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Stargunner

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Title Screen

Stargunner

Developer: Wizworks
Publisher: Apogee Software
Platform: DOS
Released internationally: November 19, 1996


TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Stargunner is a fairly good shmup, but had the bad luck of being released at a time when MS-DOS was dying. It was released as freeware in 2005.

Debug Mode

Start a new game, then hit F8 during play. Quit the game, then restart it using the same pilot selected previously. After that, the player can press F8 to toggle invincibility while in the game. Pressing 5 on the numeric keypad while in the shop gives the player 5000 credits. Note that this only works with the registered version of the game. In addition, Shift + N nukes all the enemies on screen without using a nuke and Shift + F1 immediately ends a level.


(Source: Rinkworks, Gaunathor)

Unused/Undocumented Commands

Hmmm...
To do:
See what the rest of these commands do.

On top of the commands seen by entering stargun /?, many other command line options were programmed into the game. These can be entered in the command line like the documented commands (ex.: stargun /money /dm0de /mono).

Command Effect
money Unknown.
profile Unknown.
raster Unknown.
h1dden Show all hidden items.
dm0de Automatically enable debug mode.
debug Unknown.
pfopt Unknown.
mono Creates a file called "MONO". This was likely
used to print errors from the game. However,
there are barely any errors in the game.
test Unknown.
demo Unknown.
vrs Unknown.
log Unknown.
rec Unknown.
cf Unknown.
p Unknown.
t Unknown.
z Unknown.
s Unknown.
m Unknown.
l Unknown.
e Unknown.


(Source: Gaunathor, Divingkataetheweirdo)