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Scud Race

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Title Screen

Scud Race

Also known as: Sega Super GT (US)
Developer: Sega AM2
Publisher: Sega
Platform: Arcade (Sega Model 3 Step 1.5)
Released internationally: December 1996


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page needs a lot more rewriting.

One of Sega AM2's finest racing games where, instead of NASCAR-style stock cars from previous games like Daytona USA, we got European supercars that were sponsored for the 1996 BPR Global GT Series.

Hmmm...
To do:
  • Rip all unused sounds from the sound test (document this).
  • Why does the network build of supermodel 3 cause the debug menu to appear?
  • Apparently the two unused car models are drivable by modding the game, how is it done?

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Super Beginner Course

Download.png Download Scud Race (export) Super Beginner Save File
File: Scud_Race_regular_Super_Beginner.rar‎ (5.09 MB) (info)

Entering the course select address to 28D4F86 and setting the course value to 4 (only works on the export version of the game), will load the nearly-finished Super Beginner Course. This was later playable in the Japan-only update called Scud Race Plus (although changing to USA will appear as Sega Super GT Plus). The type of start was originally just a standing start because the value for this course was located next to Expert Course's value. The light-hearted music (named "Merry Maze" on the OST) from Scud Race Plus is present but named 'extra' in the sound test, implying that this course was originally going to be a bonus course. This course takes place inside a house, with the vehicles being the size of a toy car. A cat can be seen chasing a mouse around the entire house. Unlike regular courses, the rival cars consists of toy vehicles, such as a rocket car featuring a crude looking driver, a tank that has a World War II soldier's head stuck on the top, and a bus featuring pictures of AM2 employees inside the windows. The bowling was not implemented yet, and as such, has no collision. There are no Race Start screens for this course, furthermore, the course icon is that of Beginner Day.

The rocket car and the tank's special abilities were not implemented until Scud Race Plus, possibly due to the time constraints. The game will load the head model at a distance, but if approached, the heads will disappear due to the LOD issues. Trying to load Super Beginner Course in attract mode will cause the game to hang on a blank screen, playing only the attract music.

All of the sounds related to this course were unused and despite being called "Extra" in the MPEG Sound Test, there is an announcer for this course:

Unused Sounds

Scud Race has some unused sounds in the game ranging from an alternate "Go!" voice, the aforementioned Super Beginner course, and of course, an alternate coin sound.

Sound Description
An alternate coin sound. In the final game, only Coin1 was used.
A female voice screaming "Go!". It is unknown where this was used, most likely an earlier version of "Go!" before the current announcer says "Go!" instead.
A sound of the car horns passing by, it is unusual to have traffic cars in the game.
A Japanese female voice saying "Waiting for your entry", it was supposed to be played on the Japanese cabinets before the other player joins.
These were originally going to be used when the player won in the linked game. However, since the game cuts to a cutscene of the player cheering when being placed first, this goes unused.
A line that was supposed to be said after you choose a transmission during a linked game, this sound doesn't play despite the message pops up ("Section Underway! Please wait!").
An alternative take on "Perfect race!" line when you placed 3rd and below.
This was originally going to be said during the name entry screen similar to Daytona USA.
(Source: lum225jp)

Hidden Debug Menu

A hidden debug menu is accessible under a certain version of the supermodel 3 emulator with network support. It is currently unknown what causes this menu to show up when networking is enabled in place of the test menu. For the menu to appear, you must have the Link ID set to "MASTER" and supermodel should be launched with the -net command line option.

The debug menu that shows when you enter the test menu with networking enabled
(Found by: Xenn)

Unused Objects

There are a few objects that went unused in the final game.

o_f50

A Ferrari F50. This was likely only used in very early stages of development, as there is no interior, wheel or lower LOD models.
ScudRaceF50 1.png ScudRaceF50 2.png

o_1kcar0_a

The AI car from Daytona USA. Like the F50, it is also missing interior, wheel and lower LOD models.
ScudRaceDaytona 1.png ScudRaceDaytona 2.png