Red Dead Redemption 2/Unused Animations/anim\ingame
This is a sub-page of Red Dead Redemption 2/Unused Animations.
Note: unless specified, either by the article, an animation's name, or script files, the peds/objects in the videos are only for reference.
To do:
|
clip_script_ca.rpf The file containing the clip dictionaries with the animations for the Companion Activities. |
clip_script_rc.rpf The file containing the clip dictionaries with the animations mainly meant for the Stranger missions, although it also some story missions' clip dictionaries in it. |
Contents
clip_amb_creature_mammal.rpf
The file containing the clip dictionaries with the ambient animations for the mammal type of animal peds.
amb_creature_mammal@world_bobcat_injured_on_ground@base.ycd
Completely unused clip dictionary with the main injured state animation for the cut bobcat animal. Since the bobcat is not present in the game anymore, the animations is shown here using the cougar.
Filename | Animation |
---|---|
base.clip |
amb_creature_mammal@world_bobcat_injured_on_ground@death.ycd
Completely unused clip dictionary with the animation of the cut bobcat animal dying after being injured on the ground. Since the bobcat is not present in the game anymore, the animation is shown here using the cougar.
Filename | Animation |
---|---|
death.clip |
amb_creature_mammal@world_bobcat_injured_on_ground@fidget.ycd
Completely unused clip dictionary with the animations of the cut bobcat animal fidgeting while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.
Filename | Animation |
---|---|
fidget_a.clip | |
fidget_b.clip | |
fidget_c.clip |
amb_creature_mammal@world_bobcat_injured_on_ground@react_look@enter.ycd
Completely unused clip dictionary with the animations of the cut bobcat animal reacting to the player's presence while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.
Filename | Animation |
---|---|
back_enter.clip | |
backright_enter.clip | |
front_enter.clip | |
frontright_enter.clip | |
right_enter.clip |
amb_creature_mammal@world_bobcat_injured_on_ground@react_look@exit.ycd
Completely unused clip dictionary with the animations for the cut bobcat animal dying while looking at the player after being injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.
Filename | Animation |
---|---|
back_exit.clip | |
backright_exit.clip | |
front_exit.clip | |
frontright_exit.clip | |
right_exit.clip |
amb_creature_mammal@world_bobcat_injured_on_ground@react_look@loop.ycd
Completely unused clip dictionary with the looping animations for the cut bobcat animal looking at the player while injured on the ground. Since the bobcat is not present in the game anymore, the animations are shown here using the cougar.
Filename | Animation |
---|---|
back_loop.clip | |
backright_loop.clip | |
front_loop.clip | |
frontright_loop.clip | |
right_loop.clip |
clip_creatures_fish.rpf
The file containing the clip dictionaries with the movement animations for the fish type peds.
creatures_fish@shark@move.ycd
Completely unused clip dictionary with the animations for the unused tiger shark ped. When tiger sharks are spawned, they don't do the vast majority of these animations, only the idle.clip one.
creatures_fish@sharkhammerhead@move.ycd
Completely unused clip dictionary with the animations for the unused hammerhead shark ped. Like the tiger sharks, spawned hammerhead shark only do the idle.clip animation.
clip_mech_skin.rpf
The file containing the clip dictionaries with the animations related to the mechanic of skinning animals.
mech_skin@bobcat@carried@human.ycd
Completely unused clip dictionary with the animations for the pelt of the cut bobcat animal being carried by human peds.
Filename | Animation |
---|---|
carriedbyhuman_exp.clip | |
grip_lt_arm.clip |
mech_skin@bobcat@carried@mount.ycd
Completely unused clip dictionary with the animations for the pelt of the cut bobcat animal being mounted to a horse.
Filename | Animation |
---|---|
carriedbymount_exp.clip | |
dump.clip |
mech_skin@bobcat@drop_body.ycd
Completely unused clip dictionary with the animations for the body of the cut bobcat animal being dropped. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.
Filename | Animation |
---|---|
drop.clip | |
drop_bobcat.clip |
mech_skin@bobcat@horse_satchel@body@remove@lt.ycd
Completely unused clip dictionary with the left-facing animations for removing the body of the cut bobcat animal from a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.
Filename | Animation |
---|---|
base.clip | |
base_bobcat.clip | |
base_camera.clip | |
base_horse.clip | |
enter_lf.clip | |
enter_lf_bobcat.clip | |
enter_lf_horse.clip | |
enter_rf.clip | |
enter_rf_bobcat.clip | |
enter_rf_horse.clip |
mech_skin@bobcat@horse_satchel@body@remove@rt.ycd
Completely unused clip dictionary with the right-facing animations for removing the body of the cut bobcat animal from a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.
Filename | Animation |
---|---|
base.clip | |
base_bobcat.clip | |
base_camera.clip | |
base_horse.clip | |
enter_lf.clip | |
enter_lf_bobcat.clip | |
enter_lf_horse.clip | |
enter_rf.clip | |
enter_rf_bobcat.clip | |
enter_rf_horse.clip |
mech_skin@bobcat@horse_satchel@body@stow@lt.ycd
Completely unused clip dictionary with the left-facing animations for stowing the body of the cut bobcat animal on a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.
Filename | Animation |
---|---|
base.clip | |
base_bobcat.clip | |
base_camera.clip | |
base_horse.clip | |
enter_lf.clip | |
enter_lf_bobcat.clip | |
enter_lf_horse.clip | |
enter_rf.clip | |
enter_rf_bobcat.clip | |
enter_rf_horse.clip |
mech_skin@bobcat@horse_satchel@body@stow@rt.ycd
Completely unused clip dictionary with the right-facing animations for stowing the body of the cut bobcat animal on a horse. Since the bobcat is not present in the game anymore, its animations are shown here using the cougar.
Filename | Animation |
---|---|
base.clip | |
base_bobcat.clip | |
base_camera.clip | |
base_horse.clip | |
enter_lf.clip | |
enter_lf_bobcat.clip | |
enter_lf_horse.clip | |
enter_rf.clip | |
enter_rf_bobcat.clip | |
enter_rf_horse.clip |
mech_skin@bobcat@pickup_body@lt.ycd
Completely unused clip dictionary with the left-facing animations for picking up the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.
Filename | Animation |
---|---|
pickup.clip | |
pickup_bobcat.clip |
mech_skin@bobcat@pickup_body@rt.ycd
Completely unused clip dictionary with the right-facing animations for picking up the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.
Filename | Animation |
---|---|
pickup.clip | |
pickup_bobcat.clip |
mech_skin@bobcat@putdown_body.ycd
The animations for putting down the body of the cut bobcat animal. Since the bobcat is not present in the game anymore, its animation is shown here using the cougar.
Filename | Animation |
---|---|
putdown.clip | |
putdown_bobcat.clip |
clip_script_amb.rpf
The file containing the clip dictionaries with the animations for the ambient scenarios.
script_amb@discoverables@frozen_neanderthal.ycd
Completely unused clip dictionary with a one-frame animation meant for the unused neanderthal ped, this shows that he was meant to be found frozen somewhere.
Filename | Animation |
---|---|
frozen_neanderthal.clip |
script_amb@discoverables@identical_twins@ig_1.ycd
The first of multiple completely unused clip dictionaries with animations for cut encounters that involved the unused shack twin peds that were meant to be found living in the Deer Cottage and Reed Cottage shacks. The plot of these events were similar to GTA V's cut Mrs A. and Mrs B. mission strand, being a multi-part conflict about two characters who deeply hated each other.
The names of this clip dictionary's animations show that the first encounter involved the Deer Cottage twin, who would've said stuff like how his brother doesn't deserve to have the same blood and promising to do something if he sees him. If the player entered the shack he would've asked Arthur/John whether the other twin sent him and Arthur/John answered saying no one sent him. Note that the dialogue for all these scenarios got deleted, so these animations' names are the only way to get some context.
Filename | Animation |
---|---|
ig1_baseloop_chair.clip | |
ig1_baseloop_twin01.clip | |
ig1_didhesendyou.clip | |
ig1_didhesendyou_chair.clip | |
ig1_didhesendyou_door.clip | |
ig1_didhesendyou_twin01.clip | |
ig1_hedontdeservethesameblood_chair.clip | |
ig1_hedontdeservethesameblood_twin01.clip | |
ig1_ifiseehimagain_l_chair.clip | |
ig1_ifiseehimagain_l_twin01.clip | |
ig1_ifiseehimagain_r_chair.clip | |
ig1_ifiseehimagain_r_twin01.clip | |
ig1_nobodysentme_chair.clip | |
ig1_nobodysentme_twin01.clip | |
ig1_twin1quickexit_chair.clip | |
ig1_twin1quickexit_twin01.clip |
script_amb@discoverables@identical_twins@ig_2.ycd
Completely unused clip dictionary with the animations for the second cut encounter that involved the unused shack twins.
The animation names show that this part involved the Reed Cottage twin, who was fidgeting, and after the player entered the shack he would've wondered what his brother said to Arthur/John and the player had the option to not respond.
Filename | Animation |
---|---|
ig2_counterloop_chair.clip | |
ig2_counterloop_twin02.clip | |
ig2_facingfidget1_chair.clip | |
ig2_facingfidget1_twin02.clip | |
ig2_facingfidget2_chair.clip | |
ig2_facingfidget2_twin02.clip | |
ig2_facingloop_chair.clip | |
ig2_facingloop_twin02.clip | |
ig2_whatdidhesay.clip | |
ig2_whatdidhesay_chair.clip | |
ig2_whatdidhesay_door.clip | |
ig2_whatdidhesay_noresp_chair.clip | |
ig2_whatdidhesay_noresp_twin02.clip | |
ig2_whatdidhesay_resp_chair.clip | |
ig2_whatdidhesay_resp_twin02.clip | |
ig2_whatdidhesay_twin02.clip |
script_amb@discoverables@identical_twins@ig_3.ycd
Completely unused clip dictionary with the animations for the third cut encounter involving the unused shack twins.
As the animation names show, here the Deer Cottage twin was invloved again, but it's not completely clear what his conversation with Arthur/John was about other than either of them questioning the other about their beliefs of something and some "advice" being given.
Filename | Animation |
---|---|
ig3_howcanyoubelieve.clip | |
ig3_howcanyoubelieve_chair.clip | |
ig3_howcanyoubelieve_door.clip | |
ig3_howcanyoubelieve_twin01.clip | |
ig3_myadvicetoyou_f_chair.clip | |
ig3_myadvicetoyou_f_twin01.clip | |
ig3_myadvicetoyou_l_chair.clip | |
ig3_myadvicetoyou_l_twin01.clip | |
ig3_seatedbase_chair.clip | |
ig3_seatedbase_twin01.clip | |
ig3_seatedbrkout_chair.clip | |
ig3_seatedbrkout_twin01.clip |
script_amb@discoverables@identical_twins@ig_4.ycd
Completely unused clip dictionary with the animations for the fourth cut encounter involving the unused shack twins.
As shown by the animation names, this encounter involved the Reed Cottage twin again, and what the contents of his conversation with Arthur/John was is unknown other than this twin saying that his brother is insane and apparently ending with the player being told to leave, the twin then lays in bed afterwards.
Filename | Animation |
---|---|
ig4_base_chair.clip | |
ig4_base_twin02.clip | |
ig4_brkout_lside_chair.clip | |
ig4_brkout_lside_twin02.clip | |
ig4_brkout_rside_chair.clip | |
ig4_brkout_rside_twin02.clip | |
ig4_corneridle_chair.clip | |
ig4_corneridle_twin02.clip | |
ig4_hesinsane_chair.clip | |
ig4_hesinsane_twin02.clip | |
ig4_justleave_f_chair.clip | |
ig4_justleave_f_twin02.clip | |
ig4_putyouupto.clip | |
ig4_putyouupto_chair.clip | |
ig4_putyouupto_door.clip | |
ig4_putyouupto_twin02.clip |
script_amb@discoverables@identical_twins@twins_dead.ycd
Completely unused clip dictionary with the animations for the cut fifth and last encounter that involved the unused shack twins.
Here, the player would've found both twins dead on the ground. Both animations are a single frame.
Filename | Animation |
---|---|
twins_dead_twin01.clip | |
twins_dead_twin02.clip |
clip_script_common.rpf
The file containing the clip dictionaries with the animations used globally throughout the game.
script_common@town_secrets@mass_grave.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by multiple peds around the world.
Here the player discovered the mass grave that Mary-Beth mentions to Karen in one of the camp scripted events, and here the bones of Native Americans would be found, with Arthur/John picking up a skull and inspecting it.
Filename | Animation |
---|---|
action_knife.clip | |
action_player.clip | |
action_skull.clip | |
enter_knife.clip | |
enter_player.clip | |
enter_skull.clip |
script_common@town_secrets@placed_artifact.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by multiple peds throughout the game.
In this scenario the player was going to find the unused Native American mask object (s_masknative01x) and inspect it. As heard by dialogue from peds, this was going to following the plot point of Native American objects mysteriously appearing randomly around Valentine.
Filename | Animation |
---|---|
base.clip | |
base_mask.clip | |
enter.clip | |
enter_mask.clip |
script_common@town_secrets@submerged_artifact.ycd
Completely unused clip dictionary for a cut scenario related to the Valentine Curse mentioned by peds throughout the game.
As shown by the also-unused script files scenario@townsecrets@submergedartifact@base.yas and scenario@townsecrets@submergedartifact@enter.yas, this scenario had the player finding and inspecting the unused Native American stick artifacts (p_indianartifact01x and p_indianartifact03x).
Filename | Animation |
---|---|
base.clip | |
base_stick.clip | |
enter.clip | |
enter_stick.clip |
script_common@trailer@bear_fight.ycd
Completely unused clip dictionary with animations for a bear fight that, as the name says, was made to be shown in a trailer for the game. None of the trailers released feature a scene showing this sequence.
Filename | Animation |
---|---|
bear_vs_bear_bear01.clip | |
bear_vs_bear_bear02.clip | |
bear_vs_bear_camera.clip |
script_common@trailer@chopping_tree.ycd
Completely unused clip dictionary with a camera animation that is meant to show a tree being chopped and was meant for a trailer, and as the name says. None of the trailers released have a scene that features such a sequence.
Filename | Animation |
---|---|
cam_chopping_tree.clip |
script_common@trailer@collecting_for_the_poor.ycd
Completely unused clip dictionary with animations for a sequence meant for a trailer, as the name says, and it shows Thomas Downes trying to collect money. None of the released trailers have a scene that shows this sequence.
Filename | Animation |
---|---|
come_on_trailer_camera.clip | |
come_on_trailer_table.clip | |
come_on_trailer_thomas.clip |
script_common@trailer@factory.ycd
Completely unused clip dictionary with a camera animation that, as the name says, was made for a trailer and would show a factory. None of the released trailers feature a scene showing this.
Filename | Animation |
---|---|
factory_camera.clip |
script_common@trailer@farmer_piglet_sow.ycd
Completely unused clip dictionary with animations for a sequence that, as the name says, was meant to be shown in a trailer for the game but none of the released trailers feature a scene showing this. This is interesting because, as shown by the names, this sequence showed a man slaughtering a piglet, an animal that got removed from the game. Note that, since the piglet model got deleted, a rat was used to demonstrate its animation here.
Filename | Animation |
---|---|
piglet_slaughter_camera.clip | |
piglet_slaughter_knife.clip | |
piglet_slaughter_male.clip | |
piglet_slaughter_pig.clip | |
piglet_slaughter_piglet.clip |
script_common@trailer@farmhand_in_field.ycd
Completely unused clip dictionary with a camera animation that is meant to show a farmhand on a field and was to be shown in a trailer for the game, as the name says, but none of the released trailers feature a scene with this sequence.
Filename | Animation |
---|---|
cam_farmhand.clip |
script_common@trailer@gang_prepping_for_robbery.ycd
Completely unused clip dictionary with a camera animation that, as the name says, was meant to be shown in a trailer and it involved a robbery being prepared. None of the released trailers have a scene showing this.
Filename | Animation |
---|---|
gang_preps_for_robbery_camera.clip |
script_common@trailer@gator_attack.ycd
Completely unused clip dictionary with animations of a sequence about an alligator attacking a boar and, as the name says, was made for a trailer of the game but none of the released trailers feature a scene showing this sequence.
Filename | Animation |
---|---|
idle_a_alligator.clip | |
idle_a_boar.clip | |
idle_a_camera.clip |
script_common@trailer@gator_swimming.ycd
Completely unused clip dictionary with a camera animation meant to show an alligator swimming. As the name says, this was made for a trailer of the game, but none of the released trailers have a scene that features this.
Filename | Animation |
---|---|
cam_gator_swimming.clip |
script_common@trailer@grave_digger.ycd
Completely unused clip dictionary with a camera animation made to show grave diggers and, as the name shows, it was meant for a trailer of the game but none of the released trailers have a scene with this.
Filename | Animation |
---|---|
grave_digger_camera.clip |
script_common@trailer@horse_crossing.ycd
Completely unused clip dictionary with a camera animation made to show a horse making a crossing and was meant for a trailer of the game but, as the name shows, but none of the released trailers have a scene showing this.
Filename | Animation |
---|---|
horsecrossing_camera.clip |
script_common@trailer@impoverished_beggar.ycd
Completely unused clip dictionary with animations for a sequence showing a woman begging for money and a man walking past her. As the name shows, this was made for a trailer of the game, but none of the released trailers feature a scene showing this sequence. Also, this sequence is rather interesting because the woman was meant to be holding the unused model of a baby filenamed "p_cs_babyintro01x".
Filename | Animation |
---|---|
beggar_02_baby.clip | |
beggar_02_cane.clip | |
beggar_02_female.clip | |
beggar_02_male.clip | |
beggar_baby.clip | |
beggar_camera.clip | |
beggar_cane.clip | |
beggar_female.clip | |
beggar_male.clip | |
beggar_seatblanket.clip |
script_common@trailer@laying_rail.ycd
Completely unused clip dictionary with a camera animation that is meant to show a rail being laid down. As the name shows, this was meant for a trailer of the game, but none of the released trailers have a scene that shows this sequence.
Filename | Animation |
---|---|
laying_rail_camera.clip |
script_common@trailer@mountain_blizzard.ycd
Completely unused clip dictionary with a camera animation that is supposed to show a mountain and a blizzard, and as the name shows, it was meant for a trailer of the game but none of the released trailers have a scene that shows this.
Filename | Animation |
---|---|
mountain_blizzard_camera.clip |
script_common@trailer@old_man_hobbling.ycd
Completely unused clip dictionary with animations for a sequence of an old man walking and dodging an oncoming horse. As the name shows, this was made for a trailer of the game, but none of the released trailers have a scene showing this.
Filename | Animation |
---|---|
horse_avoid_camera.clip | |
horse_avoid_oldman.clip |
script_common@trailer@oxen_pulling_logs.ycd
Completely unused clip dictionary with animations for a sequence of oxen pulling tree logs and, as the name says, was made for a trailer of the game but none of the released trailers feature a scene showing this sequence.
Filename | Animation |
---|---|
cam_oxen_pulling_logs.clip | |
log_oxen_pulling_logs.clip | |
ox1_oxen_pulling_logs.clip | |
ox2_oxen_pulling_logs.clip |
script_common@trailer@polluted_village.ycd
Completely unused clip dictionary with a camera animation that is meant to show a village and, as the name shows, was made for a trailer of the game but none of the released trailer have a scene that shows this.
Filename | Animation |
---|---|
polluted_village_camera.clip |
script_common@trailer@riverboat.ycd
Completely unused clip dictionary with a camera animation meant to show a riverboat. As the name says, this was made for a trailer of the game, but none of the trailers released have a scene showing this.
Filename | Animation |
---|---|
riverboat_camera.clip |
script_common@trailer@snake_swimming.ycd
Completely unused clip dictionary with a camera animation that is supposed to show a snake swimming and, as the name says, was made for a trailer of the game but none of the trailers released feature a scene showing this.
Filename | Animation |
---|---|
cam_snake_swimming.clip |
script_common@trailer@startled_deer.ycd
Completely unused clip dictionary with animations for a sequence of a running startled deer. As the name shows, this was made for a trailer of the game, but none of the released trailers have a scene showing this sequence.
Filename | Animation |
---|---|
cam_startled_deer.clip | |
deer_startled_deer.clip |
script_common@trailer@swampy_forest.ycd
Completely unused clip dictionary with a camera animation meant to show a swamp area and, as shown by the name, was supposed to be shown in a trailer of the game but none of the trailers released have a scene that shows this.
Filename | Animation |
---|---|
swampy_forest_cam.clip |
script_common@trailer@train.ycd
Completely unused clip dictionary with a camera animation that is meant to show a train and, as shown by the name, was made for a trailer of the game but none of the released trailers have a scene that shows this.
Filename | Animation |
---|---|
train_camera.clip |
script_common@trailer@vultures_flying.ycd
Completely unused clip dictionary with a camera animation meant to show vultures flying. As shown by the name, this was made for a trailer of the game, but none of the trailers released have a scene showing this.
Filename | Animation |
---|---|
cam_vultures_flying.clip |