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Rise of Nations/Unused Sounds
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This is a sub-page of Rise of Nations.
Filename | Sound | Notes, descriptions, used versions |
allclear | Old version of All Clear button select sound. Retail version uses U.I. Sound 17.wav sound. | |
bells1 | | Probably old version of Alarm button select sound. |
blacksmith | This sound file is from another game - Age of Empires 2, where it is used as the Blacksmith building select sound. | |
buildingcomplete | Presumably was supposed to play when a building is built, however the select sound of this building usually plays instead. | |
capitalattack | | Retail version of the game doesn't use any special sounds when the capital is attacked, besides the standard building attack alert. |
capitalcaptured | Retail version of the game doesn't use any sounds when the capital is captured. | |
capitalrecaptured | Retail version of the game doesn't use any sounds when the capital is recaptured. | |
capitalwarning | ||
city | Old version of City select sound. | |
city2 | Old version of City select sound. | |
click | ||
click_002 | ||
click2 | ||
cool_switch | ||
diplomacy_good | ||
discoveredgunpowder | It seems at some point during game development, the player has to research (discover) gunpowder to create gunpowder units. In the release version of the game, the player only needs to research Gunpowder Age and some military techs for creating gunpowder units. | |
discoveredflight | It seems at some point during game development, the player has to research (discover) flight to create aircraft units. In the release version of the game, the player only needs to research Industrial Age and some military techs for creating Airport building and aircraft units. | |
enemycaptimerexpired | ||
enemycaptimerexpired2 | ||
enemypriestspell | It seems there were priests in the game, just like in Age of Empires, but they were scrapped. Their "Wololo" spell most probably was converted to Spy "Bribe" craft. Name of sound when enemy spy is trying to bribe player's unit is "spell.wav", so it proves that theory. | |
farm | Old version of Farm select sound. | |
friendlycapcaptured | ||
friendlycapexpired | ||
gateclose | Most probably it is leftover from scrapped fortification system. | |
general_ack_009 | Part of used soundfile wonder_colosseum: | |
general_ack_012 | Part of used soundfile wonder_pyramid: | |
generaldecoy2 | ||
granary | Old version of Granary select sound. | |
infinitequeue | Instead of this sound, toggleon.wav is used when infinite queue is enabled. | |
infinitequeueoff | Instead of this sound, toggleoff.wav is used when infinite queue is disabled. | |
invalidcommand | ||
keep | ||
mandeath0 | Unused death scream. | |
mandeath6 | Unused death scream. | |
mandeath7 | Unused death scream. | |
mandeath8 | Unused death scream. | |
mandeath9 | Unused death scream. | |
mandeath10 | Unused death scream. | |
mandeath11 | Unused death scream. | |
mandeath12 | Unused death scream. | |
metropolis2 | This sound is very similar to the used metropolis.wav sound but with stronger echo. | |
militiaage0 | ||
militiatorch | Militia units don't use torches at all in-game. Probably it was a scrapped mechanic or animation of attack. | |
peasantcreated | Old version of Citizen creating sound. Note in there is "Peasant" name, not Citizen. | |
popincrease | Leftover from old mechanic, when in order to increase pop cap, the player needs to build Cities and Granaries instead of researching military branch techs, like in the retail version. | |
queue | ||
radar | ||
scream | ||
Sound 23 | ||
truck_ack_006 | ||
U.I. Sound 1 | ||
U.I. Sound 2 whole down | ||
U.I. Sound 2 whole up | ||
U.I. Sound 2 | ||
U.I. Sound 3 | It's similar to the All Clear select sound (U.I. Sound 17.wav), it was probably another old version of this sound effect. | |
U.I. Sound 4 | ||
U.I. Sound 10 | ||
U.I. Sound 14 whole down | ||
U.I. Sound 14 whole up | ||
U.I. Sound 14 | ||
U.I. Sound 15 | ||
U.I. Sound 16 | Another sound which is similar to the All CLear select sound. | |
U.I. Sound 19 | It's also a sound which is similar to the All Clear select sound. | |
ui_neg1 | ||
uierror6 | ||
university | Old unused University building sound. | |
upgradeterritory | territoryupgrade.wav is used instead. | |
victory | ||
warn_invalid_order | ||
wonder_opera_house | As the filename says, it's sound for the scrapped Opera House Wonder building. | |
ww2_airplane | Probably unused select sound for Fighter for Fighter-Bomber units. |