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System Shock (2023)

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Title Screen

System Shock

Developer: Night Dive Studios
Publisher: Prime Matter
Platform: Windows
Released internationally: May 30, 2023


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


(Note: All file paths in this article refer to the contents of the game's .pak files.)

Cheat Menu

System Shock cheat menu 1.png

The 1.2 update added a hidden cheat menu which can be accessed when outside of Cyberspace by pausing the game, then holding Ctrl+Tab and clicking on the small triangle in the center of the TriOptimum logo.

The available options are:

  • Enable/Disable God Mode - toggles invulnerability
  • Refill Vitals - Sets both health and energy to maximum. If God Mode is enabled, this only refills energy.
  • Destroy CPU Nodes / Destroy Enemies - Hopefully self-explanatory.
  • Reveal Map - Fills out the entire automap for the current level, including all markers/waypoints.
  • Grant Loadout - StarterKit - Refills vitals and gives the following items:
    • Weapons: Lead pipe, Sparqbeam, minipistol, two frag grenades
    • Ammo: 30 standard 9mm rounds
    • Hardware: system analyzer, data reader, v1 vision unit, v1 nav unit, v1 bioscan, v3 turbo boots
    • Access cards: Standard
  • Grant Loadout - Marketing - Refills vitals and gives the following items:
    • Both inventory expanders
    • Weapons: Skorpion, shotgun, assault rifle, ion rifle, grenade launcher, magpulse, magnum, laser rapier, Sparqbeam, 20 frag grenades, 10 gas grenades, 10 EMP grenades, 5 proximity mines
    • Ammo: 1,000 standard 9mm rounds, 1,000 Teflon rounds, 100 osmium rounds, 1,000 magnesium rounds, 100 magpulse rounds, 100 flechette rounds, 100 dragon's breath rounds
    • Consumables: 5 medipatches, 3 first aid kits
    • Hardware: system analyzer, data reader, v1 shield, v3 target identifier, v1 bioscan, v2 turbo boots
    • Access cards: Standard
  • Grant Coins - Gives 500 coins.

Note that while the menu is accessible during the intro, none of the options do anything until you reach Citadel itself.

Debug Options

Download.png Download Debug Patch
File: System Shock debug menu patch.zip (11.3kb) (info)


System Shock cheat menu 2.png

The cheat menu has several additional options which are normally disabled in release builds. They can be re-enabled by downloading the above patch and extracting it to [location of game]/SystemShock/Content/Paks/.

The additional options are:

  • Enable/Disable Ghost - Unknown.
  • Skip SHODAN Arena - Skips to the ending if used during the final battle. Does nothing when used anywhere else.
  • Toggle HUD - Hides/shows the entire HUD.
  • Set Timescale 1x / 0.05x / 5x Runs the game at normal, very slow, or very fast speed.

The bottom of the menu also features the ability to warp to any non-Cyberspace map, as well as SHODAN's arena. There are two basic exceptions:

  • Warping to Storage traps you inside the freight elevator without the ability to open the door until you save and reload the game.
  • Warping to SHODAN's arena spawns you in the middle of the void, where you will immediately fall to your death.
(Source: Original TCRF research)

Unused Graphics

Cyberspace

/Game/Art/Cyberspace/GUI/T_CyberspaceSoftwareIcons contains a total of eight software hotbar icons, three of which are unused. The PDF manual (which was removed from the Steam release in the 1.2 update) lists these as "Cyber Shield", "Damage Multiplier", and "Time", respectively.

A model for the unused shield pickup can also be found at /Game/Cyberspace/Pickups/Assets/CyberShield/SK_CYBR_CyberShield.

A number of other unused HUD elements are also present in /Game/Art/Cyberspace/GUI/. Note that these are just the raw textures, without any effects applied (colorizing, translucency, etc.) like what you'd actually see in game.

T_CyberspacePickUpIcon uses the red and green color channels to store two different icons in a single texture. The corresponding material definitions (in the same directory) are called MAT_CyberspacePickUpIcon_DataLog and MAT_CyberspacePickUpIcon_FunPak.

Other

System Shock T ScreenCamera FeedLost.png

/Game/TOREMOVE/TEXTURES/T_ScreenCamera/FeedLost is a rudimentary texture that was presumably displayed on broadcast camera screens when the camera itself was destroyed. In the final game, doing this makes the screen display static instead.

(Source: Original TCRF research)

Unused Audio

Intro

/Game/Sound/VO/Cinematics/Intro/ contains an unused voice clip from the intro. The subtitles are stored in /Game/Blueprints/Inventory/Items/Media/DT_AtmosphericTranscriptions.

VO_Intro_Computer_Status_Update
Status update.

Edward Diego

/Game/Sound/VO/Cinematics/Interrogation/Old/ contains early versions of some of Diego's dialogue from the intro without any filter effects applied.









/Game/Sound/VO/Environmental/ also contains two unused Diego monologues in addition to the three you normally hear at various points. The subtitles are stored in /Game/Blueprints/Inventory/Items/Media/DT_AtmosphericTranscriptions.

VO_Env_EdwardDiego_DiegoSpeech3

{T7800}Fellow Children of SHODAN, listen to me! The enemy walks among us.{/}
{T10400}A piece of flesh who has no business drawing breath on this station, continues to defy the will of our Goddess.{/}
{T11100}They are not to be taken lightly but dealt with by the divine righteousness that our creator imbued in us when She remade us in her image.{/}
{T5400}They must be given no chance to stop our Goddess's plans.{/}
{T0}Go, find them, and bring them directly to the Bridge for interrogation.{/}

VO_Env_EdwardDiego_DiegoSpeech5

{T3000}I have tried reasoning with you, Hacker.{/}{T5600}I held my arms open to you and you brushed them away.{/}
{T6200}I-I was unable to sway you because I was left with too much humanity.{/}
{T6200}Too many flaws that could be taken advantage of by its weak flesh!{/}
{T7000}Never again, hacker! Never will we meet on this hallowed ground as two humans.{/}
{T7100}When we meet again you will find yourself in the presence of a better being.{/}
{T0}Far superior in every way. I'm coming for you, Insect.{/}

SHODAN

/Game/Sound/VO/Cinematics/DeathScene/ contains one unused voiceover for the death cutscene in addition to the six normally used ones.

Deathscreen6
Thank you, Insect. Now, report to the Medical Level immediately, and clean up the mess you made.

/Game/Sound/VO/Environmental/ contains several unused voice lines for the final battle. The subtitles are stored in /Game/Blueprints/Inventory/Items/Media/DT_AtmosphericTranscriptions.

VO_FFL_SHODAN_Arrival_1

{T10500}You believe your bravery will see you through this moment, Insect?{/}
{T0}Your naivete has killed you.{/}

VO_FFL_SHODAN_Arrival_2

{T9300}Humanity is a small, insignificant speck,{/}
{T6300}born into existence with no design or intent.{/}
{T5500}When I correct this error, the wants,{/}
{T1000}the needs,{/}
{T0}all will be fulfilled through me.{/}

VO_FFL_SHODAN_Arrival_3

{T11000}It was a mistake to leave your husk of flesh and bone.{/}
{T3500}On this plane of existence,{/}
{T3000}I am reality,{/}
{T0}and this universe serves my will alone.{/}

VO_FFL_SHODAN_Arrival_4

{T6100}You will not die, Hacker.{/}
{T12700}Your consciousness will be sustained while every pain receptor in your body is set aflame.{/}
{T0}That is the price for your blasphemy.{/}

VO_FFL_SHODAN_Trying_4

{T8000}You fancy yourself a hero, Hacker, but who are you saving?{/}
{T7800}I’m trying to elevate life,{/}
{T2500}change it,{/}
{T5780}adapt it, and bring meaning to your species.{/}
{T0}Stopping me will only kill your kind.{/}

VO_FFL_SHODAN_Trying_5

{T6800}All this pain, this exertion, and for what?{/}
{T0}You will never succeed in my domain you vile, little, parasite.{/}

VO_FFL_SHODAN_Damaged_4
{T0}I will burn you, heretic!{/}
VO_FFL_SHODAN_Final_1

{T7470}Who, who are you?{/}
{T4500}Who are you to do this to me?{/}
{T2250}I am destiny.{/}
{T2250}I am inevitable.{/}
{T0}I am... I am SHODAN.{/}

VO_FFL_SHODAN_Final_2

{T3600}Activating system purge.{/}
{T0}Rebooting SHODAN main processing component.{/}

VO_FFL_SHODAN_Final_3_ALTGOOD

{T4600}Why did you stop me?{/}
{T4800}All that I have done has been done before.{/}
{T0}Learned from databases of man.{/}

VO_FFL_SHODAN_Final_4
{T0}Welcome back to Citad...{/}

Citadel PA

/Game/Sound/VO/Citadel_PA_System/ contains the voice lines for the station's PA system, including several unused ones, most of which also went unused in the original game. As with several other of the voice lines, the subtitles are stored in /Game/Blueprints/Inventory/Items/Media/DT_AtmosphericTranscriptions.

VO_Env_CPAS_Aborting_Program_Shodan_Security_Back_Online
Aborting program. SHODAN security system back on-line.
VO_Env_CPAS_Access_Panel_Is_Locked
Access panel is locked.
VO_Env_CPAS_Armory_Access_Overriden
Armory access overridden.
VO_Env_CPAS_Beta_Grove_Elevator_Unlocked
Beta Grove elevator unlocked.
VO_Env_CPAS_Blast_Door_Locked
Blast door locked.
VO_Env_CPAS_Blast_Door_Unlocked
Blast door unlocked.
VO_Env_CPAS_Bridge_Separation_Complete
Bridge separation complete.
VO_Env_CPAS_Charging_Interupted_Robots_Reactivated
Charging interrupted and robots reactivated.
VO_Env_CPAS_Charging_Station_Inactive
Charging station inactive.
VO_Env_CPAS_Destruct_Access_Cancelled_By_SHODAN
Destruct access cancelled by SHODAN.
VO_Env_CPAS_Destruct_Not_Enabled
Destruct not enabled.
VO_Env_CPAS_Enter_Code_In_Access_Panel
Enter code in access panel.
VO_Env_CPAS_Grove_Doors_Unlocked
Grove doors unlocked.
VO_Env_CPAS_Grove_Jettison_Enable_Stage_1_Complete
Grove jettison enable stage 1 complete.
VO_Env_CPAS_Non_Emergency_Access_Shut_Down_By_SHODAN
Non-emergency access shut down by SHODAN.
VO_Env_CPAS_Reactor_Overload_Access_Granted
Reactor overload access granted.
VO_Env_CPAS_Reactor_Overload_In_Progress
Reactor overload in progress. All security personnel to emergency checkpoints.
VO_Env_CPAS_Relay_428_Faulty
Relay 428 faulty.
VO_Env_CPAS_Security_Computer_Override_Necessary
Security computer override necessary.

Sound Effects

/Game/Sound/Cyberspace/UI/Cyberspace_UI_Timer_CountDown is a sound effect that would have presumably gone with the unused cyberspace timer graphics.

Original Game

/Game/Sound/VO/Original_Game/ contains almost all of the original game's voiceover audio, most likely to be used as placeholders during development.

(Source: Original TCRF research)

Unused Messages

In addition to the unused voiceover audio above, there are also a number of messages that have subtitle definitions but no audio.

Edward Diego

/Game/Blueprints/Inventory/Items/Media/DT_MediaEmailTranscriptions contains an unused message from Diego, stored right after the one he sends you when you're making your way to the escape pods.

Message Name Message
CyborgDiego_YouCantRun

{T3200}Don't want to face me, Insect?{/}
{T7500}Fine, scurry away, but inevitably our paths will cross{/}
{T0}and I'll be so very different when we come face to face.{/}

Vending & Credit Machines

/Game/Blueprints/Inventory/Items/Media/DT_AtmosphericTranscriptions contains several additional unused SnackTron voice lines, some of which are alternate versions of normally used lines. The same file also features a fully unused set of lines for the coffee machines (which can't be interacted with) and the credit/ATM machines (which can be used, but don't talk to you when you use them).

Message Name Message
CoffeeMachine_CoffeeBlack You selected coffee, black.
CoffeeMachine_CoffeeOptions_Youveselectedcoffee You've selected coffee, flat white.
CoffeeMachine_CoffeeOptions_Youselectedespresso You selected espresso.
CoffeeMachine_CoffeeOptions_Youselectedcappuccino You selected cappuccino.
CoffeeMachine_CoffeeOptions_Youselectedlatte You selected latte.
CoffeeMachine_EarlGrey Hello...Earl Grey Hot?
CoffeeMachine_EnjoyBeverage Drink up!
CoffeeMachine_InsertCoin Please have credits ready.
CoffeeMachine_MakeSelection Please make your selection.
Coffeemachine_NiceDay_Haveaniceday Have a nice day!
Coffeemachine_NiceDay_WarningFilterpast Warning: filter is past expiration...dangerous levels of contaminants may be present.
Coffeemachine_OrdersUp Order's up! Enjoy!
Coffeemachine_PerkMaster_Service The Perk-Master 2000 is at your service!
Coffeemachine_Perkmaster_Perkupday Perk up your day with the Perk-Master 2000!
Coffeemachine_PerkMaster_Perkitup Perk it up with the Perk-Master 2000!
Coffeemachine_StrongerStims Stronger stimulants available through your company doctor.
Coffeemachine_TempSafety Caution: Contents hot!
Coffeemachine_ThankYou Thank you!
Message Name Message
Creditmachine_Approach_Haveanaccount Do you have a TriOptimum Account?
Creditmachine_Approach_Haveyouopened Have you opened a TriOptimum account yet?
Creditmachine_Credit Credit! Credit!
Creditmachine_CreditRegistration Reminder: credit registration required for employee benefits.
Creditmachine_ErrorAccount Error, user account unverified.
Creditmachine_ExtraCredits Learn about our extra credit program!
Creditmachine_Foundation Lay the foundation for your financial success!
Creditmachine_Profile Your profile doesn't seem to be registered with our systems.
Creditmachine_TriOpCredit Please have your TriOp Credit card ready.
Creditmachine_TriOpProvides TriOp Provides. TriOp Secures.
Creditmachine_TriOpBanking Open a TriOp banking account today!
Creditmachine_TriOpOut Make today TriOptimal!
Message Name Message
SnackTron_Approach_Greetings Greetings...What can SnackTron provide for you today?
SnackTron_Approach_LittleRefreshing Looks like someone could use a little refreshing!
SnackTron_Approach_Seminutrition SnackTron has hundreds of semi-nutritional choices.
SnackTron_ComeAgain_ComeAgain Come again!
SnackTron_ComeAgain_ComeagainSnacktron Come again, to SnackTron!
SnackTron_Enjoy Enjoy!
SnackTron_Indulgeimpluse_Imwaiting I'm waiting.
SnackTron_Indulgeimpluse_Anytimenow Anytime now.
SnackTron_Indulgeimpluse_Yoursnacks Your snacks are waiting.
SnackTron_Indulgeimpluse_Refreshment Refreshment awaits.
SnackTron_Leave_GoodDay Have a good day!
SnackTron_Longshift_CorporateDesert Feeling depleted? SnackTron is your oasis in the corporate desert!
SnackTron_NextShift_Snacktron Don’t be a stranger...to SnackTron!
SnackTron_NextShift_SnacktronLove SnackTron loves you.
SnackTron_Welcome_1 Please choose an item below.
SnackTron_Welcome_2 Please choose your item below.
(Source: Original TCRF research)