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Stratego (TurboGrafx-16)

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Title Screen

Stratego

Developer: Accolade
Publisher: Victor Musical Industries
Platform: TurboGrafx-16
Released in JP: July 24, 1992


SourceIcon.png This game has uncompiled source code.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Source Code Fragments

Various comments about the code and file listings are scattered throughout the game. These can be found at the hex addresses below in an unheadered ROM.

3A45A:

Text Translation
NLIST
include	maxmacro.inc
include	maxlib.inc
include	stratego.inc
include	c62.inc
include	7up.inc
include	banks.inc
include	reset.inc
LIST

ifdef	DEBUG
ALLPUB
MSG	'ST_MENU の全てのラベルをパブリックにします'

endif

defseg	rseg
seg	rseg

*** LZSS圧縮されたデータをメモリに展開する
; 圧縮されたデータのヘッダー(2 words)
; +0  圧縮データサイズ(ヘッダー自身も含む)(1 word) 
; +2  展開データサイズ(1 word)
; +4  圧縮データ... 
;;

void unpack( void * packed, void * expand );
; Input:
; zp0,1 ... 圧縮データのポインタ
; X:A   ... 展開先のポインタ
; Output
NLIST
include	maxmacro.inc
include	maxlib.inc
include	stratego.inc
include	c62.inc
include	7up.inc
include	banks.inc
include	reset.inc
LIST

ifdef	DEBUG
ALLPUB
MSG	'all labels of ST_MENU sets public'

endif

defseg	rseg
seg	rseg

*** Expand LZSS compressed data to memory
; Header of compressed data(2 words)
; +0  Compressed data size(with header)(1 word) 
; +2  Expand data size(1 word)
; +4  Compressed data... 
;;

void unpack( void * packed, void * expand );
; Input:
; zp0,1 ... Pointer of compressed data
; X:A   ... Pointer of expand destination
; Output

3B20B:

Text Translation
Black
jsr	setBG_layoutBAT 	;そのまま次の setMap を実行する
;} end of displayGame    
;{

;*** boardNumber で指定されたマップをセットする

;;void setMap( void )
; Input:
;	無し
; Output:
;	無し
; Broken:
;	A, X, Y, zp0 11

setMap::
Black
jsr	setBG_layoutBAT 	; Execute the next setMap as it is.
;} end of displayGame    
;{

;*** Set map to boardNumber

;;void setMap( void )
; Input:
;	Nothing
; Output:
;	Nothing
; Broken:
;	A, X, Y, zp0 11

setMap::

3D4D7:

Text Translation
known pieces */
;;  long	estRankMoved;	    
/* estimated rank of unknown, mobile piece */
;;  long	estRankUnmoved;
/* estimated rank of unknown, unmoved piece */
;;} ArmyRec, *ArmyPtr;
;;メンバ estRankMoved, estRankUnmoved は使用されていないようなのでPC-ENGINE版では省く
off_army_playerKind	equ	0	;(1 byte) human or computer
off_army_team		equ	1	;(1 byte) red or blue army
off_army_pieces		equ	2	;(size_pl bytes) the pieces that make up this army
off_army_stats		equ	(2 + size_pl)	;record of the army's stats
off_army_alivePieces	equ
known pieces */
;;  long	estRankMoved;	    
/* estimated rank of unknown, mobile piece */
;;  long	estRankUnmoved;
/* estimated rank of unknown, unmoved piece */
;;} ArmyRec, *ArmyPtr;
;;Members estRankMoved, estRankUnmoved are unused, so Omit it in TurboGrafx-16 version
off_army_playerKind	equ	0	;(1 byte) human or computer
off_army_team		equ	1	;(1 byte) red or blue army
off_army_pieces		equ	2	;(size_pl bytes) the pieces that make up this army
off_army_stats		equ	(2 + size_pl)	;record of the army's stats
off_army_alivePieces	equ