Strike Witches: Silver Wing
Strike Witches: Silver Wing |
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Developer: Gulti This game has a hidden developer message. This game has a Data Crystal page |
A shmup set in the Strike Witches universe. The game mixes elements from bullet hell and twin stick shooters.
Contents
Debug Mode and Options
To do: A formal debug menu exists, with it appearing as an option in the main menu. Figure out how to activate it |
On the Xbox 360 version, creating STRIKES.INI in the root of the ROM and adding the following lines gives various behavior:
debug_mode=1
enables a debug mode.
- LStick to fast forward
disp_predrawSDW=1
SD rendering debugger?
disp_predrawHDR=1
HDR debugger?
disp_debconsole
enables the debug console. Splits the screen into 4 sections: one displaying a quarter of the usual render, one rendering at 1/4 resolution, and 2 sections dedicated to the console.
disp_hit=1
enables a hitbox viewer. Most hitboxes themselves are unused, as you only take damage if the "core" of your character is hit. Some non-3D/game elements such as the UI also show hitboxes.
disp_meter=1
enables a performance profiler.
disp_level=1
doesn't appear to do anything.
no_death=1
prevents HP from decreasing.
power_fire=1
causes all damage to be lethal (HP bar not correctly updated). Also removes dimming on continue screen.
power_shot=1
doesn't appear to do anything.
medal_on=0
disables enemies dropping score medals on defeat.
leader_only=1
allows for solo play with the group's leader.
bg_debug=1
enables background debugging, does nothing?
no_enemy=1
disables all non-boss enemies.
enemylife1=1
- all enemies are OHKO'd, including bosses.
Unused Text
Unused Cutscene Text
In "VN" cutscenes, any time a line of text is identical, the line will be included twice in the file, but the game will point both messages to the first instance of text in the file, rendering repeat lines beyond the first unused. This appears to be a botched attempt at making the files smaller to reduce load times.
default.xex
Debug Mode Strings
debug_shot photo_mode infinity_gauge kill_frame select_formation medal_on leader_only bg_debug camera_start camera_test no_enemy enemylife1 debug_team debug_game_mode debug_use_voice stage_select debug_mode vibration debug_stage0 scene_skip MENU_DEBUGLOCK EVENT_TEST LOCK SETTING2 SETTING1 MENU_DEBUGMENU NO HIT NO DAMAGE LEADER ONLY PHOTO MODE DISP LEVEL DEBUG MODE STAGE SELECT POWER SHOT INFINITY GAUGE SCENE SKIP NO ENEMY STEP PAUSE DISP CAMERA DISP HIT NO DEATH MENU_DEBUGSETTING1 LEADERBOARDS_RESET ADD MEDEAL %d LEVEL %d MENU_DEBUGSETTING2 debug_rom dlc_debug
Unused File References
References to a png file for the title screen. In the final game DDS textures are used for everything.
game:\title.png
Programmer Credit
There is a string crediting Gulti programmer Osamu Chadani for the GGXArchiver packer format.
(C)2007GULTICO GGX Archive System. Created By Osamu Chadani
Unused Stage 3 Cutscene
The file adv_st[x]_19.bin contains data for an unused "VN" version of the cutscene after the Witches are hit by the Graf Zeppelin's lasers. Attempting to replace other files with it results in the game simply skipping the cutscene, as the data seems to be corrupt/incomplete. In the final game this cutscene plays out in 3D.
Unused Textures
Inside the sc_menu.bin archive the file MENU_BG07.DDS contains an early sketch of a texture for the meeting room with the text "waiting for material" below.
Placeholder | Final |
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The Strike Witches series
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PlayStation 2 | Strike Witches: Anata to Dekiru Koto - A Little Peaceful Days |
Xbox 360, PlayStation Portable | Strike Witches: Silver Wing |
- Pages missing developer references
- Games developed by Gulti
- Pages missing publisher references
- Games published by CyberFront
- Xbox 360 games
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- Games released in 2010
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- To do
- Strike Witches series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
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