School Rumble Ni-Gakki
School Rumble Ni-Gakki |
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Developer: Zerosystem[1] This game has unused graphics. |
Texture Viewer
Apply the below code and press L3 button to enable a texture viewer. Press R3 to disable it. Make sure this is disabled before the game loads anything.
SLPS-25670 code: 2014EF04 0C0520CA 20148364 3C02005A 20148368 8C4494C4 D1EC1682 0000FFFD 0026B488 00000001 D1EC1682 0000FFFB 0026B488 00000000
Debug Logging
Within the game is a printf function that doesn't print anything anymore. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable printf Messages 2014EDB8 08061E74
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
sceCdInit [cdrom0:¥IOPRP280.IMG;1] reset @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <sio2man.irx> 002821a0 [6641] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <padman.irx> 00283ba0 [43813] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <cdvdstm.irx> 0028e6d0 [34705] initial pad Pad Init Start[0]1 Pad Init End vram_frame :<00000000> vram_frame0 :<00000000> vram_frame1 :<00046000> vram_trans :<0008c000> vram_zbuffer:<000b4000> vram_texture:<000d7000 -> 000f7000> vram_clut :<000fff00> vram_end :[00100000] initial free main memory 0.0e+2 initial VU1 micro program rest free render_buffer [0.0e+3 KB] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <mcman.irx> 00296e70 [95909] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <mcserv.irx> 002ae520 [7417] set name BISLPS-25669SLR0 set name BISLPS-25669SLR1 set name BISLPS-25669SLR2 remove_texture :(null) [0] SEMAPHORE_ID:10 SEMAPHORE_ID:11 SEMAPHORE_ID:12 SEMAPHORE_ID:13 SEMAPHORE_ID:14 SEMAPHORE_ID:15 SEMAPHORE_ID:16 SEMAPHORE_ID:17 ********************************************************** NUMBER[0] next[1] NUMBER[1] next[2] NUMBER[2] next[3] NUMBER[3] next[4] NUMBER[4] next[5] NUMBER[5] next[6] NUMBER[6] next[7] NUMBER[7] next[0] ********************************************************** move all thread @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <libsd.irx> 002b0220 [28605] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <sdrdrv.irx> 002b71e0 [9161] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <modhsyn.irx> 002b95b0 [61069] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <modmsin.irx> 002c8440 [1929] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <stradpcm.irx> 002cf440 [18981] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <modmidi.irx> 002d72f0 [21965] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <sksound.irx> 002c8bd0 [9717] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <sksadpcm.irx> 002d3e70 [13433] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <skhsynth.irx> 002cb1d0 [8673] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ try IOP memory copy <skmsin.irx> 002cd3c0 [8317] SDR callback thread created SYSTEM start T1[229 T2[229 T3[229 T4[229 T6[229 T7[229 T5[448 T0[674 T0[677 DR[680 EE[684 GS[684 all[702 free main memory [0.0e+1] polygon:0 primitive:0 perticle:0 prim_sprite:0 prim_sprite_perticle:0 [0] CONNECT[0] Pad[0] PadIsLED is OFF CONNECT[0] Pad[0] PadIsLED is ON Dualshock2[0] Pad is connected Dualshock2[0] Pad actuator is ready BBBB READ BIG PAC FILE 15 1000 509312Byte BBBB BBBB READ BIG PAC FILE 6 1 24832Byte BBBB create_texture:t_handle[0] w:256 h:512 name:<FONTPAGE0> < 4bit:clut[0(use:1)]> BANK[0:40] size[4] :<FONTPAGE0> create_texture:t_handle[1] w:256 h:512 name:<FONTPAGE1> < 4bit:clut[0(use:2)]> BANK[4:40] size[4] :<FONTPAGE1> create_texture:t_handle[2] w:256 h:512 name:<FONTPAGE2> < 4bit:clut[0(use:3)]> BANK[8:40] size[4] :<FONTPAGE2> create_texture:t_handle[3] w:256 h:512 name:<FONTPAGE3> < 4bit:clut[0(use:4)]> BANK[12:40] size[4] :<FONTPAGE3> create_texture:t_handle[4] w:256 h:512 name:<FONTPAGE4> < 4bit:clut[0(use:5)]> BANK[16:40] size[4] :<FONTPAGE4> create_texture:t_handle[5] w:256 h:512 name:<FONTPAGE5> < 4bit:clut[0(use:6)]> BANK[20:40] size[4] :<FONTPAGE5> create_texture:t_handle[6] w:256 h:512 name:<FONTPAGE6> < 4bit:clut[0(use:7)]> BANK[24:40] size[4] :<FONTPAGE6> create_texture:t_handle[7] w:256 h:512 name:<FONTPAGE7> < 4bit:clut[0(use:8)]> BANK[28:40] size[4] :<FONTPAGE7> create_texture:t_handle[8] w:256 h:512 name:<FONTPAGE8> < 4bit:clut[0(use:9)]> BANK[32:40] size[4] :<FONTPAGE8> MEMORYCARD NO AREA current files slot:0 owner:0 filenum:-1 [11]9 icon.sys 's size is not equal size [0]964 current files slot:0 owner:1 filenum:-1 [11]9 icon.sys 's size is not equal size [0]964 current files slot:0 owner:2 filenum:-1 [11]9 icon.sys 's size is not equal size [0]964 rest free render_buffer [0.0e+3 KB] ST[0 TRS[3 T0[8 T1[8 T2[10 T3[10 T4[10 T5[10 T6[10 T7[10 T0[11 DR[14 EE[18 GS[18 all[100 free main memory [0.0e+1] polygon:0 primitive:6 perticle:0 prim_sprite:0 prim_sprite_perticle:0 [0]
Unused Image
VIS00278.TM2 is an unused cut-in image.
References
- ↑ Shares code from past Zero System games (audio, graphics, texture viewer code). - punk7890
Cleanup > Pages missing date references
Cleanup > Pages missing publisher references
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