Separate Hearts
Separate Hearts |
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Developer: KID This game has debugging material. |
Debug Menu
This menu contains various options to view background images, event images, and unlock certain options. It also contains various route select options. To appear in this menu, apply the below code and start a new game.
Master Code (only needed for cheat devices) 9010FA90 0C043E4C Replace New Game With Debug Menu 21EC4CD0 00000003
Page 1:
Text | Translation | Notes |
---|---|---|
次頁 | Next page | Next page. |
★最初から始める★ | Start from the beginning | Starts a new game. |
フローチェック | Flow check | Route select menu. |
クイックスタート | Quick start | Sends you to the title screen. |
ファイル別実行 | Run file | Event select menu. |
パラメータの変更 | Modify parameter | Sets various game related parameters. |
システムフラグの設定 | System flag setting | Presumably finishes character routes when selected. |
隠しオプションの設定 | Hidden option settings | Unlocks the special menus. |
タイトルへ戻る | Return to title | Returns to the title screen. |
Page 2:
Text | Translation | Notes |
---|---|---|
次頁 | Next page | Next page. |
メッセージチェック(連続) | Message Check (continuous) | Displays various text messages. |
メッセージチェック(ファイル別) | Message Check (by file) | Allows you to select messages based on the event files. |
フローチェック(MSG+選択肢) | Flow check (MSG + choice) | It's not clear what's different about this option. |
フローチェック(選択肢のみ) | Flow check (only choices) | Shows story choices only. |
クイックセーブチェック(タイトル) | Quick save check (title) | Doesn't work. Would likely test title background images. |
クイックセーブチェック(選択肢) | Quick save check (choices) | Doesn't work. |
Page 3:
Text | Translation | Notes |
---|---|---|
次頁 | Next page | Next page. |
イベントCGチェック | Event CG check | Cycles through all of the CG images. |
背景BGチェック | Scenery BG check | Cycles through all of the background images. |
キャラチェック | Character check | Doesn't appear to work. |
キャラカラーチェック | Character color check | Doesn't seem to work properly. |
BGMチェック | BGM check | Doesn't work. |
SEチェック | SE check | Doesn't work. |
ムービーチェック | Movie check | Allows you to view the game's movies. |
BGフェードチェック | BG fade check | Tests various screen transition effects. |
マンプチェック | Sign Check | Doesn't appear to work. |
Debug Jukebox Flag
Applying the below code will unlock all Jukebox options. This flag is checked every time you enter the menu.
Enable Debug Jukebox Flag 10CE0128 00000001
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files being loaded. It would also report errors if any occurred. To re-enable this, apply the below codes.
Re-enable printf 2013AFD0 08043D02
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
Fs Init Gs Init Sif initialize Pad Init Initialize Libkspr Vram Area :002BC800-003FDFFF(00141800) Libkspr Partition[0]:00000000(002BC800) Spr_SetPartition warnning Libkspr Partition[1]:00140000(003FC800) AllocTexCtrl SprNo( 0, 0):002BC800 Initialize Libkspr2 Spr2_SetPartition warnning Fil_Init Start Fnt_Init Start load system config SYSTEM.CFG Data Dir : Config Dir : Script Dir : Movie Dir : MOV¥ load afs infomation load font files load shared textures AllocTexCtrl ChrNo( 0, 0): 00000000 AllocTexCtrl ChrNo( 0, 1): 00004400 AllocTexCtrl ChrNo( 0, 2): 00006C00 AllocTexCtrl ChrNo( 0, 3): 0000A000 AllocTexCtrl ChrNo( 0, 4): 0000BC00 AllocTexCtrl ChrNo( 0, 5): 0000C400 AllocTexCtrl ChrNo( 0, 6): 0000D400 AllocTexCtrl ChrNo( 0, 7): 0000DC00 AllocTexCtrl ChrNo( 0, 8): 0000F000 AllocTexCtrl ChrNo( 0, 9): 00010400 AllocTexCtrl ChrNo( 0, 10): 00011100 AllocTexCtrl ChrNo( 0, 11): 00011900 AllocTexCtrl ChrNo( 0, 12): 00012100 Heap Mem Used:00992640 Free:00F8D9C0 **************** prog change task start **************** Heap Mem Used:00992640 Free:00F8D9C0 **************** system load task start **************** sceMcGetInfo(0,0) info:-1 type:2 free:518 format:1 SaveSize:84736/196608 Heap Mem Used:00992640 Free:00F8D9C0 **************** logo disp task start **************** AllocTexCtrl ChrNo( 1, 0): 00000000 AllocTexCtrl ChrNo( 1, 1): 00046400 AllocTexCtrl ChrNo( 1, 64): 0008C800 AllocTexCtrl ChrNo( 1, 65): 001A4800 Sodec Alloc Work Size = 0054C8C7h Sofdec Create Sofdec Play Start:MOV¥SDR.SFD,0 DVCI: File cache was not hit. "¥MOV¥SDR.SFD;1" Heap Mem Used:00992640 Free:00F8D9C0 **************** menu disp task start **************** AllocTexCtrl ChrNo( 1, 0): 00000000 AllocTexCtrl ChrNo( 1, 1): 00028400 AllocTexCtrl ChrNo( 1, 2): 00050800 AllocTexCtrl ChrNo( 1, 3): 00054C00 AllocTexCtrl ChrNo( 1, 4): 00077000 AllocTexCtrl ChrNo( 1, 5): 00078400 AllocTexCtrl ChrNo( 1, 6): 000BE800 AllocTexCtrl ChrNo( 1, 7): 000C2C00
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