If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Red Dead Redemption 2/Unused Animations/anim\ingame

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Red Dead Redemption 2/Unused Animations.

Note: unless specified, either by the article, an animation's name, or script files, the peds/objects in the videos are only for reference.

Hmmm...
To do:
  • Currently this only shows character animations, find out how to play object and camera animations and show them here.
  • There are map coordinates for some of these animations, show them playing in said coordinates.


AnimationsIcon.png
clip_script_ca.rpf
The file containing the clip dictionaries with the animations for the Companion Activities.
AnimationsIcon.png
clip_script_rc.rpf
The file containing the clip dictionaries with the animations mainly meant for the Stranger missions, although it also some story missions' clip dictionaries in it.

clip_amb_creature_mammal.rpf

The file containing the clip dictionaries with the ambient animations for the mammal type of animal peds.

amb_creature_mammal@world_bobcat_injured_on_ground@base.ycd
Completely unused clip dictionary with the main injured state animation for the cut bobcat animal. Since the bobcat is not present in the game anymore, the animations is shown here using the cougar.

Filename Animation
base.clip

amb_creature_mammal@world_bobcat_injured_on_ground@death.ycd
Completely unused clip dictionary with the animation of the cut bobcat animal dying after being injured on the ground. Since the bobcat is not present in the game anymore, the animation is shown here using the cougar.

Filename Animation
death.clip

amb_creature_mammal@world_bobcat_injured_on_ground@fidget.ycd
Completely unused clip dictionary with the animations of the cut bobcat animal fidgeting while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.

Filename Animation
fidget_a.clip
fidget_b.clip
fidget_c.clip

amb_creature_mammal@world_bobcat_injured_on_ground@react_look@enter.ycd
Completely unused clip dictionary with the animations of the cut bobcat animal reacting to the player's presence while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.

Filename Animation
back_enter.clip
backright_enter.clip
front_enter.clip
frontright_enter.clip
right_enter.clip

amb_creature_mammal@world_bobcat_injured_on_ground@react_look@exit.ycd
Completely unused clip dictionary with the animations for the cut bobcat animal dying while looking at the player after being injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.

Filename Animation
back_exit.clip
backright_exit.clip
front_exit.clip
frontright_exit.clip
right_exit.clip

amb_creature_mammal@world_bobcat_injured_on_ground@react_look@loop.ycd
Completely unused clip dictionary with the looping animations for the cut bobcat animal looking at the player while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.

Filename Animation
back_loop.clip
backright_loop.clip
front_loop.clip
frontright_loop.clip
right_loop.clip

clip_creatures_fish.rpf

The file containing the clip dictionaries with the movement animations for the fish type peds.

creatures_fish@shark@move.ycd
Completely unused clip dictionary with the animations for the unused tiger shark ped. When tiger sharks are spawned, they don't do the vast majority of these animations, only the idle.clip one.

Filename Animation
accelerate.clip
accelerate_turn_l.clip
accelerate_turn_r.clip
attack.clip
attack_jump.clip
attack_onspot.clip
dead_left.clip RDR2-creatures fish@shark@move-dead left.png
dead_right.clip RDR2-creatures fish@shark@move-dead right.png
dead_up.clip RDR2-creatures fish@shark@move-dead up.png
dying.clip
idle.clip
idle_turn_l.clip
idle_turn_r.clip
run.clip
run_panic.clip
run_start_0.clip
run_start_l_-90.clip
run_start_l_-180.clip
run_start_r_90.clip
run_start_r_180.clip
run_stop_l.clip
run_to_walk.clip
run_to_walk_l1.clip
run_to_walk_l2.clip
run_to_walk_r1.clip
run_to_walk_r2.clip
run_turn_l1.clip
run_turn_l2.clip
run_turn_r1.clip
run_turn_r2.clip
swim.clip
swim_turn_l.clip
swim_turn_r.clip
walk.clip
walk_stop_l.clip
walk_to_run.clip
walk_to_run_l1.clip
walk_to_run_l2.clip
walk_to_run_r1.clip
walk_to_run_r2.clip
walk_turn_l1.clip
walk_turn_l2.clip
walk_turn_r1.clip
walk_turn_r2.clip

creatures_fish@sharkhammerhead@move.ycd
Completely unused clip dictionary with the animations for the unused hammerhead shark ped. Like the tiger sharks, spawned hammerhead shark only do the idle.clip animation.

Filename Animation
attack.clip
attack_jump.clip
attack_onspot.clip
dead_left.clip RDR2-creatures fish@sharkhammerhead@move-dead left.png
dead_right.clip RDR2-creatures fish@sharkhammerhead@move-dead right.png
dead_up.clip RDR2-creatures fish@sharkhammerhead@move-dead up.png
dying.clip
idle.clip
idle_turn_l.clip
idle_turn_r.clip
run.clip
run_panic.clip
run_start_0.clip
run_start_l_-90.clip
run_start_l_-180.clip
run_start_r_90.clip
run_start_r_180.clip
run_stop_l.clip
run_to_walk.clip
run_to_walk_l1.clip
run_to_walk_l2.clip
run_to_walk_r1.clip
run_to_walk_r2.clip
run_turn_l1.clip
run_turn_l2.clip
run_turn_r1.clip
run_turn_r2.clip
walk.clip
walk_stop_l.clip
walk_to_run.clip
walk_to_run_l1.clip
walk_to_run_l2.clip
walk_to_run_r1.clip
walk_to_run_r2.clip
walk_turn_l1.clip
walk_turn_l2.clip
walk_turn_r1.clip
walk_turn_r2.clip

clip_mech_skin.rpf

The file containing the clip dictionaries with the animations related to the mechanic of skinning animals.

mech_skin@bobcat@carried@human.ycd
Completely unused clip dictionary with the animations for the pelt of the cut bobcat animal being carried by human peds.

Filename Animation
carriedbyhuman_exp.clip
grip_lt_arm.clip RDR2-mech skin@bobcat@carried@human-grip lt arm.png

mech_skin@bobcat@carried@mount.ycd
Completely unused clip dictionary with the animations for the pelt of the cut bobcat animal being mounted to a horse.

Filename Animation
carriedbymount_exp.clip
dump.clip

mech_skin@bobcat@drop_body.ycd
Completely unused clip dictionary with the animations for the body of the cut bobcat animal being dropped. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.

Filename Animation
drop.clip
drop_bobcat.clip

mech_skin@bobcat@horse_satchel@body@remove@lt.ycd
Completely unused clip dictionary with the left-facing animations for removing the body of the cut bobcat animal from a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.

Filename Animation
base.clip
base_bobcat.clip
base_camera.clip
base_horse.clip
enter_lf.clip
enter_lf_bobcat.clip
enter_lf_horse.clip
enter_rf.clip
enter_rf_bobcat.clip
enter_rf_horse.clip

mech_skin@bobcat@horse_satchel@body@remove@rt.ycd
Completely unused clip dictionary with the right-facing animations for removing the body of the cut bobcat animal from a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.

Filename Animation
base.clip
base_bobcat.clip
base_camera.clip
base_horse.clip
enter_lf.clip
enter_lf_bobcat.clip
enter_lf_horse.clip
enter_rf.clip
enter_rf_bobcat.clip
enter_rf_horse.clip

mech_skin@bobcat@horse_satchel@body@stow@lt.ycd
Completely unused clip dictionary with the left-facing animations for stowing the body of the cut bobcat animal on a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.

Filename Animation
base.clip
base_bobcat.clip
base_camera.clip
base_horse.clip
enter_lf.clip
enter_lf_bobcat.clip
enter_lf_horse.clip
enter_rf.clip
enter_rf_bobcat.clip
enter_rf_horse.clip

mech_skin@bobcat@horse_satchel@body@stow@rt.ycd
Completely unused clip dictionary with the right-facing animations for stowing the body of the cut bobcat animal on a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.

Filename Animation
base.clip
base_bobcat.clip
base_camera.clip
base_horse.clip
enter_lf.clip
enter_lf_bobcat.clip
enter_lf_horse.clip
enter_rf.clip
enter_rf_bobcat.clip
enter_rf_horse.clip

mech_skin@bobcat@pickup_body@lt.ycd
Completely unused clip dictionary with the left-facing animations for picking up the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.

Filename Animation
pickup.clip
pickup_bobcat.clip

mech_skin@bobcat@pickup_body@rt.ycd
Completely unused clip dictionary with the right-facing animations for picking up the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.

Filename Animation
pickup.clip
pickup_bobcat.clip

mech_skin@bobcat@putdown_body.ycd
The animations for putting down the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.

Filename Animation
putdown.clip
putdown_bobcat.clip

clip_script_amb.rpf

The file containing the clip dictionaries with the animations for the ambient scenarios.

script_amb@discoverables@frozen_neanderthal.ycd
Completely unused clip dictionary with a one-frame animation meant for the unused neanderthal ped, this shows that he was meant to be found frozen somewhere.

Filename Animation
frozen_neanderthal.clip
Neanderthal.png

script_amb@discoverables@identical_twins@ig_1.ycd
The first of multiple completely unused clip dictionaries with animations for cut encounters that involved the unused shack twin peds that were meant to be found living in the Deer Cottage and Reed Cottage shacks. The plot of these events were similar to GTA V's cut Mrs A. and Mrs B. mission strand, being a multi-part conflict about two characters who deeply hated each other.

The names of this clip dictionary's animations show that the first encounter involved the Deer Cottage twin, who would've said stuff like how his brother doesn't deserve to have the same blood and promising to do something if he sees him. If the player entered the shack he would've asked Arthur/John whether the other twin sent him and Arthur/John answered saying no one sent him. Note that the dialogue for all these scenarios got deleted, so these animations' names are the only way to get some context.

Filename Animation
ig1_baseloop_chair.clip
ig1_baseloop_twin01.clip
ig1_didhesendyou.clip
ig1_didhesendyou_chair.clip
ig1_didhesendyou_door.clip
ig1_didhesendyou_twin01.clip
ig1_hedontdeservethesameblood_chair.clip
ig1_hedontdeservethesameblood_twin01.clip
ig1_ifiseehimagain_l_chair.clip
ig1_ifiseehimagain_l_twin01.clip
ig1_ifiseehimagain_r_chair.clip
ig1_ifiseehimagain_r_twin01.clip
ig1_nobodysentme_chair.clip
ig1_nobodysentme_twin01.clip
ig1_twin1quickexit_chair.clip
ig1_twin1quickexit_twin01.clip

script_amb@discoverables@identical_twins@ig_2.ycd
Completely unused clip dictionary with the animations for the second cut encounter that involved the unused shack twins.

The animation names show that this part involved the Reed Cottage twin, who was fidgeting, and after the player entered the shack he would've wondered what his brother said to Arthur/John and the player had the option to not respond.

Filename Animation
ig2_counterloop_chair.clip
ig2_counterloop_twin02.clip
ig2_facingfidget1_chair.clip
ig2_facingfidget1_twin02.clip
ig2_facingfidget2_chair.clip
ig2_facingfidget2_twin02.clip
ig2_facingloop_chair.clip
ig2_facingloop_twin02.clip
ig2_whatdidhesay.clip
ig2_whatdidhesay_chair.clip
ig2_whatdidhesay_door.clip
ig2_whatdidhesay_noresp_chair.clip
ig2_whatdidhesay_noresp_twin02.clip
ig2_whatdidhesay_resp_chair.clip
ig2_whatdidhesay_resp_twin02.clip
ig2_whatdidhesay_twin02.clip

script_amb@discoverables@identical_twins@ig_3.ycd
Completely unused clip dictionary with the animations for the third cut encounter involving the unused shack twins.

As the animation names show, here the Deer Cottage twin was invloved again, but it's not completely clear what his conversation with Arthur/John was about other than either of them questioning the other about their beliefs of something and some "advice" being given.

Filename Animation
ig3_howcanyoubelieve.clip
ig3_howcanyoubelieve_chair.clip
ig3_howcanyoubelieve_door.clip
ig3_howcanyoubelieve_twin01.clip
ig3_myadvicetoyou_f_chair.clip
ig3_myadvicetoyou_f_twin01.clip
ig3_myadvicetoyou_l_chair.clip
ig3_myadvicetoyou_l_twin01.clip
ig3_seatedbase_chair.clip
ig3_seatedbase_twin01.clip
ig3_seatedbrkout_chair.clip
ig3_seatedbrkout_twin01.clip

script_amb@discoverables@identical_twins@ig_4.ycd
Completely unused clip dictionary with the animations for the fourth cut encounter involving the unused shack twins.

As shown by the animation names, this encounter involved the Reed Cottage twin again, and what the contents of his conversation with Arthur/John was is unknown other than this twin saying that his brother is insane and apparently ending with the player being told to leave, the twin then lays in bed afterwards.

Filename Animation
ig4_base_chair.clip
ig4_base_twin02.clip
ig4_brkout_lside_chair.clip
ig4_brkout_lside_twin02.clip
ig4_brkout_rside_chair.clip
ig4_brkout_rside_twin02.clip
ig4_corneridle_chair.clip
ig4_corneridle_twin02.clip
ig4_hesinsane_chair.clip
ig4_hesinsane_twin02.clip
ig4_justleave_f_chair.clip
ig4_justleave_f_twin02.clip
ig4_putyouupto.clip
ig4_putyouupto_chair.clip
ig4_putyouupto_door.clip
ig4_putyouupto_twin02.clip

script_amb@discoverables@identical_twins@twins_dead.ycd
Completely unused clip dictionary with the animations for the cut fifth and last encounter that involved the unused shack twins.

Here, the player would've found both twins dead on the ground. Both animations are a single frame.

Filename Animation
twins_dead_twin01.clip RDR2-script amb@discoverables@identical twins@twins dead-twins dead twin01.png
twins_dead_twin02.clip RDR2-script amb@discoverables@identical twins@twins dead-twins dead twin02.png

clip_script_common.rpf

The file containing the clip dictionaries with the animations used globally throughout the game.

script_common@town_secrets@mass_grave.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by multiple peds around the world.

Here the player discovered the mass grave that Mary-Beth mentions to Karen in one of the camp scripted events, and here the bones of Native Americans would be found, with Arthur/John picking up a skull and inspecting it.

Filename Animation
action_knife.clip
action_player.clip
action_skull.clip
enter_knife.clip
enter_player.clip
enter_skull.clip

script_common@town_secrets@placed_artifact.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by multiple peds throughout the game.

In this scenario the player was going to find the unused Native American mask object (s_masknative01x) and inspect it. As heard by dialogue from peds, this was going to following the plot point of Native American objects mysteriously appearing randomly around Valentine.

Filename Animation
base.clip
base_mask.clip
enter.clip
enter_mask.clip

script_common@town_secrets@submerged_artifact.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by peds throughout the game.

As shown by the also-unused script files scenario@townsecrets@submergedartifact@base.yas and scenario@townsecrets@submergedartifact@enter.yas, this scenario had the player finding and inspecting the unused Native American stick artifacts (p_indianartifact01x and p_indianartifact03x).

Filename Animation
base.clip
base_stick.clip
enter.clip
enter_stick.clip

script_common@trailer@bear_fight.ycd
Completely unused clip dictionary with animations for a bear fight that, as the name says, was made to be shown in a trailer for the game. None of the trailers released feature a scene showing this sequence.

Filename Animation
bear_vs_bear_bear01.clip
bear_vs_bear_bear02.clip
bear_vs_bear_camera.clip

script_common@trailer@chopping_tree.ycd
Completely unused clip dictionary with a camera animation that is meant to show a tree being chopped and was meant for a trailer, and as the name says. None of the trailers released have a scene that features such a sequence.

Filename Animation
cam_chopping_tree.clip

script_common@trailer@collecting_for_the_poor.ycd
Completely unused clip dictionary with animations for a sequence meant for a trailer, as the name says, and it shows Thomas Downes trying to collect money. None of the released trailers have a scene that shows this sequence.

Filename Animation
come_on_trailer_camera.clip
come_on_trailer_table.clip
come_on_trailer_thomas.clip

script_common@trailer@factory.ycd
Completely unused clip dictionary with a camera animation that, as the name says, was made for a trailer and would show a factory. None of the released trailers feature a scene showing this.

Filename Animation
factory_camera.clip

script_common@trailer@farmer_piglet_sow.ycd
Completely unused clip dictionary with animations for a sequence that, as the name says, was meant to be shown in a trailer for the game but none of the released trailers feature a scene showing this. This is interesting because, as shown by the names, this sequence showed a man slaughtering a piglet, an animal that got removed from the game. Note that, since the piglet model got deleted, a rat was used to demonstrate its animation here.

Filename Animation
piglet_slaughter_camera.clip
piglet_slaughter_knife.clip
piglet_slaughter_male.clip
piglet_slaughter_pig.clip
piglet_slaughter_piglet.clip

script_common@trailer@farmhand_in_field.ycd
Completely unused clip dictionary with a camera animation that is meant to show a farmhand on a field and was to be shown in a trailer for the game, as the name says, but none of the released trailers feature a scene with this sequence.

Filename Animation
cam_farmhand.clip

script_common@trailer@gang_prepping_for_robbery.ycd
Completely unused clip dictionary with a camera animation that, as the name says, was meant to be shown in a trailer and it involved a robbery being prepared. None of the released trailers have a scene showing this.

Filename Animation
gang_preps_for_robbery_camera.clip

script_common@trailer@gator_attack.ycd
Completely unused clip dictionary with animations of a sequence about an alligator attacking a boar and, as the name says, was made for a trailer of the game but none of the released trailers feature a scene showing this sequence.

Filename Animation
idle_a_alligator.clip
idle_a_boar.clip
idle_a_camera.clip

script_common@trailer@gator_swimming.ycd
Completely unused clip dictionary with a camera animation meant to show an alligator swimming. As the name says, this was made for a trailer of the game, but none of the released trailers have a scene that features this.

Filename Animation
cam_gator_swimming.clip

script_common@trailer@grave_digger.ycd
Completely unused clip dictionary with a camera animation made to show grave diggers and, as the name shows, it was meant for a trailer of the game but none of the released trailers have a scene with this.

Filename Animation
grave_digger_camera.clip

script_common@trailer@horse_crossing.ycd
Completely unused clip dictionary with a camera animation made to show a horse making a crossing and was meant for a trailer of the game but, as the name shows, but none of the released trailers have a scene showing this.

Filename Animation
horsecrossing_camera.clip

script_common@trailer@impoverished_beggar.ycd
Completely unused clip dictionary with animations for a sequence showing a woman begging for money and a man walking past her. As the name shows, this was made for a trailer of the game, but none of the released trailers feature a scene showing this sequence. Also, this sequence is rather interesting because the woman was meant to be holding the unused model of a baby filenamed "p_cs_babyintro01x".

Filename Animation
beggar_02_baby.clip
beggar_02_cane.clip
beggar_02_female.clip
beggar_02_male.clip
beggar_baby.clip
beggar_camera.clip
beggar_cane.clip
beggar_female.clip
beggar_male.clip
beggar_seatblanket.clip

script_common@trailer@laying_rail.ycd
Completely unused clip dictionary with a camera animation that is meant to show a rail being laid down. As the name shows, this was meant for a trailer of the game, but none of the released trailers have a scene that shows this sequence.

Filename Animation
laying_rail_camera.clip

script_common@trailer@mountain_blizzard.ycd
Completely unused clip dictionary with a camera animation that is supposed to show a mountain and a blizzard, and as the name shows, it was meant for a trailer of the game but none of the released trailers have a scene that shows this.

Filename Animation
mountain_blizzard_camera.clip

script_common@trailer@old_man_hobbling.ycd
Completely unused clip dictionary with animations for a sequence of an old man walking and dodging an oncoming horse. As the name shows, this was made for a trailer of the game, but none of the released trailers have a scene showing this.

Filename Animation
horse_avoid_camera.clip
horse_avoid_oldman.clip

script_common@trailer@oxen_pulling_logs.ycd
Completely unused clip dictionary with animations for a sequence of oxen pulling tree logs and, as the name says, was made for a trailer of the game but none of the released trailers feature a scene showing this sequence.

Filename Animation
cam_oxen_pulling_logs.clip
log_oxen_pulling_logs.clip
ox1_oxen_pulling_logs.clip
ox2_oxen_pulling_logs.clip

script_common@trailer@polluted_village.ycd
Completely unused clip dictionary with a camera animation that is meant to show a village and, as the name shows, was made for a trailer of the game but none of the released trailer have a scene that shows this.

Filename Animation
polluted_village_camera.clip

script_common@trailer@riverboat.ycd
Completely unused clip dictionary with a camera animation meant to show a riverboat. As the name says, this was made for a trailer of the game, but none of the trailers released have a scene showing this.

Filename Animation
riverboat_camera.clip

script_common@trailer@snake_swimming.ycd
Completely unused clip dictionary with a camera animation that is supposed to show a snake swimming and, as the name says, was made for a trailer of the game but none of the trailers released feature a scene showing this.

Filename Animation
cam_snake_swimming.clip

script_common@trailer@startled_deer.ycd
Completely unused clip dictionary with animations for a sequence of a running startled deer. As the name shows, this was made for a trailer of the game, but none of the released trailers have a scene showing this sequence.

Filename Animation
cam_startled_deer.clip
deer_startled_deer.clip

script_common@trailer@swampy_forest.ycd
Completely unused clip dictionary with a camera animation meant to show a swamp area and, as shown by the name, was supposed to be shown in a trailer of the game but none of the trailers released have a scene that shows this.

Filename Animation
swampy_forest_cam.clip

script_common@trailer@train.ycd
Completely unused clip dictionary with a camera animation that is meant to show a train and, as shown by the name, was made for a trailer of the game but none of the released trailers have a scene that shows this.

Filename Animation
train_camera.clip

script_common@trailer@vultures_flying.ycd
Completely unused clip dictionary with a camera animation meant to show vultures flying. As shown by the name, this was made for a trailer of the game, but none of the trailers released have a scene showing this.

Filename Animation
cam_vultures_flying.clip