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Rise of Nations/Unused Sounds

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This is a sub-page of Rise of Nations.

Filename Sound Notes, descriptions, used versions
allclear
Old version of All Clear button select sound. Retail version uses U.I. Sound 17.wav sound.
bells1
Probably old version of Alarm button select sound.
blacksmith
This sound file is from another game - Age of Empires 2, where it is used as the Blacksmith building select sound.
buildingcomplete
Presumably was supposed to play when a building is built, however the select sound of this building usually plays instead.
capitalattack
Retail version of the game doesn't use any special sounds when the capital is attacked, besides the standard building attack alert.
capitalcaptured
Retail version of the game doesn't use any sounds when the capital is captured.
capitalrecaptured
Retail version of the game doesn't use any sounds when the capital is recaptured.
capitalwarning
city
Old version of City select sound.
city2
Old version of City select sound.
click
click_002
click2
cool_switch
diplomacy_good
discoveredgunpowder
It seems at some point during game development, the player has to research (discover) gunpowder to create gunpowder units. In the release version of the game, the player only needs to research Gunpowder Age and some military techs for creating gunpowder units.
discoveredflight
It seems at some point during game development, the player has to research (discover) flight to create aircraft units. In the release version of the game, the player only needs to research Industrial Age and some military techs for creating Airport building and aircraft units.
enemycaptimerexpired
enemycaptimerexpired2
enemypriestspell
It seems there were priests in the game, just like in Age of Empires, but they were scrapped. Their "Wololo" spell most probably was converted to Spy "Bribe" craft. Name of sound when enemy spy is trying to bribe player's unit is "spell.wav", so it proves that theory.
farm
Old version of Farm select sound.
friendlycapcaptured
friendlycapexpired
gateclose
Most probably it is leftover from scrapped fortification system.
general_ack_009
Part of used soundfile wonder_colosseum:
general_ack_012
Part of used soundfile wonder_pyramid:
generaldecoy2
granary
Old version of Granary select sound.
infinitequeue
Instead of this sound, toggleon.wav is used when infinite queue is enabled.
infinitequeueoff
Instead of this sound, toggleoff.wav is used when infinite queue is disabled.
invalidcommand
keep
mandeath0
Unused death scream.
mandeath6
Unused death scream.
mandeath7
Unused death scream.
mandeath8
Unused death scream.
mandeath9
Unused death scream.
mandeath10
Unused death scream.
mandeath11
Unused death scream.
mandeath12
Unused death scream.
metropolis2
This sound is very similar to the used metropolis.wav sound but with stronger echo.
militiaage0
militiatorch
Militia units don't use torches at all in-game. Probably it was a scrapped mechanic or animation of attack.
peasantcreated
Old version of Citizen creating sound. Note in there is "Peasant" name, not Citizen.
popincrease
Leftover from old mechanic, when in order to increase pop cap, the player needs to build Cities and Granaries instead of researching military branch techs, like in the retail version.
queue
radar
scream
Sound 23
truck_ack_006
U.I. Sound 1
U.I. Sound 2 whole down
U.I. Sound 2 whole up
U.I. Sound 2
U.I. Sound 3
It's similar to the All Clear select sound (U.I. Sound 17.wav), it was probably another old version of this sound effect.
U.I. Sound 4
U.I. Sound 10
U.I. Sound 14 whole down
U.I. Sound 14 whole up
U.I. Sound 14
U.I. Sound 15
U.I. Sound 16
Another sound which is similar to the All CLear select sound.
U.I. Sound 19
It's also a sound which is similar to the All Clear select sound.
ui_neg1
uierror6
university
Old unused University building sound.
upgradeterritory
territoryupgrade.wav is used instead.
victory
warn_invalid_order
wonder_opera_house
As the filename says, it's sound for the scrapped Opera House Wonder building.
ww2_airplane
Probably unused select sound for Fighter for Fighter-Bomber units.