Rokkun! Monster!!
Rokkun! Monster!! |
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Developer: Electronics Application This game has hidden development-related text. |
A puzzle game that was only released in Japan.
Contents
Debug Menu
Game Genie code 0C2-14F-E6A will start you off in a debug menu allowing some basic features such as CHR viewing, sprite viewing, game mode setup and a sound test.
GAME START
Takes you to a game configuration setup menu where you can adjust parameters and select your Character. Press Start to begin the game with your selected settings.
CHARA DISP
View Character Tilesets.
For some reason, the "CHARA NAME" is always empty. However, the ROM contains a full list of corresponding names for all CHR blocks. They are even processed somehow by putting in a RAM buffer, but no code left that actually draws this. List of "CHARA NAME" is after 0x3C869:
NORMAL ASCII HIGH NORMAL ASCII LOW CHARA.CBB HIGH CHARA.CBB LOW T_1P.CBB BG_NL.CBB BG_2P.CBB HIGH BG_2P.CBB LOW MAPDATA.CBB HIGH MAPDATA.CBB LOW HOSHI.CBB OBI.CBB MODE.CBB HIGH MODE.CBB LOW WAM_EX.CBB WBN_EX.CBB BDR_EX.CBB DRG_EX.CBB STC_EX.CBB GRM_EX.CBB GOR_EX.CBB AGR_EX.CBB DUMMY CKT_EX.CBB BRK_EX.CBB MDS_EX.CBB ASR_EX.CBB RUS_EX.CBB BRA_EX.CBB STN_EX.CBB LEVEL.CBB WAM_EX.CBB WBN_EX.CBB BDR_EX.CBB DRG_EX.CBB STC_EX.CBB GRM_EX.CBB GOR_EX.CBB AGR_EX.CBB DUMMY CKT_EX.CBB BRK_EX.CBB MDS_EX.CBB ASR_EX.CBB RUS_EX.CBB BRA_EX.CBB STN_EX.CBB
MAP DISP
View stage backdrop tilesets.
JUKEBOX
Basic sound test. A plays the selected song and B plays the selected sound effect.
C.R.T. Test
Tests CRT television setup which checks to see if the Super Game Boy flag is set. Basic Super Game Boy commands are sent and then a palette is loaded.
SPRITE TEST
Sprite viewer. Press A to set the currently selected sprite.
CHR SELECT
Character Select brings you to the Main Menu.
Unused Super Game Boy Border
There is an unused and unreferenced Super Game Boy border that looks like an early version of another border used in the game. For comparison, there are less details in the picture, also a yellow frame is used inside the window not outside of it.
Early | Final |
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Unused Super Game Boy Sound
To do: Rip the sound. |
Located at 0x0353F is the first Super Game Boy sound. Game Genie codes 3F3-10C-5D4 + 353-11C-3BA will play this unused sound during startup.
Unused Text
At 0x3DB5F, there is unused text for another debug mode screen. It is unknown where it should be displayed, but it has no VDP initialization and just copies text to the VRAM directly.
WARNING !! YOU HAVE TO RETURN. (PUSH START TO RETURN)
Also, at 0x5FC40 and 0x63C40 there two identical strings with some mastering tool signature, probably used to draw SGB borders, since both places are at the end of the SGB borders data.
NAK1989 S-CG-CADVer1.11 930511 F
- Pages missing developer references
- Games developed by Electronics Application
- Pages missing publisher references
- Games published by Hori
- Game Boy games
- Super Game Boy games
- Pages missing date references
- Games released in 1994
- Games released in July
- Games released on July 1
- Games with hidden development-related text
- Games with unused sounds
- Games with debugging functions
- Games with hidden sound tests
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Electronics Application
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Games > Games by platform
Games > Games by platform > SNES games > Super Game Boy games
Games > Games by publisher > Games published by Hori
Games > Games by release date > Games released in 1994
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 1
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games