Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Scaler (GameCube)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Scaler

Developer: Artificial Mind and Movement
Publishers: Take-Two Interactive (US), Global Star Software (EU)
Platforms: GameCube
Released in US: November 17, 2004
Released in EU: January 28, 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.


Scaler is a '90s throwback funny-animal-with-attitude platformer, released a couple of generations late for the GameCube, PlayStation 2, and Xbox. X-treme railgrinding metamorphic lizard-boys notwithstanding, it's a solid but overlooked title.

Engine Parameters

Engine.ini in the root of the disc in (at least) the GameCube version is a leftover engine settings list. It doesn't seem to be checked at run-time; rather, its contents were compiled into the executable.

ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 364
ProgressBarWidth = 640
ProgressBarHeight = 8
MaxFPS = 60
StartingLevelPath = NEW\TITLE
StartingLevelToLoad = TITLE.ghr
LevelHeapSize = 14570000
DisableSoundEngine = FALSE
DefaultLanguage = EN
AvailableLanguages = EN-FR
ProductCode = Scaler

Legal Notices

Scaler-GCN-LEGALS GC EN.png

The legal notices "screen" in the game is in fact a Bink video file (/Movies/LEGALS_EN.bik). Sitting alongside this file in the GameCube version, however, is the original bitmap used to create the video, LEGALS_GC_EN.BMP.

Test Video

While Demo1.bik is the game's attract sequence, the accompanying Demo2.bik is a three-second pan across Bobby "Scaler" Jenkins' basement, as seen in several in-game cutscenes.

Debug Executable

As in many GameCube titles, a debug ELF was left on the disc, engine_ret.elf.