Stardust (Mac OS Classic)
Stardust |
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Developer: James Burton
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In this puzzle platformer, two stranded explorers search for one another on a desolate plane of reality whose constituent blocks can be conjured or dismissed with a thought.
Secret Messages
Sonnet
Hold down the keys J, I, and M on the title screen to be met with applause and the text of Shakespeare's Sonnet 27.
Joke
Jacq
resource 128 paraphrases a line from the George Carlin routine "Religious Lift":
"Love god, love thy neighbor, love thy self; 'cause you're all the same person anyway. We just don't all have uniforms yet." --George Carlin. |
Level Editing Guide
Finally, TEXT
111, titled "HELLO! READ THIS FIRST, RESOURCE EDITORS!!!", outlines the game's level format.
Hiya. This resource is for you, the person looking into the resource fork, and not for the game itself. If you haven't worked it out already these 'TEXT' resources house the information for the levels in the game. That means it is VERY easy for you to alter the levels if you want to. I only ask that you keep a copy of the original levels, so that if you want to distribute the program over a BBS or give a copy to a friend, they can play the original game. Also, if any programmer has the spare time to write a level editor for this game, please send me a copy. I'll distribute it, with credits, along with every copy of Stardust. Here's my address: Jim Burton PO BOX 7402 Stanford, CA 94309 PS: The character codes for objects in the game are as follows: 0 = Empty Space (as in you can see the background behind it) 1 = Eraseable Star-wall (the multi-colored stuff) 2 = Indestructible Star-wall (the gray stuff) 3 = Entrance Portal (only 1 per level) 4 = Exit Portal (only 1 per level) 5 = Warp Pocket (magic eliminates it) 6 = Purple Star-wall (dangerous if you walk on it) 7 = StarBlock (can't perform magic on it, can levitate into it) 8 = Fallwall (disappears one second after you touch it) And then there are the Special Blocks, not mentioned in the instructions, that come later in the game: ! = LeftWall (blocks only things coming from the left) @ = RightWall (blocks only things coming from the right) # = Elevator (tube that reverses gravity) $ = Tunnel (can be fallen through, but not escaped from inside) ()= Victory squares (must be next to each other; key figure on the left)
This text doesn't mention a few types of tiles that are actually used in the game, namely "%" (vertical teleporter), "/" (fake entrance portal, only used on level 25), and "^&" (text crediting Jim Burton, only used on level 49).
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher info
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