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Spec Ops: The Line
Spec Ops: The Line |
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Developer: Yager Development GmbH This game has unused areas. This game has a prototype article |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
Spec Ops: The Line served as a reboot and final installment of the B-list Spec Ops franchise. It gained a cult following after release for its intense campaign storyline and less-than-impressive multiplayer mode.
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Contents
- 1 Sub-Pages
- 2 Unused Models
- 3 Unused Textures
- 4 Unused Videos
- 5 Unused Areas
- 6 Unused Modes
- 7 Unused Text
- 7.1 Unused MP Loading Screen Tips
- 7.2 Hunting Rifle
- 7.3 Flamethrower
- 7.4 PKM A Machinegun
- 7.5 Laser Sniper
- 7.6 Prototype Weapons
- 7.7 Surrender Weapon
- 7.8 Final Slice Message
- 7.9 Cut Radioman Speakers Objective
- 7.10 Prologue Description
- 7.11 Original Campaign Names and Briefings
- 7.12 Unused Squad Commands
- 7.13 E3 Demo Leftovers
Sub-Pages
Prototype Info |
Unused Models
XM8 Model
A scoped XM8 Assault Rifle included as the sole model in the YGAMEINFO_TESTMPLOAD_SF.upk file. The default texture it is assigned is labeled as "MORON" in the files. It is fully functional and can replace weapons like the M4A1 and 417. A working texture for the gun can be found in the 2010 multiplayer beta.
Beta Gun Models
Some of the prerelease weapon designs slipped into the final game, either as decorations in the multiplayer lobby or unused LOD models.
Spoils of War Loot
The small, medium, and large collectible pieces of loot meant for the cut Spoils of War multiplayer mode. The models and other mode-related assets can be found in the YGAMEINFO_SW_CONTENT_SF.upk file, though it does not function when forced to load.
Jim Multiplayer Head
An unused head option for members of the Exiles multiplayer faction, featuring a scarred man with a thick beard, long hair, and a bandana. It works without issue when re-enabled. It is noted in the DefaultGame.ini file that the Jim head was "no longer being used," though a reason for its exclusion is not given.
White Phosphorus Grenade
For war crimes on the go! Fully modeled and textured, but possibly cut to not diminish the impact of Chapter 8's mortar scene.
Unused Textures
Beta Weapon Icons
Less-detailed icons for the game's singleplayer and multiplayer weapons. The cut Flamethrower weapon is included among the other guns. In the final game, the icons are shaded and better reflect the used gun designs.
Early Multiplayer UI Icons
A sheet of early icons for the multiplayer modes, including an older version of the Damned's emblem.
Cut Multiplayer UI Icons
An even earlier version of the minimap icons intended for multiplayer.
Menu Icons for Cut Modes
Icons for 5 scrapped multiplayer modes: Chopper Attack, Delivery, No Perks, Special Delivery, and Spoils of War. Some leftovers remain for Spoils of War and Delivery, though both modes do not function when re-enabled with mods.
Beta Weapon Textures
Many of the textures for the prerelease gun designs are still present in the final game. These textures lack unique models to go with them, though some can still be applied to their final models without issues.
Beta Multiplayer Class Art
The UI art for 2010 multiplayer beta's classes. Some of the models were repurposed for the co-op DLC missions.
Early Kastavin Body Texture
A body texture that fits the model of Agent Kastavin, an antagonist in Chapters 3 and 4. The texture itself is labeled as belonging to "Fari," a minor character intended for a larger role in Spec Ops' cut co-op campaign. It is included in Chapter 13 with Fari's corpse model standing in for Lt. McPherson.
Obsolete Texture
Found in several .upks, including the multiplayer YGAMEINFO files.
Unused Videos
SP_Radioman01 Loading Screen
SP_Radioman01_p.bik is an unused loading screen for Radioman01, a cut level set between Alone and The Rooftops. It lacks the Spec Ops branding and simply refers to the game as "The Line."
Foreclosure Loading Screen
Foreclosure_p.bik is a loading screen meant for Foreclosure, a multiplayer map set in a ruined bank. The screen goes unused, as the map never made it into the final game. The game's files also refer to the level as "Tower."
Shipwreck Loading Screen
Shipwreck_p.bik is a loading screen meant for Shipwreck, a cut multiplayer map set in a wrecked cargo ship. Like Foreclosure, the screen never appears by default due to the map being scrapped. The game's files also call the level "Tanker."
Unused Areas
Boxes Beneath Levels
Most levels have large boxes with default textures hidden beneath their geometry. It is likely that the player characters are relocated inside of them during cutscenes.
Unused Modes
Exodus Versus/Co-op
Many leftover pieces of text remain for "Exodus," a cut mode following the Grey Fox CIA team before Delta's arrival in Dubai. Players would have the option to play it competitively or in a traditional co-op format against bots. Grey Fox would always have 3 players, while the Damned could have up to 5 players on its side. Both sides had competing objectives to complete over the course of 9 levels. The mode is referred to both as "Crossplayer" and "Exodus" in the SRGame.INT localization file.
[GameInfo_CP YUIDataProvider_GameModeInfo] Description=EXODUS - Discover what happened to Riggs, Gould and Daniels during the first american mission in Dubai since the catastrophy. Play the american squad with 2 other players... or play as The Damned's men with 4 other players to try to stop them. FriendlyName=EXODUS FriendlyNameSmall=Exodus
Of note is that Brian Kastavin, one of the Gray Fox members in the final game, is never mentioned in the Exodus briefings and loadouts. Instead, his role is filled by Fari, a insurgent guide who briefly appears in Chapter 3. It is also said in the briefings that Agent Daniels led Gray Fox and that Agent Riggs took over after his capture.
Horde Mode
Much like Left 4 Dead, Spec Ops was going to have a mode where a team of 4 players battled unending hordes of enemies. Agent Riggs would join Walker, Adams, and Lugo as they held out against an onslaught of foes. Each character's loadout has inconsistencies with their preferred weapons in the story mode: Riggs lacks his signature .44 Magnum, and Adams is given Lugo's TAR-21. Some multiplayer-exclusive weapons, such as the Glock 18, are also listed among the starting weapons the players had access to. The game alternatively refers to the mode as Holdout and uses the prefix HRD for its unused text references.
[GameInfo_Horde YUIDataProvider_GameModeInfo] Description=HOLDOUT - Slaughter thousands of waves of enemies. FriendlyName=HOLDOUT FriendlyNameSmall=Holdout
In addition, there is a reference to a cut level called "HordeCity" that likely relates to the mode.
[HRD_City YUIDataProvider_MapInfo] Description=First test map to play up to four people supported. FriendlyName=CITY TEST MAP FriendlyNameSmall=City Test Map
Spoils of War
A cut multiplayer game mode where the Damned and Exiles would collect loot and return it to their base. Small, medium, and large loot models still exist in the game files. The Radioman also has voice lines for announcing the start of the mode. Internally, it is abbreviated as "SW".
[GameInfo_SW YUIDataProvider_GameModeInfo] ShortDescription=- Find and return loot to your base.\n- Loot periodically gets banked and banked loot cannot be stolen.\n- The team that collects the most loot wins. Description=- Find and return loot to your base.\n- Loot periodically gets banked and banked loot cannot be stolen.\n- The team that collects the most loot wins. FriendlyName=Spoils of War FriendlyNameSmall=Spoils of War
A shorter description is also included in the localization files.
[YGameInfo_SW] EndOfMatchRulesTemplateStr_Scoring= EndOfMatchRulesTemplateStr_Time= Description=Collect all the gold. GameName=Spoils of War
Some rules about carrying loot are referenced as well.
[YPickupGold] m_goldFullMessage=Carrying too much weight m_pickupMessage=<StringAliasMap:Term_Hold> <PlayerActionButton:PickUp> Pick up gold m_sameTeamPickupMessage=Can't steal from your own team
Chopper Attack
A cut MP mode where one side would protect targets against helicopters called in by the attacking team. Icons and text references remain.
[GameInfo_CA YUIDataProvider_GameModeInfo] Attacker=Attackers:\nMark enemy satellite targets.\nCall the helicopter from one of the two com stations to attack marked targets.\nHave the helicopter destroy all enemy targets to win the round.\nYour team only has 3 helicopters; losing all 3 results in defeat. Defender=Defenders:\nStop the attacking team from destroying your targets.\nProtect at least one satellite from being destroyed to win the round.\nEnemy helicopters can be shot down.\nShoot down all 3 helicopters to win the round. Description=CHOPPER ATTACK - Attackers: Mark enemy targets then call helicopters to destroy the marked targets.\n\nDefenders: Defend your targets. FriendlyName=CHOPPER ATTACK FriendlyNameSmall=CHOPPER ATTACK
There are also control prompts and messages remaining for Chopper Attack.
[YPlayerController_CA] m_playerActionMessagesCA[1]=<StringAliasMap:Term_Hold> <PlayerActionButton:PickUp> MARK BASE m_playerActionMessagesCA[2]=base has already been marked m_playerActionMessagesCA[3]=MARKING BASE m_playerActionMessagesCA[4]=<StringAliasMap:Term_Hold> <PlayerActionButton:PickUp> CALL IN ATTACK m_playerActionMessagesCA[5]=<PlayerActionButton:PickUp> MARK BASE m_playerActionMessagesCA[6]=HELO READY IN: m_playerActionMessagesCA[7]=HELO INBOUND
Delivery
A cut Counter-Strike-like multiplayer mode. One side plants and detonates a bomb at one of two sites while the defenders fight them off or disarm the bomb. Icons and text references remain.
[GameInfo_Delivery YUIDataProvider_GameModeInfo] Attacker=Attackers:\nPlant and arm the bomb at one of the enemy's two base.\nDestroy an enemy base to win. Defender=Defenders:\nPrevent the enemy from detonating the bomb at either of your bases.\nYou can disarm the bomb. Description=DELIVERY - Attackers: Plant and detonate bomb at one of the enemy's bases to win.\n\nDefenders: Defend your bases. FriendlyName=DELIVERY FriendlyNameSmall=DELIVERY
Control prompts also exist for the Delivery mode.
[YPlayerController_Delivery] Arm=<StringAliasMap:Term_Hold><PlayerActionButton:PickUp> arm the package Arming=package will be armed in Disarm=<StringAliasMap:Term_Hold><PlayerActionButton:PickUp> defuse the package Disarming=package will be disarmed in PackageArmed=Package armed. Detonation in Pickup=<StringAliasMap:Term_Hold><PlayerActionButton:PickUp> pickup the package
Special Delivery
A modified version of the cut Delivery multiplayer mode where both sides have bombs. Icons and text references remain.
[GameInfo_SD YUIDataProvider_GameModeInfo] ShortDescription=- Both teams have bombs.\n- The first team to destroy the enemy base with a bomb wins.\n- Only planted bombs can be disarmed. Description=SPECIAL DELIVERY - Both teams have bombs. The first team to blow up the enemy's base wins. FriendlyName=SPECIAL DELIVERY FriendlyNameSmall=SPECIAL DELIVERY
Revival
A cut mode seemingly revolving around reviving teammates and surviving matches.
[YGameInfo_Revival] Description=Revive your Teammates. The surviving Team wins. EndOfMatchRulesTemplateStr_Scoring=The team that suvives most of `g rounds wins. EndOfMatchRulesTemplateStr_Time=The team that has most players alive in `t mins wins. GameName=REVIVAL
Prototype Game Mode
An unfinished game mode referred to as a "Special Game Mode." No specifics are given for it outside of the internal name and description.
[YGameInfo_Proto] Description= EndOfMatchRulesTemplateStr_Scoring= EndOfMatchRulesTemplateStr_Time= GameName=SPECIAL GAME MODE
Unused Text
Unused MP Loading Screen Tips
When Spec Ops shifted away from the mechanics of its 2010 multiplayer beta, these tips referencing its older classes and gameplay features went unused. They remain alongside the tips meant for the final game's campaign and multiplayer modes.
LoadingScreenTips_029=When Watchers stand still for several seconds, they will automatically scan for enemies. LoadingScreenTips_031=Helicopter drops provide explosives and powerful heavy weapons. LoadingScreenTips_033=High level Enforcers will drop a grenade on death. Take care and keep your distance when you kill them. LoadingScreenTips_034=Sleepers can track their enemies through any terrain - keep an eye on your back. LoadingScreenTips_035=Harvesters begin weak, but gain in power as they pick up salvage from the battlefield. Pick these vultures off before they get too strong. LoadingScreenTips_039=Enforcers inflict more damage once they are injured. Go for the kill ASAP. LoadingScreenTips_040=When a Watcher scans for enemies, they also reveal their own position. Be careful!
Hunting Rifle
A cut weapon mentioned in the localization files. Only the text reference to it remains.
[YWeapon_HuntingRifle] m_ammoName=Hunting Rifle Ammo m_weaponName=Hunting Rifle
Flamethrower
A weapon shown in promotional materials that got cut from the final release. References exist for a player-usable version and an AI-only version, similar to the Scout Tactical.
[YWeapon_FlamethrowerAI_Base] m_ammoName=Flamethrower Ammo m_weaponName=FlamethrowerAI
[YWeapon_Flamethrower_Base] m_ammoName=Flamethrower Ammo m_weaponName=Flamethrower
PKM A Machinegun
A scrapped machine gun presumably based on the Soviet PKM GPMG. Its model is present in the 2010 multiplayer beta.
[YWeapon_Machinegun] m_ammoName=MG Ammo m_weaponName=PKM A Machinegun
Laser Sniper
An unknown weapon cut from the game. Only its text references exist.
[YWeapon_LaserSniper] m_ammoName=Laser Sniper Ammo m_weaponName=Laser Sniper
Prototype Weapons
Presumably weapons used to test out the game. Like the other guns listed above, only their text references exist.
[YWeapon_Pistol] m_ammoName=Pistol Ammo m_weaponName=Pistol_proto_01
[YWeapon_Shotgun] m_ammoName=Shells m_weaponName=Shotgun_proto_01
[YWeapon_SubMachineGun] m_ammoName=SMG Ammo m_weaponName=Submachine_Gun_proto_01
Surrender Weapon
Apparently, you could surrender at some point in development! Maybe it was meant for campaign enemies or a cut multiplayer mechanic? Only a text reference remains.
[YWeapon_Surrender] m_weaponName=Surrender
Final Slice Message
A message from Yager likely intended for testers upon completing a demo of the game.
[FinalSliceEnd] FinalSliceEnd_Message=Thanks for playing the "Final Slice" of<Scale:S=1.3> The Line</Scale>.\n<Scale:S=1.0>Stay tuned as we polish the final experience.\n\n- The Line Development Team\n\n\n\n\nPress </Scale><PlayerActionButton:Cover> <Scale:S=1.0>to continue</Scale> FinalSliceEnd_Header=End of Final Slice
Cut Radioman Speakers Objective
At some point in development, a side objective was to destroy the 33rd's speakers left around Dubai. You can still shoot and break them in the final game, which stops certain voice lines or music from playing in the area. Text references and a briefing remain, along with a list of speaker locations.
Tut_RadiomanSpeakers=These speakers are spread all over Dubai. Find and destroy them all. Tut_RadiomanSpeakers_Header=Radioman Speaker Collectibles m_radioSpeakerDestroyed=SPEAKERS FOUND:
They are also listed alongside the Intel collectibles, suggesting they would also be tracked like the Intel recordings.
[YUIFrontEnd_IntelCollectibles] Collectibles=Collectibles Total=Total: IntelCollectibles=Intel Collectibles RadiomanSpeakers=Radioman Speakers
Prologue Description
You can't access the helicopter chase prologue from the Level Select menu - only by choosing the New Game option. As such, the description of the level goes unused.
[SP_M00 YUIDataProvider_Mission] m_Description=A rough start... m_Name=PROLOGUE m_SubName=PROLOGUE
Original Campaign Names and Briefings
Earlier versions of the briefings used in the Level Select menu. These also list the game as having 11 levels instead of its final 16, suggesting that some chapters were added or split into multiple entries during development.
[SP_Chapter1 YUIDataProvider_Chapter] m_Description=A distress signal has been picked up in the dead city of Dubai. A Delta Force recon team has been sent to investigate. m_Name=1 - THE DESERT m_SubName=CHAPTER 1
[SP_Chapter2 YUIDataProvider_Chapter] m_Description=Delta Squad follows the Looters back to their nest, in hopes of rescuing a kidnapped soldier. m_Name=2 - THE NEST m_SubName=CHAPTER 2
[SP_Chapter3 YUIDataProvider_Chapter] m_Description=The 33rd has gone rogue. To find Konrad, Delta must connect with CIA Agents operating in Dubai-- one of whom has been taken captive. m_Name=3 - THE GORGE m_SubName=CHAPTER 3
[SP_Chapter4 YUIDataProvider_Chapter] m_Description=Delta and the CIA have joined forces against the rogue 33rd and their leader: The Radioman. m_Name=4 - THE GATE m_SubName=CHAPTER 4
[SP_Chapter5 YUIDataProvider_Chapter] m_Description=In their darkest hour, Delta is confronted by the true leader of the 33rd-- John Konrad. m_Name=5 - THE ROAD m_SubName=CHAPTER 5
[SP_Chapter6 YUIDataProvider_Chapter] m_Description=Delta has no choice: Stop Konrad and evacuate Dubai. To do that, they'll need help. m_Name=6 - WATER m_SubName=CHAPTER 6
[SP_Chapter7 YUIDataProvider_Chapter] m_Description=Separated from his squad, Walker must face the consequences of his actions. m_Name=7 - THE SQUAD m_SubName=CHAPTER 7
[SP_Chapter8 YUIDataProvider_Chapter] m_Description=Without water, Dubai is dying. Delta heads for the Radioman's tower, hoping to organize an evacuation. m_Name=8 - THE RADIOMAN m_SubName=CHAPTER 8
[SP_Chapter9 YUIDataProvider_Chapter] m_Description=Scattered by the storm, Delta has but one goal: Survival. m_Name=9 - THE GRAVEYARD m_SubName=CHAPTER 9
[SP_Chapter10 YUIDataProvider_Chapter] m_Description=Delta begins their final assault on Konrad's stronghold. m_Name=10 - THE TOWER m_SubName=CHAPTER 10
[SP_Chapter11 YUIDataProvider_Chapter] m_Description=Two weeks later... m_Name=11 - EPILOGUE m_SubName=CHAPTER 11
Unused Squad Commands
Remnants of more complex commands that Walker could issue to Adams and Lugo.
[YContextCommands] m_contextCommands[0]=(m_text="None", m_longText="None") m_contextCommands[10]=(m_text="SCAN", m_longText="Scan the Area") m_contextCommands[11]=(m_text="DEPLOY MORTAR", m_longText="Deploy Mortar") m_contextCommands[12]=(m_text="RECALL MORTAR", m_longText="Recall Mortar") m_contextCommands[13]=(m_text="MORTAR AIM", m_longText="Mortar Aim") m_contextCommands[14]=(m_text="WEAPON AIM", m_longText="Weapon Aim") m_contextCommands[15]=(m_text="FIRE MORTAR", m_longText="Fire Mortar") m_contextCommands[16]=(m_text="CANCEL ATTACK", m_longText="Cancel Attack") m_contextCommands[17]=(m_text="OPEN FIRE", m_longText="Open Fire") m_contextCommands[19]=(m_text="PREPARE FAST ROPE", m_longText="Prepare Fast Rope") m_contextCommands[1]=(m_text="REGROUP", m_longText="Regroup") m_contextCommands[20]=(m_text="USE FAST ROPE", m_longText="Use Fast Rope") m_contextCommands[21]=(m_text="USE FAST ROPE", m_longText="Use Fast Rope") m_contextCommands[22]=(m_text="ZIPLINE", m_longText="Use Zip Line") m_contextCommands[23]=(m_text="USE TURRET", m_longText="Use Turret") m_contextCommands[24]=(m_text="SUPPRESS ENEMIES", m_longText="SUPPRESS ENEMIES")
E3 Demo Leftovers
An unused prompt to play the E3 2008 demo of Spec Ops.
[PlayDemo YUIDataProvider_DemoMainMenuItems] Description=Play the Spec Ops E3 2008 Demo. FriendlyName=PLAY E3 DEMO
- Pages missing developer references
- Games developed by Yager Development GmbH
- Pages missing publisher references
- Games published by 2K Games
- Windows games
- Pages missing date references
- Games released in 2012
- Games released in June
- Games released on June 26
- Games released on June 29
- Games with unused areas
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused text
- Defunct games
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Yager Development GmbH
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Take-Two Interactive > Games published by 2K Games
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 26
Games > Games by release date > Games released in June > Games released on June 29