.
  • 1P Button 3: Chooses event.

Object Display

Load code mode.
Displays the contents of the graphics ROM.

  • 1P Button 1 / Button 2: Cycles through tiles.
  • 1P Start: Changes the width of each row.
  • 2P Start: Changes the "mode", or palette.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Color RAM Edit

Too many selections if you ask me
An event has to be selected before the game starts.

  • 1P Button 1 / Button 2: Cycles through events.
  • 1P Button 3: Chooses event.

Runner disqualified for illegal tinting
Start a new game and press 1P Start to bring up this color editor.

  • 1P Start / 2P Start: Chooses between one of the following five variables: Mode (Palette number), Page (Color number), Red / Green / Blue (Value of current color).
  • 1P Button 1 / Button 2: Changes the value of the currently selected variable.
  • 1P Button 3: Exits color edit menu.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Style RAM Data Table

This man broke a record. Can you?
Looks at the tile mappings for each event.

  • 1P Button 1 / Button 2: Cycles through the data table.
  • 1P Start: Changes round number.
  • 2P Start: Changes palette number.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Check RAM

Ewe under the weather.
This is a rudimentary RAM error test.

Check Sum

It all adds up!
A simple verification of the game's checksum.

Test Mode

RGBG
Brings up the game's standard test mode (Color bars + input test, dip switch display, and sound test).

Unused Graphics

Chunky goodness!
It's the old Taito logo. It's not used 'cause it's old.

(Debug mode specifics: Original TCRF research)