If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Sonic Robo Blast 2/Archived Versions/Christmas Test

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Sonic Robo Blast 2/Archived Versions.

SRB2 Christmas 0.92

This version added:

  • Drowning was added – if the player stayed underwater for more than 12 seconds they would lose a life. The Air Bubble Patch was also added, allowing the player to stay underwater for longer when they breathe in a large bubble from it.
  • A 10-minute time limit was added; once the timer reached 9:59 in any level, the player would instantly die and lose a life.

The most extreme difficulty modes received some extra changes to further differentiate them from the others: in Cakewalk mode players would now be bounced out of death pits, while Very Hard would now remove all rings from levels.

  • Tails and his ability to fly were added. Only Tails' standing sprites and some walking sprites had been completed at this stage. Sprites from Sonic 3 were used as placeholders for his flying animation, while the other frames used a mix of Sonic's completed sprites and his placeholder Sonic Xtreme sprites.

Sonic's homing attack was replaced by the thok. At this point, Sonic could thok an unlimited number of times per jump.

  • A beta version of Greenflower Zone Act 1 was added as a hidden map. The first half of the map is similar to how it is today, but everything after where the first Star Post is now is missing. In its place is a largely empty section that was later removed.
  • The ability to spindash.
  • The ring counter on the HUD, which previously displayed in the bottom left corner of the screen, now displayed in the correct location.
  • Monitors now function.
  • The blue and green shields have been added.
  • Sonic's ability was replaced with the homing attack (which was removed in the following version), which was activated by pressing the jump button in mid-air.

SRB2 Christmas 0.93

This version added many things, for example:

  • Temporary invincibility after getting hit was introduced. This removed problems in earlier versions where players would die immediately after coming in contact with an enemy, even while holding rings.
  • Score, lives and a time counter were implemented, and a full Sonic 2-like HUD was added. Initially, the time counter displayed the time only in seconds instead of minutes and seconds. At the score tally screen, the player would now receive bonuses for time and collected rings, just like in the original Sonic games. The Extra Life Monitor was added, which awards the player an extra life when destroyed.

SRB2 Christmas 0.94

Changelog:

  • Analog control was added as an option, though in an unfinished state. Unlike in later versions of SRB2, the player still faced away from the camera instead of facing the direction they were moving in, and the turn left/right controls still turned the player around but also moved them sideways. It was automatically disabled in multiplayer. This option was later removed in Demo 1, but then re-added in Demo 3 in a more complete state.
  • Enemies could now be hit from underneath, and by Tails while flying.

The Armageddon Shield and the Elemental Shield were added. At this point, the Elemental Shield only protected from drowning. The Armageddon Shield was originally activated by double-jumping as opposed to pressing the separate spin button.

  • Sonic 2's system font was implemented as the console's font, which would still be used to this day.

SRB2 Christmas 0.96