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Saw (PlayStation 3)
Saw |
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Developer: Zombie Studios This game has a hidden developer message. |
To do: There are two videos showing off unused content that can easily be accessed on the PC version. Check if any of this is on the console versions, and either make a new page for the PC content or change this page to be multiplatform. |
The first of the two games based on the Saw movie franchise that were published by Konami, who had high hopes to turn them into a successful game franchise and a spiritual successor to Silent Hill. That didn't really work out as planned.
Contents
Unused Cinematic
SAW_ATTRACTMODE01 is a placeholder cinematic for an attract mode that was never implemented in the final product.
Developer Notes
Some of the config files contains notes from the developers.
DEFAULTENGINE
[Engine.Engine] DefaultPostProcessName=MT_PPE.SAW_PPE_Chain PortugueseLanguageExt=FOO ;DefaultOnlineSubsystemName=OnlineSubsystemLive ;OnlineSubsystemGameSpy.OnlineSubsystemGameSpy ;; TWH - JanQA removing GameSpy, since it's no longer needed. DefaultOnlineSubsystemName= SubtitleFontName=UI_Fonts_SAW.Swis.Swis_HvBT_14pt
[IpDrv.OnlineGameInterfaceImpl] LanPacketPlatformMask=13 ; support Xbox, PC, PS3 LanGameUniqueId=0xFE01FE24 LanQueryTimeout=2.0
DEFAULTGAME
[SawGame.SawPawn] Health=100 ;KMH: Leave HealthMax at 0 and it will default to Health HealthMax=0
To do: Can this be re-enabled in game? |
;DO NOT USE IN GAME [SawGame.SawWeapon_TestBat] MinDamage=40 MaxDamage=50
PS3-SAWGAME
[SawGame.SawPlayerController] NonTargetGlintCap=0.25f ;The highest glint (0.0f - 1.0f) that objects which aren't our current target are allowed to glint. CombatDistance=350 DoorTrappedSpeedModifier=0.175f
[SawGame.SawShotgunCollar] CollarTriggerRadius=1000.0f ;How close to a collared minion you need to be for your collar to activate. CollarBlinkTime=8.0f ;how long blink occurs when two collared pawns are engaged (measured from first engagement, should always be higher than glow time) MaxCollarFlashRate=1.0f ;The longest time between flashes. CollarCooldownModifier=1.0f ;How fast the collar cools down. CollarGoalRadius=400
[SawGame.SawSnareVolume] SnareDamageShotgunDoorPercent=1.00f SnareDamageStunDoorPercent=0.25f SnareDamageElectricPool=300 SnareDamageMineExplosive=0 ;This is currently not being used. Could be fixed in the future if the current fire system changes. SnareDamageMineGas=0 ;This is currently not being used. Gas mine is a guranteed kill. SnareDamageMineStun=20 SnareDamageExplosiveMineInitialPercent=0.5f
[TestDisabledGameInfo UIGameInfoSummary] ClassName=SomePackage.DisabledGameInfo GameAcronym=DIS MapPrefix=DS bIsTeamGame=true GameName=Disabled Game Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists. bIsDisabled=true
PS3-SAWINPUT
[Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 ManualAutoCompleteList=Exit ManualAutoCompleteInfo=Exit (Exits the game) ManualAutoCompleteList=Open ManualAutoCompleteInfo=Open <MapName> (Opens the specified map) ManualAutoCompleteList=DisplayAll ManualAutoCompleteInfo=DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname) ManualAutoCompleteList=GetAll ManualAutoCompleteInfo=GetAll <ClassName> <PropertyName> (Log property values of all instances of classname) ManualAutoCompleteList=GetAllState ManualAutoCompleteInfo=GetAllState <ClassName> (Log state names for all instances of classname) ManualAutoCompleteList=Obj List ManualAutoCompleteInfo=Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject> ManualAutoCompleteList=Obj ListContentRefs ManualAutoCompleteInfo=Obj ListContentRefs <Class=ClassName> <ListClass=ClassName> ManualAutoCompleteList=Obj Classes ManualAutoCompleteInfo=Obj Classes (Shows all classes) ManualAutoCompleteList=Set ManualAutoCompleteInfo=Set <ObjectName> <PropertyName> <Value> (Sets property to value on objectname) ManualAutoCompleteList=Show BOUNDS ManualAutoCompleteInfo=Show BOUNDS (Displays bounding boxes for all visible objects) ManualAutoCompleteList=Show BSP ManualAutoCompleteInfo=Show BSP (Toggles BSP rendering) ManualAutoCompleteList=Show COLLISION ManualAutoCompleteInfo=Show COLLISION (Toggles collision rendering) ManualAutoCompleteList=Show COVER ManualAutoCompleteInfo=Show COVER (Toggles cover rendering) ManualAutoCompleteList=Show DECALS ManualAutoCompleteInfo=Show DECALS (Toggles decal rendering) ManualAutoCompleteList=Show FOG ManualAutoCompleteInfo=Show FOG (Toggles fog rendering) ManualAutoCompleteList=Show LEVELCOLORATION ManualAutoCompleteInfo=Show LEVELCOLORATION (Toggles per-level coloration) ManualAutoCompleteList=Show PATHS ManualAutoCompleteInfo=Show PATHS (Toggles path rendering) ManualAutoCompleteList=Show POSTPROCESS ManualAutoCompleteInfo=Show POSTPROCESS (Toggles post process rendering) ManualAutoCompleteList=Show SKELMESHES ManualAutoCompleteInfo=Show SKELMESHES (Toggles skeletal mesh rendering) ManualAutoCompleteList=Show TERRAIN ManualAutoCompleteInfo=Show TERRAIN (Toggles terrain rendering) ManualAutoCompleteList=Show VOLUMES ManualAutoCompleteInfo=Show VOLUMES (Toggles volume rendering) ManualAutoCompleteList=Stat FPS ManualAutoCompleteInfo=Stat FPS (Shows FPS counter) ManualAutoCompleteList=Stat LEVELS ManualAutoCompleteInfo=Stat LEVELS (Displays level streaming info) ManualAutoCompleteList=Stat GAME ManualAutoCompleteInfo=Stat GAME (Displays game performance stats) ManualAutoCompleteList=Stat MEMORY ManualAutoCompleteInfo=Stat MEMORY (Displays memory stats) ManualAutoCompleteList=Stat PHYSICS ManualAutoCompleteInfo=Stat PHYSICS (Displays physics performance stats) ManualAutoCompleteList=Stat STREAMING ManualAutoCompleteInfo=Stat STREAMING ManualAutoCompleteList=Stat COLLISION ManualAutoCompleteInfo=Stat COLLISION ManualAutoCompleteList=Stat PARTICLES ManualAutoCompleteInfo=Stat PARTICLES ManualAutoCompleteList=Stat SCRIPT ManualAutoCompleteInfo=Stat SCRIPT ManualAutoCompleteList=Stat AUDIO ManualAutoCompleteInfo=Stat AUDIO ManualAutoCompleteList=Stat ANIM ManualAutoCompleteInfo=Stat ANIM ManualAutoCompleteList=Stat NET ManualAutoCompleteInfo=Stat NET ManualAutoCompleteList=Stat LIST ManualAutoCompleteInfo=Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group) ManualAutoCompleteInfo=Stat PS3WARN (Stats recording for PS3 level streaming and more)
SUBTITLES
; Displayed centered in the screen while a BINK movie is paused (by the user pressing START) MovieIsPaused=PAUSED
Placeholder Text
Placeholder text for various things. Including an online mode that was never included.
PS3-SAWGAME
[SawGame.SampleClass] MyString=Test [SawGameInfoSummary UIGameInfoSummary] ClassName=SawGame.SawGameInfo GameAcronym=EX MapPrefix=EX bIsTeamGame=False GameName=Team Deathmatch Description=Team Deathmatch Description. [SampleGameInfoSummary UIGameInfoSummary] ClassName=SawGame.SampleGameInfo GameAcronym=SAM MapPrefix=SAM bIsTeamGame=False GameName=Sample Game Description=Sample Game Description [TestCTF UIGameInfoSummary] ClassName=SawGame.SawGameInfo GameAcronym=EX MapPrefix=EX bIsTeamGame=False GameName=Capture The Flag Description=CTF Description. [BombingRun UIGameInfoSummary] ClassName=SawGame.SawGameInfo GameAcronym=EX MapPrefix=EX bIsTeamGame=False GameName=Bombing Run Description=Bombing Run Description. [SummaryGameInfo UIGameInfoSummary] GameName=Summary Deathmatch [AnotherCTFGameInfo UIGameInfoSummary] GameName=Another CTF [DeathMatchGameInfo UIGameInfoSummary] GameName=Deathmatch [MultipleGameInfoSummary UIGameInfoSummary] GameName=Multiple Deathmatch [MutantRunGameInfoSummary UIGameInfoSummary] GameName=Mutant Run [NaliSlaughterGameInfoSummary UIGameInfoSummary] GameName=Nali Slaughter [WarzoneGameInfoSummary UIGameInfoSummary] GameName=Warzone
SAWGAME.TXT
[SawDMOnlineGameSearch] PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") [SawDMOnlineGameSettings] LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry"))) LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM"))) PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry"))) LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM"))) PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") [SawTDMOnlineGameSettings] PropertyMappings[2]=(Name="Friendly Fire") PropertyMappings[3]=(Name="Human Team Score") PropertyMappings[4]=(Name="Orc Team Score") PropertyMappings[2]=(Name="Friendly Fire") PropertyMappings[3]=(Name="Human Team Score") PropertyMappings[4]=(Name="Orc Team Score") [SawGameStatsRead] ColumnMappings[0]=(Name="Orcs Killed") ColumnMappings[1]=(Name="Gold Collected") ColumnMappings[2]=(Name="Long Bow Rating") ColumnMappings[0]=(Name="Orcs Killed") ColumnMappings[1]=(Name="Gold Collected") ColumnMappings[2]=(Name="Long Bow Rating") [SawTDMOnlineGameSearch] PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") PropertyMappings[0]=(Name="Non Standard Options") PropertyMappings[1]=(Name="Dedicated Server") [SawProfileSettings] ProfileMappings[0]=(ValueMappings=((Name="ON"),(Name="OFF"))) ProfileMappings[1]=(ValueMappings=((Name="ON"),(Name="OFF"))) ProfileMappings[14]=(ValueMappings=((Name="ON"),(Name="OFF"))) ProfileMappings[16]=(ValueMappings=((Name="Dagger"),(Name="Mace"),(Name="Sword"))) ProfileMappings[17]=(ValueMappings=((Name="Leather"),(Name="Chainmail"),(Name="Splintmail"))) ProfileMappings[35]=(ValueMappings=((Name="ON"),(Name="OFF"))) ProfileMappings[36]=(ValueMappings=((Name="ON"),(Name="OFF"))) [Objectives] ObjectiveOne=OBJECTIVEONE TEST TEXT ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S ObjectiveOne=OBJECTIVEONE TEST TEXT ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S [Area] Test1=TEST AREA NAME 1 Test2=ROSE WARD AREA 2 Test3=AREA NAME 3 Test4=TEST NUMBER NAME LENGTH 4
- Pages missing developer references
- Games developed by Zombie Studios
- Pages missing publisher references
- Games published by Konami
- PlayStation 3 games
- Pages missing date references
- Games released in 2009
- Games released in October
- Games released on October 6
- Games released in November
- Games released on November 20
- Games released in December
- Games released on December 3
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused cinematics
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by developer > Games developed by Zombie Studios
Games > Games by platform > PlayStation 3 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 3
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 6