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Sonic the Hedgehog (2006)/Unused Text

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This is a sub-page of Sonic the Hedgehog (2006).

Hmmm...
To do:
Unused Hints and their accompanying audio files.

The following text files can be found by examining the disc's contents. None of these lines are seen in-game, and some of them can only be found in either English or Japanese folders.

Sub-Pages

TextIcon.png
Stage Select Developer Comments
KINGDOM VOLLEY

Licenses

Found in BOOST.TXT, LUA5.TXT, and ZLIB123.TXT. These are usually placed in the credits, but instead they're just in plaintext on the root of the disc.

BOOST.TXT

Boost Software License - Version 1.0 - August 17th, 2003

Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:

The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

LUA5.TXT

Copyright c 1994-2006 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and associated
documentation files (the "Software"),
to deal in the Software without restriction, including without
limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE. 

ZLIB123.TXT

ZLIB DATA COMPRESSION LIBRARY

zlib 1.2.3 is a general purpose data compression library.  All the code is
thread safe.  The data format used by the zlib library is described by RFCs
(Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format)
and rfc1952.txt (gzip format). These documents are also available in other
formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html

All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact zlib@gzip.org). A usage example
of the library is given in the file example.c which also tests that the library
is working correctly. Another example is given in the file minigzip.c. The
compression library itself is composed of all source files except example.c and
minigzip.c.

To compile all files and run the test program, follow the instructions given at
the top of Makefile. In short "make test; make install" should work for most
machines. For Unix: "./configure; make test; make install". For MSDOS, use one
of the special makefiles such as Makefile.msc. For VMS, use make_vms.com.

Questions about zlib should be sent to <zlib@gzip.org>, or to Gilles Vollant
<info@winimage.com> for the Windows DLL version. The zlib home page is
http://www.zlib.org or http://www.gzip.org/zlib/ Before reporting a problem,
please check this site to verify that you have the latest version of zlib;
otherwise get the latest version and check whether the problem still exists or
not.

PLEASE read the zlib FAQ http://www.gzip.org/zlib/zlib_faq.html before asking
for help.

Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997
issue of  Dr. Dobb's Journal; a copy of the article is available in
http://dogma.net/markn/articles/zlibtool/zlibtool.htm

The changes made in version 1.2.3 are documented in the file ChangeLog.

Unsupported third party contributions are provided in directory "contrib".

A Java implementation of zlib is available in the Java Development Kit
http://java.sun.com/j2se/1.4.2/docs/api/java/util/zip/package-summary.html
See the zlib home page http://www.zlib.org for details.

A Perl interface to zlib written by Paul Marquess <pmqs@cpan.org> is in the
CPAN (Comprehensive Perl Archive Network) sites
http://www.cpan.org/modules/by-module/Compress/

A Python interface to zlib written by A.M. Kuchling <amk@amk.ca> is
available in Python 1.5 and later versions, see
http://www.python.org/doc/lib/module-zlib.html

A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com> is
availlable at http://www.oche.de/~akupries/soft/trf/trf_zip.html

An experimental package to read and write files in .zip format, written on top
of zlib by Gilles Vollant <info@winimage.com>, is available in the
contrib/minizip directory of zlib.


Notes for some targets:

- For Windows DLL versions, please see win32/DLL_FAQ.txt

- For 64-bit Irix, deflate.c must be compiled without any optimization. With
  -O, one libpng test fails. The test works in 32 bit mode (with the -n32
  compiler flag). The compiler bug has been reported to SGI.

- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works
  when compiled with cc.

- On Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1 is
  necessary to get gzprintf working correctly. This is done by configure.

- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with
  other compilers. Use "make test" to check your compiler.

- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.

- For PalmOs, see http://palmzlib.sourceforge.net/

- When building a shared, i.e. dynamic library on Mac OS X, the library must be
  installed before testing (do "make install" before "make test"), since the
  library location is specified in the library.


Acknowledgments:

  The deflate format used by zlib was defined by Phil Katz. The deflate
  and zlib specifications were written by L. Peter Deutsch. Thanks to all the
  people who reported problems and suggested various improvements in zlib;
  they are too numerous to cite here.

Copyright notice:

 (C) 1995-2004 Jean-loup Gailly and Mark Adler

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

  Jean-loup Gailly        Mark Adler
  jloup@gzip.org          madler@alumni.caltech.edu

If you use the zlib library in a product, we would appreciate *not*
receiving lengthy legal documents to sign. The sources are provided
for free but without warranty of any kind.  The library has been
entirely written by Jean-loup Gailly and Mark Adler; it does not
include third-party code.

If you redistribute modified sources, we would appreciate that you include
in the file ChangeLog history information documenting your changes. Please
read the FAQ for more information on the distribution of modified source
versions.

Network Shop Text

Found in msg_shop.e.mst. The "??? You'll need to buy it to see what it does!" line refers to the Rainbow Gem, which would allow the player to turn Super. Silver was at one point supposed to be able to buy the Speed Chip item to increase his maximum speed. Music from previous games also looked like it was once purchasable, though the names for the tracks themselves don't seem to be present. This concept was later seen in Sonic Generations. This text file can only be found in the English text folder of the game, and the files for the music are nowhere to be seen.

Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings.

Allows you to use "Sliding." By sliding, you can attack enemies while moving.

Allows you to use the "Bound Jump." This lets you jump to higher places and attack below you.

Allows you to use the "Tornado" custom action. Creates wind to attack surrounding enemies.

Allows you to use the "Slow" custom action. Slows the flow of time in the immediate area.

Allows you to use the "Mach Speed" custom action. Enables you to do a Supersonic Boost Dash.

Allows you to use the "Homing Smash" custom action. Enables you to stop in midair, and do a Homing Smash Attack.

Allows you to use the "Gun Drive" custom action. Enables you to throw an Gem and teleport to that location.

Allows you to use the "Thunder Guard" custom action. Defends against attacks while attracting nearby Rings.

Allows you to use the "Scale" custom action. Changes Sonic's size.

??? You'll need to buy it to see what it does!

Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings.

"Chaos Boost Level 1." During the boost you will be granted "Chaos Snap," an upgrade to Chaos Attack and Chaos Smash.

"Chaos Boost Level 2." During the boost you will be granted "Chaos Lance," an upgrade to Chaos Spear.

"Chaos Boost Level 3." During the boost you will be able to activate "Chaos Blast."

Allows you to use "Hold Smash." This allows you to throw what you have grabbed in a single throw.

Allows you to use "Grab-All." This allows you to grab things in a wider range.

Press the $ button twice quickly to perform "Teleport Dash." This allows you to do instantaneous Teleport Dashes.

Hold the $ button during jump to perform "Psychoshock." This allows you to stun nearby enemies and grab them.

Allows you to "Speed Up." This increases your movement speed.

A 1-up item.

"Sonic Adventure" music

"Sonic Adventure 2" music

"Sonic Heroes" music

"Shadow The Hedgehog" music

"Sonic The Hedgehog" music

"Sonic The Hedgehog 2" music

"Sonic The Hedgehog 3" music

"Sonic & Knuckles" music

"Sonic 3D Blast" music

"Sonic R" music

"Sonic Riders" music

"Sonic Adventure" music, part 2

"Sonic Adventure" music, part 3

"Sonic Adventure 2" music, part 2

"Sonic Adventure 2" music, part 3

"Sonic Heroes" music, part 2

"Sonic Heroes" music, part 3

"Shadow The Hedgehog" music, part 2

"Shadow The Hedgehog" music, part 3

"Sonic The Hedgehog" music, part 2

"Sonic The Hedgehog" music, part 3

"Sonic The Hedgehog 2" music, part 2

"Sonic The Hedgehog 2" music, part 3

"Sonic The Hedgehog 3" music, part 2

"Sonic The Hedgehog 3" music, part 3

Light Chip

Antigravity

Bounce Bracelet

Green Gem

Red Gem

Blue Gem

White Gem

Sky Gem

Yellow Gem

Purple Gem

Rainbow Gem

Air Chip

Memory Shard (blue)

Memory Shard (red)

Memory Shard (black)

Single-Layered Extreme

Power Bracelet

Heart of Wind

Shock Bracelet

Speed Chip

Extend

Music 01

Music 02

Music 03

Music 04

Music 05

Music 06

Music 07

Music 08

Music 09

Music 10

Music 11

Music 12

Music 13

Music 14

Yes

No

Product

Price

World Ranking Text

Found in msg_network.j.mst. This text file appears to contain leftovers from a World Ranking function, which seems to have been cut pretty early on. This file can only be found in the Japanese text folder of the game.

タイム/スコア切り替え (Time/Score Conversion)
フレンド (Friend)
WORLD RANK
MY RANK
WORLD RANKING
MY RANKING
1ST MISSION
2ND MISSION
3RD MISSION
4TH MISSION
5TH MISSION

Main Menu Text

Found in msg_mainmenu.e.mst, a lot of this text has many, many curious mentions of things that are not found in the final game, including the NETWORK, DOWNLOAD and Xbox Live options, a Mission Mode and additional episodes with Super Sonic/Shadow/Silver and Metal Sonic (who is of particular note as he doesn't appear in the game at all otherwise) listed as available characters, as well as a "super hard" additional mission pack ("very hard" eventually made into Very Hard Mode DLC), among other things.

PROGRESS
LAST PLAY AREA
Last Played Area
FILE SELECT
MAIN MENU
SINGLE PLAYER
MULTIPLAYER
NETWORK
EXTRAS
OPTIONS
EPISODE SELECT
TRIAL SELECT
GOLD MEDAL RESULTS
ACT TRIAL
TOWN TRIAL
TAG
TAG SELECT
TAG STORY
TAG TRIAL
TAG TRIAL SELECT
BATTLE
RULE SELECT
AREA SELECT
RANKING
DOWNLOAD
AUDIO ROOM
THEATER ROOM
Xbox Live
NEW!
CHARACTER SELECT
Single Player: For one player
Multiplayer: 2 player mode
Xbox Live: View score and time rankings
Network: Download content and view rankings
Extras: Listen to music and view event movies
Options: Adjust various game settings
Episode Select: Play through the storyline
Trial Select: Play stages you have cleared
Gold Medal Results: Displays list of Gold Medals collected
Tag Story: A special two-player story
Tag Trial: Challenge previously-cleared missions with two players!
Rankings: Check your rank
Download; You can download additional game content
Network: You can check rankings and download content
Xbox Live: Connect to Xbox Live and check rankings
Play the Sonic The Hedgehog Episode
Play the Shadow The Hedgehog Episode
Play the Silver The Hedgehog Episode
Play the Last Episode
ACT Trial: Choose a Stage and play!
Town Trial: Choose a Town Mission and play!
Please select a Player
Please select a Stage
Play Sonic The Hedgehog Missions
Play Shadow The Hedgehog Missions
Play Silver The Hedgehog Missions
Play the Last Episode
Play Miles "Tails" Prower Missions
Play Knuckles The Echidna Missions
Play Rouge The Bat Missions
Play E-123 Omega Missions
Play Amy Rose Missions
Play Blaze The Cat Missions
Play Super Sonic Missions
Play Super Shadow Missions
Play Super Silver Missions
Play downloaded Character Missions
Play Metal Sonic Missions
Play ??? Mission.
Please select a Mission
Tag: Work together and head to the goal!
Battle: Reach the goal first!
CONTINUE
NEW GAME
Continue previous game
Start new game
Select a character
End Credits
Ending
Theater Room: View story events
Theater Room: Watch CG movies
Soleanna Castle Town
Soleanna New City
Soleanna forest
Audio Room: Check out the game's music
Select the track you want to hear
Audio Room: You can listen to different sounds
MUSIC
SE
Please select a wireless controller to use.
Please select a wireless controller.
Please select Xbox 360 Controller to use.
Please select Xbox 360 Controller.
Join the game!
Press $ button to enter.
Start new game.
Continue 
Please select character to play.
Please select a stage to play.
Multiplayer: 2 players mode.
Tag: Work together and head to the goal!
Battle: Compete each other's speed.
Battle: Reach the gold first!
Reach the goal first!
Connecting to Xbox Live.
Connected to Xbox Live.
Failed to connect to Xbox Live.
Please check your connection.
If you save a new tag game, your old tag game data will be overwritten.
Is this okay?
Soleanna Town
Display Gamer Profile
GamerProfile
Quit Mission
Interrupt
Change storage device
Select storage device
Last Save Time
LAST SAVE TIME
Total Play Time
???????
?????
Play Miles "Tails" Prower Episode
Play Knuckles The Echidna Episode
Play Rouge The Bat Episode
Play E-123 Omega Episode
Play Amy Rose Episode
Play Blaze The Cat Episode
Play Super Sonic Spisode
Play Super Shadow Episode
Play Super Silver Episode
Play Download Character Episode
Play Metal Sonic Episode
Play ??? Episode
SONIC THE HEDGEHOG Demo
SONIC THE HEDGEHOG Preview Version (720p)
SONIC THE HEDGEHOG Preview Version (480p)
SONIC THE HEDGEHOG Theme
Sonic's Theme
Shadow's Theme
Silver's Theme
Tails' Theme
Knuckles' Theme
Rouge's Theme
Omega's Theme
Amy's Theme
Blaze's Theme
Dr. Eggman's Theme
Metal Sonic's Theme
Soleanna's Theme
Memorial Sonic's Theme
SONIC THE HEDGEHOG Icon
Sonic Icon
Shadow Icon
Silver Icon
Dr. Eggman Icon
Metal Sonic Icon
Soleanna Icon
Memorial Sonic Icon
Sonic All Icon Set
Additional Mission Pack "Sonic/Very Hard"
Additional Mission Pack "Sonic/Super Hard"
Additional Mission Pack "Sonic/Extra"
Additional Mission Pack "Shadow/Very Hard"
Additional Mission Pack "Shadow/Super Hard"
Additional Mission Pack "Shadow/Extra"
Additional Mission Pack "Silver/Very Hard"
Additional Mission Pack "Silver/Super Hard"
Additional Mission Pack "Silver/Extra"
Additional Mission Pack "Very Hard All"
Additional Mission Pack "Super Hard All."
Additional Mission Pack "Extra All"
Additional Episode "Tails"
Additional Episode "Knuckles"
Additional Episode "Amy"
Additional Episode "Blaze"
Additional Episode "Rouge"
Additional Episode "Omega"
Additional Episode "Metal Sonic"
Additional Mission Pack "Tails"
Additional Mission Pack "Knuckles"
Additional Mission Pack "Amy"
Additional Mission Pack "Blaze"
Additional Mission Pack "Rouge"
Additional Mission Pack "Omega"
Additional Mission Pack "Metal Sonic"
Sonic The Hedgehog redefines his trademark speed for the most intense, high-velocity adventure yet! 
SONIC THE HEDGEHOG Preview Version (720p)
SONIC THE HEDGEHOG Preview Version (480p)
Title Theme of "SONIC THE HEDGEHOG"
Sonic The Hedgehog's Theme
Shadow The Hedgehog's Theme
Silver The Hedgehog's Theme
Dr. Eggman Boss Theme
Metal Sonic's Theme
King Soleanna and Elise's Theme
Sonic 15th Anniversary Theme
SONIC THE HEDGEHOG Title Icon
Sonic, Tails, and Knuckles Icon
Shadow, Rouge, and Omega Icon
Silver, Amy, and Blaze Icon
Eggman and Boss Icon
Metal Sonic Icon
Elise and King Soleanna Icon
A set of all SONIC THE HEDGEHOG icons
You can play a new set of very hard missions for Sonic.
You can play a new set of super hard missions for Sonic.
You can play a new set of extra missions for Sonic.
You can play a new set of very hard missions for Shadow.
You can play a new set of super hard missions for Shadow.
You can play a new set of extra missions for Shadow.
You can play a new set of very hard missions for Silver.
You can play a new set of super hard missions for Silver.
You can play a new set of extra missions for Silver.
You can play a new set of very hard missions for Sonic, Shadow, and Silver.
You can play a new set of super hard missions for Sonic, Shadow, and Silver.
You can play a new set of extra missions for Sonic, Shadow, and Silver.
You can play an additional episode for Tails.
You can play an additional episode for Knuckles.
You can play an additional episode for Amy.
You can play an additional episode for Blaze.
You can play an additional episode for Rouge.
You can play an additional episode for Omega.
You can play an additional episode for Metal Sonic.
You can play additional missions for Tails.
You can play additional missions for Knuckles.
You can play additional missions for Amy.
You can play additional missions for Blaze.
You can play additional missions for Rouge.
You can play additional missions for Omega.
You can play additional missions for Metal Sonic.

In all language versions of msg_gold_results.x.mst (where x is the language version, like e for English), there are extra unused entries in the gold medal list for other characters

    {
      "Name": "msg_tails_c",
      "Text": "Miles \"Tails\" Prower's Gold Medal list",
      "Placeholders": null
    },
    {
      "Name": "msg_knuckles_c",
      "Text": "Knuckles The Echidna's Gold Medal list",
      "Placeholders": null
    },
    {
      "Name": "msg_rouge_c",
      "Text": "Rouge The Bat's Gold Medal list",
      "Placeholders": null
    },
    {
      "Name": "msg_omega_c",
      "Text": "E-123 Omega's Gold Medal list",
      "Placeholders": null
    },
    {
      "Name": "msg_amy_c",
      "Text": "Amy Rose's Gold Medal list",
      "Placeholders": null
    },
    {
      "Name": "msg_blaze_c",
      "Text": "Blaze The Cat's Gold Medal list",

Early DLC Names

The downloadable content that adds extra episodes to the main menu, such as; Team Attack Amigo, Sonic Boss Attack, Shadow Boss Attack and Silver Boss Attack have their own unique message tables which contain the names that show up for the episodes. All four of these have two extra text entries for early/test names before they decided on the final.

msg_dl0030_title.e.mst from Team Attack Amigo

  • TeamAttackAmigo
  • AmigoTeamAttack
  • TeamAmigoAttack

msg_dl4562_title.e.mst from Sonic Boss Attack

  • BossAttackSONIC
  • TownTrialTest1
  • TownTrialTest2

msg_dl4563_title.e.mst from Shadow Boss Attack

  • BossAttackSHADOW
  • test1
  • test2

msg_dl4564_title.e.mst from Silver Boss Attack

  • BossAttackSILVER
  • test1
  • test2

Other Unused Text

Found in msg_system.e.mst. Note the presence of difficulty options, experience points, and the mentions of "Rainbow Gem" and "Super Form," once again confirming that the gem would allow the player to turn into Super Sonic/Shadow/Silver within the levels. It also seems that Sonic Adventure 2-style goals were once meant to be part of the game, as well as a mode where the player has to get to a new Goal Ring located elsewhere in the level. The $ sign is a variable; it can mean anything.

Tornado
Slow
Mach Speed
Gun Drive
Thunder Guard
Scale
Homing Smash
Super
???
Custom
Light Chip
Anti-Gravity
Bound Bracelet
Power Bracelet
No equipment
Green Gem
Red Gem
Blue Gem
White Gem
Sky Gem
Yellow Gem
Purple Gem
Rainbow Gem
LV. 1
LV. 2
LV. 3
LV
LEVEL
EXP.
EXPERIENCE POINT
Attack surrounding enemies by stirring up a whirlwind
Slows time down in the immediate vicinity
A sonic-speed Burst Dash
Come to a midair stop and then attack with a Homing Dash
Teleport to where you have tossed the gem
Protects against enemy attacks and pulls in Rings
Sonic transforms into a larger size
Super Form
Customize
EASY
NORMAL
HARD
VERY HARD
SUPER HARD
ULTIMATE
Get to the Goal Ring!
Get to the goal within $ minutes!
Collect $ Rings!
Defeat all enemies!
Wipe out all enemies!
Get to the goal within $ minutes!
Collect $ Rings!
Find $ Chao!
Find the Goal Ring!
Get to the new Goal Ring!
Clear the minigame!
Clear hard mode!