We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Stratego (TurboGrafx-16)
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Cleanup > Articles needing translation > Articles needing translation/ja
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Accolade
Games > Games by platform > TurboGrafx-16 games
Games > Games by publisher > Games published by Marvelous Inc. > Games published by Marvelous AQL > Games published by Marvelous Entertainment > Games published by Victor Interactive Software
Games > Games by release date > Games released in 1992
| Stratego |
|---|
|
Developer:
Accolade
|
Source Code Fragments
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Various comments about the code and file listings are scattered throughout the game. These can be found at the hex addresses below in an unheadered ROM.
3A45A:
| Text | Translation |
|---|---|
NLIST include maxmacro.inc include maxlib.inc include stratego.inc include c62.inc include 7up.inc include banks.inc include reset.inc LIST ifdef DEBUG ALLPUB MSG 'ST_MENU の全てのラベルをパブリックにします' endif defseg rseg seg rseg *** LZSS圧縮されたデータをメモリに展開する ; 圧縮されたデータのヘッダー(2 words) ; +0 圧縮データサイズ(ヘッダー自身も含む)(1 word) ; +2 展開データサイズ(1 word) ; +4 圧縮データ... ;; void unpack( void * packed, void * expand ); ; Input: ; zp0,1 ... 圧縮データのポインタ ; X:A ... 展開先のポインタ ; Output |
NLIST include maxmacro.inc include maxlib.inc include stratego.inc include c62.inc include 7up.inc include banks.inc include reset.inc LIST ifdef DEBUG ALLPUB MSG 'all labels of ST_MENU sets public' endif defseg rseg seg rseg *** Expand LZSS compressed data to memory ; Header of compressed data(2 words) ; +0 Compressed data size(with header)(1 word) ; +2 Expand data size(1 word) ; +4 Compressed data... ;; void unpack( void * packed, void * expand ); ; Input: ; zp0,1 ... Pointer of compressed data ; X:A ... Pointer of expand destination ; Output |
3B20B:
| Text | Translation |
|---|---|
Black
jsr setBG_layoutBAT ;そのまま次の setMap を実行する
;} end of displayGame
;{
;*** boardNumber で指定されたマップをセットする
;;void setMap( void )
; Input:
; 無し
; Output:
; 無し
; Broken:
; A, X, Y, zp0 11
setMap::
|
Black
jsr setBG_layoutBAT ; Execute the next setMap as it is.
;} end of displayGame
;{
;*** Set map to boardNumber
;;void setMap( void )
; Input:
; Nothing
; Output:
; Nothing
; Broken:
; A, X, Y, zp0 11
setMap::
|
3D4D7:
| Text | Translation |
|---|---|
known pieces */ ;; long estRankMoved; /* estimated rank of unknown, mobile piece */ ;; long estRankUnmoved; /* estimated rank of unknown, unmoved piece */ ;;} ArmyRec, *ArmyPtr; ;;メンバ estRankMoved, estRankUnmoved は使用されていないようなのでPC-ENGINE版では省く off_army_playerKind equ 0 ;(1 byte) human or computer off_army_team equ 1 ;(1 byte) red or blue army off_army_pieces equ 2 ;(size_pl bytes) the pieces that make up this army off_army_stats equ (2 + size_pl) ;record of the army's stats off_army_alivePieces equ |
known pieces */ ;; long estRankMoved; /* estimated rank of unknown, mobile piece */ ;; long estRankUnmoved; /* estimated rank of unknown, unmoved piece */ ;;} ArmyRec, *ArmyPtr; ;;Members estRankMoved, estRankUnmoved are unused, so Omit it in TurboGrafx-16 version off_army_playerKind equ 0 ;(1 byte) human or computer off_army_team equ 1 ;(1 byte) red or blue army off_army_pieces equ 2 ;(size_pl bytes) the pieces that make up this army off_army_stats equ (2 + size_pl) ;record of the army's stats off_army_alivePieces equ |
Cleanup > Articles needing translation > Articles needing translation/ja
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Accolade
Games > Games by platform > TurboGrafx-16 games
Games > Games by publisher > Games published by Marvelous Inc. > Games published by Marvelous AQL > Games published by Marvelous Entertainment > Games published by Victor Interactive Software
Games > Games by release date > Games released in 1992
