SCP - Containment Breach
SCP - Containment Breach |
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Developers: Joonas Rikkonen,
Undertow Games,
Third Subvision Studio This game has hidden development-related text. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
SCP - Containment Breach is a survival horror game based on the SCP Foundation. It includes a unique blinking mechanic which can be used against you during the most dire of circum- SNAP!
Contents
Unused Graphics
In the game's files, there are a few icons for achievements that do not exist. These are leftovers from the SCP Nine Tailed Fox mod, created by Third Subvision Studio.
Unused Models
Chaos Insurgency/Mobile Task Force Variant
This model was originally intended to be used as the model for the Chaos Insurgency, or possibly a variant of the MTF, in order to distinguish between members of the task force. The model is similar in appearance to the old MTF models, with the exception of a gas mask in place of a visor. The model can be found in the game's files from v0.6-v0.6.6 and can be found in the directory SCP - Containment Breach/GFX/npcs/mtf2.b3d. This should not be confused with the new MTF model, which uses the filename MTF2.b3d from v1.0 on.
Unused/Removed SCPs
There are a few SCPs that were removed from the game.
SCP-178 was a pair of stereoscopic 3D glasses that, when worn, would make the wearer see hostile humanoid entities resembling cicadas and jumping spiders. It was added to the game in v1.1 before being removed in v1.3.10. The item was removed for a few reasons, those being that it was deemed useless compared to other SCPs, it basically served as a way for players to kill themselves thinking it was an important item, and that its containment chamber had problems spawning due to the spawning algorithm, which made user "achievement runs" difficult to accomplish.
In the game files until SCP-178's removal were a model and two textures: one for the glasses model itself, and one for the screen overlay while the glasses were being worn.
SCP-513-1 was originally in the v0.1 release. Instead of being summoned when the player activated SCP-513, it would appear after the "cowbell" sound randomly played over the intercom. After it appeared it would stalk the player similar to the final version. However, the developer felt that its random appearance would nullify any possible "good" endings as it would continue to follow the player character. It was removed in v0.2. In v0.8 it was reintroduced but could only be summoned by the player activating SCP-513.
SCP-650 was proposed by a user on the SCP - Containment Breach forums. After reading the proposal, Regalis considered adding it into the game if a model was made due to the fact that it could be easily implemented. Progress for the project became very slow and eventually fell apart altogether due to overall lack of morale from fellow members of the community. Inevitably, all progress came to a halt and no attempts have been made to finish the model. The project is thus presumed cancelled.
A model and containment room was created for SCP-689 in the hope of better utilizing the eye mechanics in the game. It was intended that whenever the player made eye contact with SCP-689, they would have to maintain it. Should they take their eyes off SCP-689, it would instantly kill them. Regalis (while in favor of better use of the eye mechanics) deemed SCP-689 "too powerful and over-the-top", and decided not to include the SCP in the game.
SCP-689's model can be found in the game's files from v0.1-v0.5.5 in the directory SCP - Containment Breach/GFX/npcs/statue.x. Two barebones textures can be found in the files from v0.1-v0.2 in the directory SCP - Containment Breach/GFX/npcs/statue.jpg and statue2.jpg.
SCP-1074 was a painting that would force the player to stare at it until they eventually died, similar to SCP-012. If the player was wearing night vision goggles or SCP-714, they would be unaffected. There is a model with two textures.
Version Differences
The game has been in development for many years, and in that timeframe many major improvements and changes have been made to the game.
Graphical Changes
SCP-914's Label
v0.1 to v0.6.5 | v0.6.6 to v1.3.11 (Latest) |
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In v0.6.6, the text for SCP-914's left label was changed from "Input" to "Intake" and they both were given some detail.
SCP-079's Face
v0.1 to v0.2.1 | v0.3 to v1.3.11 (Latest) |
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Hand Icon
v0.1 to v0.2.1 | v0.3 to v1.3.11 (Latest) |
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The hand was made more detailed in v0.3.
Wall Textures
v0.1 to v0.1.2 | v0.2 to v1.3.11 (Latest) |
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v0.1 to v0.1.2 | v0.2 to v1.3.11 (Latest) |
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The Launcher's Background
The launcher's background image, launcher.jpg, went through some changes as well, including the placement of blood stains.
v0.1 | v0.1.1 to v0.9 | v0.9.1 to v1.3.11 (Latest) |
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Radio Sprite
v0.1 to v0.2 (unused) | v0.2.1 to v0.9.1 | v0.9.2 to v1.3.11 (Latest) |
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v0.1 to v0.9.1 | v0.9.2 to v1.3.11 (Latest) |
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Model Updates
As the game's development cycle went on, SCPs and other characters have had their models updated since their implementation into the game.
SCP-049 and SCP-049-2
In v1.0, SCP-049 and SCP-049-2 both received new models. The latter's model was changed to resemble a guard.
v0.7 to v0.9.3 | v1.0 to v1.3.11 (Latest) |
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v0.7 to v0.9.3 | v1.0 to v1.3.11 (Latest) |
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SCP-096
Although SCP-096 was given a new model in v0.6.5, its old model was retextured and repurposed for SCP-513-1 when the latter was re-implemented in v0.8. SCP-096's newer model's polycount was reduced in v1.3, but is otherwise visually unchanged.
v0.6 to v0.6.4 | v0.6.5 to v1.3.11 (Latest) |
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SCP-106
Among the first few SCPs added to the game, SCP-106 was given a new model in v0.6.
v0.1 to v0.5.6 | v0.6 to v1.3.11 (Latest) |
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SCP-173
Notably, SCP-173 has had the most major model updates of all SCPs in the game, having had three different models. However, the first one was only used during the Indev testing phase, and was changed for the game's initial release. Its current model was implemented in v0.2, and given further improvements in v0.5, as well as a bunch of optimizations through various updates.
Indev | v0.1 to v0.1.2 | v0.2 to v1.3.11 (Latest) |
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SCP-500-01
One of the smallest visual updates gave the SCP-500-01 pill a new look in v0.9.1. The most noticeable change is the white half of the pill being recolored red, like the other half.
v0.7 to v0.9 | v0.9.1 to v1.3.11 (Latest) |
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D-Class Personnel
The D-Class personnel have had three different models. Notably, the first iteration had a strange broken texture resembling a crash test dummy, whereas the third and current iteration has two different texture variants, with one of these variants being based on the second iteration.
v0.1 to v0.5.6 | v0.6 to v0.6.3 | v0.6.4 to v1.3.11 (Latest) |
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Guard
The guards, seen in various places across the facility, have had the most noticeable updates of any character, with four different models. The first two models are practically identical, with the exception of the second iteration being completely white and untextured. The first and second iterations wielded a HK G36 instead of the FN P90 that the other two iterations have.
Indev | v0.1 to v0.3.2 | v0.5 to v0.9.3 | v1.0 to v1.3.11 (Latest) |
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Nine-Tailed Fox
Mobile Task Force Epsilon-11 ("Nine-Tailed Fox") was added to the game in v0.5 as a more active version of the guards. The v1.0 update gave them an updated model that makes them visually different to the guards.
v0.5 to v0.9.3 | v1.0 to v1.3.11 (Latest) |
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Development Text
In SCP-294.ini, there is some development-related text which is just a guide for how to add your own drinks into the file.
;color = the color of the liquid ;alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent) ;glow = makes the liquid glow (true/false) ;sound = the sound clip played when the player drinks the liquid ;dispensesound = the sound clip played when the liquid is dispensed ("SFX\SCP\294\dispense1.ogg" by default). ;lethal = true/false ;deathmessage = the text shown in the game over -screen if the player dies when drinking the liquid ;blur = how many seconds the screen stays blurry after drinking the liquid ;message = a text shown on the screen after drinking the liquid ;damage = increases the injuries-value ;blood loss = increases the blood loss - value ;stomachache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache) ;stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all) ;stamina effect timer = the amount of time it takes before stamina effect wears off ;blink effect, blink effect timer ;explosion = true/false, creates an explosion similar to the one at Gate B
Development-related text in 1499chunks.ini:
;WARNING: Editing this file might cause some several issues with the saving system (if you load a game)! ;After you edited this file you should NOT load a save file where you entered "dimension1499" before!
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