Sonic the Hedgehog (2006)/Unused Text
This is a sub-page of Sonic the Hedgehog (2006).
To do: Unused Hints and their accompanying audio files. |
The following text files can be found by examining the disc's contents. None of these lines are seen in-game, and some of them can only be found in either English or Japanese folders.
Contents
Sub-Pages
Stage Select Developer Comments KINGDOM VOLLEY |
Licenses
Found in BOOST.TXT, LUA5.TXT, and ZLIB123.TXT. These are usually placed in the credits, but instead they're just in plaintext on the root of the disc.
BOOST.TXT
Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
LUA5.TXT
Copyright c 1994-2006 Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
ZLIB123.TXT
ZLIB DATA COMPRESSION LIBRARY zlib 1.2.3 is a general purpose data compression library. All the code is thread safe. The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). These documents are also available in other formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html All functions of the compression library are documented in the file zlib.h (volunteer to write man pages welcome, contact zlib@gzip.org). A usage example of the library is given in the file example.c which also tests that the library is working correctly. Another example is given in the file minigzip.c. The compression library itself is composed of all source files except example.c and minigzip.c. To compile all files and run the test program, follow the instructions given at the top of Makefile. In short "make test; make install" should work for most machines. For Unix: "./configure; make test; make install". For MSDOS, use one of the special makefiles such as Makefile.msc. For VMS, use make_vms.com. Questions about zlib should be sent to <zlib@gzip.org>, or to Gilles Vollant <info@winimage.com> for the Windows DLL version. The zlib home page is http://www.zlib.org or http://www.gzip.org/zlib/ Before reporting a problem, please check this site to verify that you have the latest version of zlib; otherwise get the latest version and check whether the problem still exists or not. PLEASE read the zlib FAQ http://www.gzip.org/zlib/zlib_faq.html before asking for help. Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997 issue of Dr. Dobb's Journal; a copy of the article is available in http://dogma.net/markn/articles/zlibtool/zlibtool.htm The changes made in version 1.2.3 are documented in the file ChangeLog. Unsupported third party contributions are provided in directory "contrib". A Java implementation of zlib is available in the Java Development Kit http://java.sun.com/j2se/1.4.2/docs/api/java/util/zip/package-summary.html See the zlib home page http://www.zlib.org for details. A Perl interface to zlib written by Paul Marquess <pmqs@cpan.org> is in the CPAN (Comprehensive Perl Archive Network) sites http://www.cpan.org/modules/by-module/Compress/ A Python interface to zlib written by A.M. Kuchling <amk@amk.ca> is available in Python 1.5 and later versions, see http://www.python.org/doc/lib/module-zlib.html A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com> is availlable at http://www.oche.de/~akupries/soft/trf/trf_zip.html An experimental package to read and write files in .zip format, written on top of zlib by Gilles Vollant <info@winimage.com>, is available in the contrib/minizip directory of zlib. Notes for some targets: - For Windows DLL versions, please see win32/DLL_FAQ.txt - For 64-bit Irix, deflate.c must be compiled without any optimization. With -O, one libpng test fails. The test works in 32 bit mode (with the -n32 compiler flag). The compiler bug has been reported to SGI. - zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works when compiled with cc. - On Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1 is necessary to get gzprintf working correctly. This is done by configure. - zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with other compilers. Use "make test" to check your compiler. - gzdopen is not supported on RISCOS, BEOS and by some Mac compilers. - For PalmOs, see http://palmzlib.sourceforge.net/ - When building a shared, i.e. dynamic library on Mac OS X, the library must be installed before testing (do "make install" before "make test"), since the library location is specified in the library. Acknowledgments: The deflate format used by zlib was defined by Phil Katz. The deflate and zlib specifications were written by L. Peter Deutsch. Thanks to all the people who reported problems and suggested various improvements in zlib; they are too numerous to cite here. Copyright notice: (C) 1995-2004 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu If you use the zlib library in a product, we would appreciate *not* receiving lengthy legal documents to sign. The sources are provided for free but without warranty of any kind. The library has been entirely written by Jean-loup Gailly and Mark Adler; it does not include third-party code. If you redistribute modified sources, we would appreciate that you include in the file ChangeLog history information documenting your changes. Please read the FAQ for more information on the distribution of modified source versions.
Network Shop Text
Found in msg_shop.e.mst. The "??? You'll need to buy it to see what it does!" line refers to the Rainbow Gem, which would allow the player to turn Super. Silver was at one point supposed to be able to buy the Speed Chip item to increase his maximum speed. Music from previous games also looked like it was once purchasable, though the names for the tracks themselves don't seem to be present. This concept was later seen in Sonic Generations. This text file can only be found in the English text folder of the game, and the files for the music are nowhere to be seen.
Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings. Allows you to use "Sliding." By sliding, you can attack enemies while moving. Allows you to use the "Bound Jump." This lets you jump to higher places and attack below you. Allows you to use the "Tornado" custom action. Creates wind to attack surrounding enemies. Allows you to use the "Slow" custom action. Slows the flow of time in the immediate area. Allows you to use the "Mach Speed" custom action. Enables you to do a Supersonic Boost Dash. Allows you to use the "Homing Smash" custom action. Enables you to stop in midair, and do a Homing Smash Attack. Allows you to use the "Gun Drive" custom action. Enables you to throw an Gem and teleport to that location. Allows you to use the "Thunder Guard" custom action. Defends against attacks while attracting nearby Rings. Allows you to use the "Scale" custom action. Changes Sonic's size. ??? You'll need to buy it to see what it does! Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings. "Chaos Boost Level 1." During the boost you will be granted "Chaos Snap," an upgrade to Chaos Attack and Chaos Smash. "Chaos Boost Level 2." During the boost you will be granted "Chaos Lance," an upgrade to Chaos Spear. "Chaos Boost Level 3." During the boost you will be able to activate "Chaos Blast." Allows you to use "Hold Smash." This allows you to throw what you have grabbed in a single throw. Allows you to use "Grab-All." This allows you to grab things in a wider range. Press the $ button twice quickly to perform "Teleport Dash." This allows you to do instantaneous Teleport Dashes. Hold the $ button during jump to perform "Psychoshock." This allows you to stun nearby enemies and grab them. Allows you to "Speed Up." This increases your movement speed. A 1-up item. "Sonic Adventure" music "Sonic Adventure 2" music "Sonic Heroes" music "Shadow The Hedgehog" music "Sonic The Hedgehog" music "Sonic The Hedgehog 2" music "Sonic The Hedgehog 3" music "Sonic & Knuckles" music "Sonic 3D Blast" music "Sonic R" music "Sonic Riders" music "Sonic Adventure" music, part 2 "Sonic Adventure" music, part 3 "Sonic Adventure 2" music, part 2 "Sonic Adventure 2" music, part 3 "Sonic Heroes" music, part 2 "Sonic Heroes" music, part 3 "Shadow The Hedgehog" music, part 2 "Shadow The Hedgehog" music, part 3 "Sonic The Hedgehog" music, part 2 "Sonic The Hedgehog" music, part 3 "Sonic The Hedgehog 2" music, part 2 "Sonic The Hedgehog 2" music, part 3 "Sonic The Hedgehog 3" music, part 2 "Sonic The Hedgehog 3" music, part 3 Light Chip Antigravity Bounce Bracelet Green Gem Red Gem Blue Gem White Gem Sky Gem Yellow Gem Purple Gem Rainbow Gem Air Chip Memory Shard (blue) Memory Shard (red) Memory Shard (black) Single-Layered Extreme Power Bracelet Heart of Wind Shock Bracelet Speed Chip Extend Music 01 Music 02 Music 03 Music 04 Music 05 Music 06 Music 07 Music 08 Music 09 Music 10 Music 11 Music 12 Music 13 Music 14 Yes No Product Price
World Ranking Text
Found in msg_network.j.mst. This text file appears to contain leftovers from a World Ranking function, which seems to have been cut pretty early on. This file can only be found in the Japanese text folder of the game.
タイム/スコア切り替え (Time/Score Conversion) フレンド (Friend) WORLD RANK MY RANK WORLD RANKING MY RANKING 1ST MISSION 2ND MISSION 3RD MISSION 4TH MISSION 5TH MISSION
Main Menu Text
Found in msg_mainmenu.e.mst, a lot of this text has many, many curious mentions of things that are not found in the final game, including the NETWORK, DOWNLOAD and Xbox Live options, a Mission Mode and additional episodes with Super Sonic/Shadow/Silver and Metal Sonic (who is of particular note as he doesn't appear in the game at all otherwise) listed as available characters, as well as a "super hard" additional mission pack ("very hard" eventually made into Very Hard Mode DLC), among other things.
PROGRESS LAST PLAY AREA Last Played Area FILE SELECT MAIN MENU SINGLE PLAYER MULTIPLAYER NETWORK EXTRAS OPTIONS EPISODE SELECT TRIAL SELECT GOLD MEDAL RESULTS ACT TRIAL TOWN TRIAL TAG TAG SELECT TAG STORY TAG TRIAL TAG TRIAL SELECT BATTLE RULE SELECT AREA SELECT RANKING DOWNLOAD AUDIO ROOM THEATER ROOM Xbox Live NEW! CHARACTER SELECT Single Player: For one player Multiplayer: 2 player mode Xbox Live: View score and time rankings Network: Download content and view rankings Extras: Listen to music and view event movies Options: Adjust various game settings Episode Select: Play through the storyline Trial Select: Play stages you have cleared Gold Medal Results: Displays list of Gold Medals collected Tag Story: A special two-player story Tag Trial: Challenge previously-cleared missions with two players! Rankings: Check your rank Download; You can download additional game content Network: You can check rankings and download content Xbox Live: Connect to Xbox Live and check rankings Play the Sonic The Hedgehog Episode Play the Shadow The Hedgehog Episode Play the Silver The Hedgehog Episode Play the Last Episode ACT Trial: Choose a Stage and play! Town Trial: Choose a Town Mission and play! Please select a Player Please select a Stage Play Sonic The Hedgehog Missions Play Shadow The Hedgehog Missions Play Silver The Hedgehog Missions Play the Last Episode Play Miles "Tails" Prower Missions Play Knuckles The Echidna Missions Play Rouge The Bat Missions Play E-123 Omega Missions Play Amy Rose Missions Play Blaze The Cat Missions Play Super Sonic Missions Play Super Shadow Missions Play Super Silver Missions Play downloaded Character Missions Play Metal Sonic Missions Play ??? Mission. Please select a Mission Tag: Work together and head to the goal! Battle: Reach the goal first! CONTINUE NEW GAME Continue previous game Start new game Select a character End Credits Ending Theater Room: View story events Theater Room: Watch CG movies Soleanna Castle Town Soleanna New City Soleanna forest Audio Room: Check out the game's music Select the track you want to hear Audio Room: You can listen to different sounds MUSIC SE Please select a wireless controller to use. Please select a wireless controller. Please select Xbox 360 Controller to use. Please select Xbox 360 Controller. Join the game! Press $ button to enter. Start new game. Continue Please select character to play. Please select a stage to play. Multiplayer: 2 players mode. Tag: Work together and head to the goal! Battle: Compete each other's speed. Battle: Reach the gold first! Reach the goal first! Connecting to Xbox Live. Connected to Xbox Live. Failed to connect to Xbox Live. Please check your connection. If you save a new tag game, your old tag game data will be overwritten. Is this okay? Soleanna Town Display Gamer Profile GamerProfile Quit Mission Interrupt Change storage device Select storage device Last Save Time LAST SAVE TIME Total Play Time ??????? ????? Play Miles "Tails" Prower Episode Play Knuckles The Echidna Episode Play Rouge The Bat Episode Play E-123 Omega Episode Play Amy Rose Episode Play Blaze The Cat Episode Play Super Sonic Spisode Play Super Shadow Episode Play Super Silver Episode Play Download Character Episode Play Metal Sonic Episode Play ??? Episode SONIC THE HEDGEHOG Demo SONIC THE HEDGEHOG Preview Version (720p) SONIC THE HEDGEHOG Preview Version (480p) SONIC THE HEDGEHOG Theme Sonic's Theme Shadow's Theme Silver's Theme Tails' Theme Knuckles' Theme Rouge's Theme Omega's Theme Amy's Theme Blaze's Theme Dr. Eggman's Theme Metal Sonic's Theme Soleanna's Theme Memorial Sonic's Theme SONIC THE HEDGEHOG Icon Sonic Icon Shadow Icon Silver Icon Dr. Eggman Icon Metal Sonic Icon Soleanna Icon Memorial Sonic Icon Sonic All Icon Set Additional Mission Pack "Sonic/Very Hard" Additional Mission Pack "Sonic/Super Hard" Additional Mission Pack "Sonic/Extra" Additional Mission Pack "Shadow/Very Hard" Additional Mission Pack "Shadow/Super Hard" Additional Mission Pack "Shadow/Extra" Additional Mission Pack "Silver/Very Hard" Additional Mission Pack "Silver/Super Hard" Additional Mission Pack "Silver/Extra" Additional Mission Pack "Very Hard All" Additional Mission Pack "Super Hard All." Additional Mission Pack "Extra All" Additional Episode "Tails" Additional Episode "Knuckles" Additional Episode "Amy" Additional Episode "Blaze" Additional Episode "Rouge" Additional Episode "Omega" Additional Episode "Metal Sonic" Additional Mission Pack "Tails" Additional Mission Pack "Knuckles" Additional Mission Pack "Amy" Additional Mission Pack "Blaze" Additional Mission Pack "Rouge" Additional Mission Pack "Omega" Additional Mission Pack "Metal Sonic" Sonic The Hedgehog redefines his trademark speed for the most intense, high-velocity adventure yet! SONIC THE HEDGEHOG Preview Version (720p) SONIC THE HEDGEHOG Preview Version (480p) Title Theme of "SONIC THE HEDGEHOG" Sonic The Hedgehog's Theme Shadow The Hedgehog's Theme Silver The Hedgehog's Theme Dr. Eggman Boss Theme Metal Sonic's Theme King Soleanna and Elise's Theme Sonic 15th Anniversary Theme SONIC THE HEDGEHOG Title Icon Sonic, Tails, and Knuckles Icon Shadow, Rouge, and Omega Icon Silver, Amy, and Blaze Icon Eggman and Boss Icon Metal Sonic Icon Elise and King Soleanna Icon A set of all SONIC THE HEDGEHOG icons You can play a new set of very hard missions for Sonic. You can play a new set of super hard missions for Sonic. You can play a new set of extra missions for Sonic. You can play a new set of very hard missions for Shadow. You can play a new set of super hard missions for Shadow. You can play a new set of extra missions for Shadow. You can play a new set of very hard missions for Silver. You can play a new set of super hard missions for Silver. You can play a new set of extra missions for Silver. You can play a new set of very hard missions for Sonic, Shadow, and Silver. You can play a new set of super hard missions for Sonic, Shadow, and Silver. You can play a new set of extra missions for Sonic, Shadow, and Silver. You can play an additional episode for Tails. You can play an additional episode for Knuckles. You can play an additional episode for Amy. You can play an additional episode for Blaze. You can play an additional episode for Rouge. You can play an additional episode for Omega. You can play an additional episode for Metal Sonic. You can play additional missions for Tails. You can play additional missions for Knuckles. You can play additional missions for Amy. You can play additional missions for Blaze. You can play additional missions for Rouge. You can play additional missions for Omega. You can play additional missions for Metal Sonic.
In all language versions of msg_gold_results.x.mst (where x is the language version, like e for English), there are extra unused entries in the gold medal list for other characters
{ "Name": "msg_tails_c", "Text": "Miles \"Tails\" Prower's Gold Medal list", "Placeholders": null }, { "Name": "msg_knuckles_c", "Text": "Knuckles The Echidna's Gold Medal list", "Placeholders": null }, { "Name": "msg_rouge_c", "Text": "Rouge The Bat's Gold Medal list", "Placeholders": null }, { "Name": "msg_omega_c", "Text": "E-123 Omega's Gold Medal list", "Placeholders": null }, { "Name": "msg_amy_c", "Text": "Amy Rose's Gold Medal list", "Placeholders": null }, { "Name": "msg_blaze_c", "Text": "Blaze The Cat's Gold Medal list",
Early DLC Names
The downloadable content that adds extra episodes to the main menu, such as; Team Attack Amigo, Sonic Boss Attack, Shadow Boss Attack and Silver Boss Attack have their own unique message tables which contain the names that show up for the episodes. All four of these have two extra text entries for early/test names before they decided on the final.
msg_dl0030_title.e.mst from Team Attack Amigo
- TeamAttackAmigo
- AmigoTeamAttack
- TeamAmigoAttack
msg_dl4562_title.e.mst from Sonic Boss Attack
- BossAttackSONIC
- TownTrialTest1
- TownTrialTest2
msg_dl4563_title.e.mst from Shadow Boss Attack
- BossAttackSHADOW
- test1
- test2
msg_dl4564_title.e.mst from Silver Boss Attack
- BossAttackSILVER
- test1
- test2
Other Unused Text
Found in msg_system.e.mst. Note the presence of difficulty options, experience points, and the mentions of "Rainbow Gem" and "Super Form," once again confirming that the gem would allow the player to turn into Super Sonic/Shadow/Silver within the levels. It also seems that Sonic Adventure 2-style goals were once meant to be part of the game, as well as a mode where the player has to get to a new Goal Ring located elsewhere in the level. The $ sign is a variable; it can mean anything.
Tornado Slow Mach Speed Gun Drive Thunder Guard Scale Homing Smash Super ??? Custom Light Chip Anti-Gravity Bound Bracelet Power Bracelet No equipment Green Gem Red Gem Blue Gem White Gem Sky Gem Yellow Gem Purple Gem Rainbow Gem LV. 1 LV. 2 LV. 3 LV LEVEL EXP. EXPERIENCE POINT Attack surrounding enemies by stirring up a whirlwind Slows time down in the immediate vicinity A sonic-speed Burst Dash Come to a midair stop and then attack with a Homing Dash Teleport to where you have tossed the gem Protects against enemy attacks and pulls in Rings Sonic transforms into a larger size Super Form Customize EASY NORMAL HARD VERY HARD SUPER HARD ULTIMATE Get to the Goal Ring! Get to the goal within $ minutes! Collect $ Rings! Defeat all enemies! Wipe out all enemies! Get to the goal within $ minutes! Collect $ Rings! Find $ Chao! Find the Goal Ring! Get to the new Goal Ring! Clear the minigame! Clear hard mode!